Horizon Forbidden West - Digital Foundry Tech Review - A PS5 Graphics Masterclass

Imagine how hard it is for me that i have like 4-5 step beyond max sight (thanks laser operation).

But in combat centric game like this one, 60 fps are everything.

It's not like the graphics look like shit in perf mode, just less sharp.
I can't.

Performance mode looks like I'm wearing my cousins glasses. And 4k mode is when I take them off. Ill play in 60fps when I wear glasses. Good that theres options this generation, I guess.
 
Doom on switch, sure :p.

No doubt horizon is technically above what the switch can do i'm only saying that it's nothing I haven't seen before. It's a technically competent cross gen game, no more no less.

Though from an artistic perspective I don't like it at all.
It looks better if not on par with 3 more stricted not open world exclusive games on ps5, not sure how that is not impressive for a crossgen open world game with uber detailed characters, enemies and locations...

I'm the first one to be EXTREMELY pissed off that this is not exclusive, but shit is impressive as hell...
 
I can't.

Performance mode looks like I'm wearing my cousins glasses. And 4k mode is when I take them off. Ill play in 60fps when I wear glasses. Good that theres options this generation, I guess.
You could have used the tobey spiderman glasses example instead of your lame cousin one, just saying...
 
It looks better if not on par with 3 more stricted not open world exclusive games on ps5, not sure how that is not impressive for a crossgen open world game with uber detailed characters, enemies and locations...

I'm the first one to be EXTREMELY pissed off that this is not exclusive, but shit is impressive as hell...
What games are those?

I am tired of cross gen all round and also that there's no switch 2 yet. I was not happy to see bayonetta 3 on switch 1 looking like it does… HOPE metroid prime is on switch 2. But some switch games like kirby are still looking great. Obviously the resolution is going to be on the low side though.

With regards to ps5, almost nothing so far has been announced as cross gen that I wanted to be ps5 only.

Except GT7 but yeah not going to go there right now lol.
 
M profile makes me look like a giant Sony fanboy but I don't see how this game looks like a graphic technical masterpiece with pop in issues (check around the 6:20 mark on this video). And Dan from old Giant Bomb saying that he feels he could stream the old game and a lot wouldn't be able to tell the difference just really sold me that this game is another Miles games where it could have been a big DLC but we're not allowed to say that online since devs work hard or something.
 
What games are those?

I am tired of cross gen all round and also that there's no switch 2 yet. I was not happy to see bayonetta 3 on switch 1 looking like it does… HOPE metroid prime is on switch 2. But some switch games like kirby are still looking great. Obviously the resolution is going to be on the low side though.

With regards to ps5, almost nothing so far has been announced as cross gen that I wanted to be ps5 only.

Except GT7 but yeah not going to go there right now lol.
ratchet, demons and returnal.
 
It doesn't look the same at all!!!

Lol do you think 15fps looks the same as well?

How low can you go before you notice a difference?!
Yes… the looks is the same since the settings are the same lol

Man you are confusing look/graphic with response/framerate.
 
M profile makes me look like a giant Sony fanboy but I don't see how this game looks like a graphic technical masterpiece with pop in issues (check around the 6:20 mark on this video). And Dan from old Giant Bomb saying that he feels he could stream the old game and a lot wouldn't be able to tell the difference just really sold me that this game is another Miles games where it could have been a big DLC but we're not allowed to say that online since devs work hard or something.
Miles is reusing the entire map from the first game. This game has everything built from scratch. Not the same thing.
 
Yes… the looks is the same since the settings are the same lol

Man you are confusing look/graphic with response/framerate.
The difference between them is the motion blur (looks better in 60fps, and the game is smoother overall) but that's about it.
I'll be playing it in 30fps.
 
