Dred seems pretty good to me. It really limits what your opponent can do if they don't have a way to remove it without minions.
is it me or these cards are really varied in how they work?
even that rogue legendary has a very interesting mechanic
Forgot Murloc tinyfinthings you can't play into dred off the top of my head
flametongue totem
jaraxxus?
aviana
thaurissan
leeroy combo
finja
sadly it wont interact with an anyfin combo because those are summoned and not played
Forgot Murloc tinyfin
I think they may have given Day[9] an extra card to reveal on his personal stream starting soon...
Historically they reveal the most mechanically wacky/interesting cards first before showing us the filler.
Yeah, wouldn't cannibalizing your own Patches be better than FWA in a lot of cases? The card doesn't restrict you to enemy pirates.Hungry Crab 2.0 might see play in a pirate warrior deck, right?
Yeah, wouldn't cannibalizing your own Patches be better than FWA in a lot of cases? The card doesn't restrict you to enemy pirates.
Yeah, wouldn't cannibalizing your own Patches be better than FWA in a lot of cases? The card doesn't restrict you to enemy pirates.
Now that I think about it, dred should be pretty good in a zoolock matchup provided you can get there. it'll kill a councilman as soon as he comes down and prevent a lot of buffing strategies.
PO is even rotating out so they'd use like soulfire
Councilman is turn 3. You rarely see it play on later turn. Also gonna play cheap poisonous minion to counter that.
So far I'm investing my dust for discard zoo lock. With the crab, taunt and easy quest. It should be great.
If sylvanas wasn't rotating that would be a very difficult card to run imo.
On the other hand adapt could shut it down pretty well too. Probably not hard enough.
Seems like a good card so far.
Adapt gives you less than 1/3 chance for poison and nobody plays the existing poison minions. I think people expecting that Poisonous will be a reasonable counter to Dred are too optimistic. His natural enemy will be the standard hard removals like Hex and SW.
it depends on the adapt cards.
you have a 30% chance to get poisonous
you have a 53% chance to get poisonous or divine shield
you have a 71% chance to get poisonouss, divine shield, or +3 attack
poison would let any adapt minion trade up into dred
divine shield would let verdant longneck trade into dred over 2 turns
+3 attack would let verdant longneck set dred to 1 hp, finish him with a hero power or a wrath or a swipe or something.
Tar creeper is absolutely a candidate for aggro decks. It's a replacement for spirit wolves now that trogg is gone.
And probably better than spirit wolves anyway.
I don't know about Felhound. It inteferes too much with doomguard.
If a couple adapt minions are in the meta, I don't think it'll be enough to deter hunters from running the card. That is what I meant. You example seems like a way to cope with it, but I don't think you actually get ahead when you're spending about as much resources if not more to remove it. You probably will not have enough mana left over to play a threat that turn so you want to be ahead on board when it hits the board.
to be fair if your control hunter opponent has a turn where they're free to develop dred into an empty board you are either playing control yourself or behind.
I think the problem I have with dred is what does it do for the hunter who is losing?
It does have some downsides though. If your opponent needs to remove the 9/9 they can play minions as removal. It could end up being a difficult card to use for hitting face as a result.
Arcanologist - Great card... if you play secrets. It remain to be seen if they are worth playing in the first place.
When you can draw them for free, it's obviously worth it. That card is broken.
Secrets are so bad they need broken cards to get played.When you can draw them for free, it's obviously worth it. That card is broken.
Or you could sub it for Ice Lance since that's being moved to hall of fameArcanologist seems like an easy sub for novice engineer or loot hoarder in freeze mage type decks.
Or you could sub it for Ice Lance since that's being moved to hall of fame
Secrets are so bad they need broken cards to get played.
I think secret mage is still 1 or 2 cards away from being viable (and they might get them soon enough).
Yeah, but secrets are like a 2-3/5. I just have hard time coming up with a Mage deck that could compete with the other meta decks.And this is broken. This is probably all that deck needs, because now you're much more likely to have the secrets in your hand that you need to start taking advantage of all the synergies the deck wants.
This card is 5/5 in my mind. Not even a question. And I don't hand those out like candy.
Yeah, but secrets are like a 2-3/5. I just have hard time coming up with a Mage deck that could compete with the other meta decks.
It certianly doesn't look like a card you want to play in Reno Mage (which is most likely dead anyway).