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M profile makes me look like a giant Sony fanboy but I don't see how this game looks like a graphic technical masterpiece with pop in issues (check around the 6:20 mark on this video). And Dan from old Giant Bomb saying that he feels he could stream the old game and a lot wouldn't be able to tell the difference just really sold me that this game is another Miles games where it could have been a big DLC but we're not allowed to say that online since devs work hard or something.
These guys are morons or they think that their audience is formed by morons.

Just the difference in traversal, melee combat and acting during cutscenes\sidequest is gigantic, without even considering the complete new underwater part or all the new locations etc.


Also morales is a 8 to 20 hours game, this is a 30 to 70 hours game, not even the lenght\amount of content is comparable.

Monthly reminder of why i hate these giant bombs fellas...
 
That is how you end believing 30fps is a issue.
The constant shifting do no good for the eye adaption.
This stuff doens't work with me, i'm gonna enjoy both the res mode moments and the perf mode moments.

And lol at you end believing...dude i didn't started playing yesterday, keeping res mode for 50 hours is not gonna feel any less choppy than switching modes constantly because news flash, 30 fps ARE MORE CHOPPY than 60 fps, no matter how people try to spin it.
 
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ratchet, demons and returnal.
I agree with Returnal in terms of asset resolution but ratchet is clearly above it. Returnal has a lot more going on screen though than horizon.

For the record I have been saying returnal could pass for a ps4 game minus the particles.

Demons souls I haven't been too impressed with that one either.

We have barely seen the beginning of what ps5 can do.
 
This stuff doens't work with me, i'm gonna enjoy both the res mode moments and the perf mode moments.

And lol at you end believing...dude i didn't started playing yesterday, keeping res mode for 50 hours is not gonna feel any less choppy than switching modes constantly because news flash, 30 fps ARE MORE CHOPPY than 60 fps, no matter how people try to spin it.
There is nothing choppy with 30fps or 60fps at all.
In any case when I keep shifting between 30fps and 60fps regularity without stop time it become a mess… it takes a few minutos to back to normal.

But deal with these shifts is annoying… unless you take break off times between the shift.
 
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Yes… the looks is the same since the settings are the same lol

Man you are confusing look/graphic with response/framerate.

Right, just to confirm: if I show you a video of the exact same game running at 60fps, and then at 15fps, you wouldn't be able to tell me which had the higher frame rate?

That's what you're saying?
 
Right, just to confirm: if I show you a video of the exact same game running at 60fps, and then at 15fps, you wouldn't be able to tell me which had the higher frame rate?

That's what you're saying?
Yes, I can tell if I watch both.
I can tell you the graphics looks the same… even if the game is paused in a static image.

Framerate doesn't change the graphic look or IQ.
 
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Yes, I can tell.
I can tell you the graphics looks the same… even if the game is paused in a static image.

Framerate doesn't change the graphic look or IQ.

Well my friend, if you can tell the difference between two things by LOOKING at them, then they don't LOOK the same, DO THEY????

Is this lost in translation or something? Have you got any idea what "looks" means?
 
I agree with Returnal in terms of asset resolution but ratchet is clearly above it. Returnal has a lot more going on screen though than horizon.

For the record I have been saying returnal could pass for a ps4 game minus the particles.

Demons souls I haven't been too impressed with that one either.

We have barely seen the beginning of what ps5 can do.
no it is not.

No outdoors natural environment in ratchet looks close to this


and you are never gonna find a rock formation as detailed as this one in ratchet
image-horizon-forbidden-west-44153-4519-0020.jpg


water? not even close
image_horizon_forbidden_west-44153-4519_0015.jpg


character rendering i guess we are on par but horizon has a slight edge because it has way more character to render in a big open world

Ratchet has that pixar look that is easier to achieve compared to a realistic look, even kena in the right pic looks like discount pixar movie, and that game is basically an indie.
 
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Well my friend, if you can tell the difference between two things by LOOKING at them, then they don't LOOK the same, DO THEY????

Is this lost in translation or something? Have you got any idea what "looks" means?
They look the same… I can tell it.
The response and motion feels different… not the look.

Let me ask you the same question… if I show a video for you can you tell if it is 30fps or 60fps? I know you can if I show two videos… one 30fps and other 60fps but I really want to know if I show you just one can you really tell me what it is? Because I can't… if there is don't have a shift or the other for comparison I can't tell if a game is 30 or 60fps.

If I go on your home today and watch you playing a game I can't say if it is running at 30fps or 60fps… unless you shift to another game with a different framerate… after experience the shit I can tell which one lower and higher framerate.

Ohhhh and I can't tell exactly the framerate is… I can tell one have higher framerate than another after the shift but not say if it is 30, 40, 60, 120, etc.
 
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Some of the other comparisons I kinda get missing whats different. But if you cant see the differences....I mean just look at the jaw line for one.
Don't see this in OP but written article is available:
This is interesting...

Once again gotta read the article and watch the video. Some things are omitted from each other at times.

The PS4 vs PS5 comparison is gonna be something...lol.
 
no it is not.

No outdoors natural environment in ratchet looks close to this


and you are never gonna find a rock formation as detailed as this one in ratchet
image-horizon-forbidden-west-44153-4519-0020.jpg


water? not even close
image_horizon_forbidden_west-44153-4519_0015.jpg


character rendering i guess we are on par but horizon has a slight edge because it has way more character to render in a big open world

Ratchet has that pixar look that is easier to achieve compared to a reliastic look, even kena in the right pic looks like discount pixar movie, and that game is basically an indie.
Ratchet has open environments as well, has better image quality and can keep that image quality at 40fps no less. General objects in a closed level are going to have more polys in ratchet.

Horizon is still stuck on checkerboard 1800p on 60fps while ratchet has the much superior upscaling method for its 60fps mode. I know what checkerboard 1800 looks like and I have played ratchet.

Open environments are more taxing but not as much as you think because of the constant lod switching.

It gets thrown around a lot but this time ratchet really is pixar level… the animation artists they hired really put in the work. Tons of particles and objects flying around in ratchet as usual and it actually uses RT to a degree.

Even ratchet though is going to be easily surpassed later on though.
 
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They look the same… I can tell it.
The response and motion feels different… not the look.

Let me ask you the same question… if I show a video for you can you tell if it is 30fps or 60fps? I know you can if I show two videos… one 30fps and other 60fps but I really want to know if I show you just one can you really tell me what it is? Because I can't… if there is don't have a shift or the other for comparison I can't tell if a game is 30 or 60fps.

If I go on your home today and watch you playing a game I can't say if it is running at 30fps or 60fps… unless you shift to another game with a different framerate… after experience the shit I can tell which one lower and higher framerate.

Ohhhh and I can't tell exactly the framerate is… I can tell one have higher framerate than another after the shift but not say if it is 30, 40, 60, 120, etc.

I can almost always quickly tell if something is roughly 30fps vs roughly 60fps. Some games it seems to be starker than others but it's very rare that I can't tell within a few seconds.

I can't seem to tell above 60fps, and I don't seem to notice dropped frames, but 30 and 60 is usually a big difference. Quite often a profound difference, like the difference between something looking just ok and amazing.

40fps is harder to tell. I think that looks pretty close, and closer to 60 than 30, strangely enough.

Personally I'd like games like Horizon to use VRR and to combine it with DRS, so we can fix the rate between say 40 and 60 and the resolution between 4k and say 1620p. That would be fine for me.

I hope that's the sort of approach games evolve.
 
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Funny, the stuff mentioned about the performance mode is something I generally see all the time with the exception of a few games.
Guess it's more noticeable in Forbidden West.
 
I can almost always quickly tell if something is roughly 30fps vs roughly 60fps. Some games it seems to be starker than others but it's very rare that I can't tell within a few seconds.

I can't seem to tell above 60fps, and I don't seem to notice dropped frames, but 30 and 60 is usually a big difference. Quite often a profound difference, like the difference between something looking just ok and amazing.

40fps is harder to tell. I think that looks pretty close, and closer to 60 than 30, strangely enough.

Personally I'd like games like Horizon to use VRR and to combine it with DRS, so we can fix the rate between say 40 and 60 and the resolution between 4k and say 1620p. That would be fine for me.

I hope that's the sort of approach games evolve.
I can tell drops in framerate but I can't say if a game of running in lower framerate (30?) or higher framerate (60?) if I not see both in sequence.

I need to shift in a timeframe of few minutes to another to see the difference if not my eyes will already be fine with any.

For example if I wake up and start to play I can't say if what I'm playing is 30 or 60fps but after play a game few minutes and shift to another game with different framerateI can tell right way which one have higher or lower framerate.

It doesn't have difference in graphics for me… it is the movement sensation that makes me realize the framerates are different… and that only happens if I play both in sequence without time break.
 
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Ratchet has open environments as well, has better image quality and can keep that image quality at 40fps no less. General objects in a closed level are going to have more polys in ratchet.

Horizon is still stuck on checkerboard 1800p on 60fps while ratchet has the much superior upscaling method for its 60fps mode. I know what checkerboard 1800 looks like and I have played ratchet.

Open environments are more taxing but not as much as you think because of the constant lod switching.

It gets thrown around a lot but this time ratchet really is pixar level… the animation artists they hired really put in the work. Tons of particles and objects flying around in ratchet as usual and it actually uses RT to a degree.

Even ratchet though is going to be easily surpassed later on though.
Agree to disagree i guess.
 
There is nothing choppy with 30fps or 60fps at all.
In any case when I keep shifting between 30fps and 60fps regularity without stop time it become a mess… it takes a few minutos to back to normal.

But deal with these shifts is annoying… unless you take break off times between the shift.

Where were this people on last gen? I played all the good games on PS4 with 30fps and enjoyed them. Now 30fps is bad. I suppose they played in PC only...
 
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Where were this people on last gen? I played all the good games on PS4 with 30fps and enjoyed them. Now 30fps is bad. I suppose they played in PC only...
Me either but I'm not used to shift between games a lot.

But I can tell you I notified the different framerate between Destiny and Bloodborne every time I shifted between them in 2015… yeap both 30fps but one with issues and the other not.

For a few minutes Destiny feels in fastfoward mode coming directly from Bloodborne… and the opposite going from Destiny to Bloodborne feels like slow motion.

Very few minutes and everything feels at normal speed again.

People this generation is overreacting and not telling the truth about framerate at all… 30fps is fine just like 60fps is… of course 60fps is better but it doesn't made 30fps bad in any way… it is perfectly playable and fine.

Now 120fps is a waste of resources on consoles imo… it should stay on PC… we need more power for gaming this gen and 120fps steal everything.
 
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Me either but I'm not used to shift between games a lot.

But I can tell you I notified the different framerate between Destiny and Bloodborne every time I shifted between them in 2015… yeap both 30fps but one with issues and the other not.

For a few minutes Destiny feels in fastfoward mode coming directly from Bloodborne… and the opposite going from Destiny to Bloodborne feels like slow motion.

Very few minutes and everything feels at normal speed again.

Yeah i can't change between 30fps and 60fps i notice it right away until my eyes adjust. I choose one mode and go though it all the way. Then a 2nd playthrough 60fps in Horizon for example.
 
I can almost always quickly tell if something is roughly 30fps vs roughly 60fps. Some games it seems to be starker than others but it's very rare that I can't tell within a few seconds.

I can't seem to tell above 60fps, and I don't seem to notice dropped frames, but 30 and 60 is usually a big difference. Quite often a profound difference, like the difference between something looking just ok and amazing.

40fps is harder to tell. I think that looks pretty close, and closer to 60 than 30, strangely enough.

Personally I'd like games like Horizon to use VRR and to combine it with DRS, so we can fix the rate between say 40 and 60 and the resolution between 4k and say 1620p. That would be fine for me.

I hope that's the sort of approach games evolve.
Good motion blur greatly helps with 30 fps. Legit doom 2016 looked the same 60fps with motion blur as 240hz without when I had that monitor.
 
Me either but I'm not used to shift between games a lot.

But I can tell you I notified the different framerate between Destiny and Bloodborne every time I shifted between them in 2015… yeap both 30fps but one with issues and the other not.

For a few minutes Destiny feels in fastfoward mode coming directly from Bloodborne… and the opposite going from Destiny to Bloodborne feels like slow motion.

Very few minutes and everything feels at normal speed again.

People this generation is overreacting and not telling the truth about framerate at all… 30fps is fine just like 60fps is… of course 60fps is better but it doesn't made 30fps bad in any way… it is perfectly playable and fine.

Now 120fps is a waste of resources on consoles imo… it should stay on PC… we need more power for gaming this gen and 120fps steal everything.
Destiny has some slow ass animations at a distance on PS4 (10fps or something). The PS5/Series versions are probably much better now with its higher fps.
If I switch between a 60fps+ game to a 30fps game it's very noticeable until I get used to it. I had to play TLoU remastered in 60fps because the 30fps mode felt broken even before I tried the 60fps mode.
 
Destiny has some slow ass animations at a distance on PS4 (10fps or something). The PS5/Series versions are probably much better now with its higher fps.
If I switch between a 60fps+ game to a 30fps game it's very noticeable until I get used to it. I had to play TLoU remastered in 60fps because the 30fps mode felt broken even before I tried the 60fps mode.
I get you. I absolutely don't understand how bad 30 fps original mode feels in God of war. Like wtf. I finished it this way and it was great in 2018 lol. My stupid brain
 
A brand new generation wasted on 4K. The differences between last-gen and current-gen should be astounding. But here we are wasting all our processing on 4K. 2K would have sufficed. Don't get me wrong, the game looks phenomenal, however, it's hard to imagine what could have been with a bigger graphics budget. The amount of hair on Aloy's face is a bit disturbing, as women's peach fuzz isn't THAT long.
 
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M profile makes me look like a giant Sony fanboy but I don't see how this game looks like a graphic technical masterpiece with pop in issues (check around the 6:20 mark on this video). And Dan from old Giant Bomb saying that he feels he could stream the old game and a lot wouldn't be able to tell the difference just really sold me that this game is another Miles games where it could have been a big DLC but we're not allowed to say that online since devs work hard or something.
Did you watch this Digital Foundry tech video? There's huge differences in character models and the way they animate

Huge difference in the foliage and water

The lighting has improved drastically

The time of day changes are way better with 12 different transitions instead of the 6 in Horizon Zero Dawn
 
A brand new generation wasted on 4K. The differences between last-gen and current-gen should be astounding. But here we are wasting all our processing on 4K. 2K would have sufficed. Don't get me wrong, the game looks phenomenal, however, it's hard to imagine what could have been with a bigger graphics budget.
2k looks like shit. Sadly consoles don't have dlss so as as high as possible is good
 
A brand new generation wasted on 4K. The differences between last-gen and current-gen should be astounding. But here we are wasting all our processing on 4K. 2K would have sufficed. Don't get me wrong, the game looks phenomenal, however, it's hard to imagine what could have been with a bigger graphics budget. The amount of hair on Aloy's face is a bit disturbing, as women's peach fuzz isn't THAT long.
Weird because the only mode that feels next-gen in this game is 4k30fps.

The 1800p CBR 60fps looks blurry and dated like a last-gen enhanced version.
 
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hmmm i might start with resolution mode tbh, it does look noticeably sharper and clean, i played the 1st in 30fps so why not this lol
 
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