I use the example of Bioshock Infinite a lot. The game was obviously rushed and unfinished. The first half was quality and then it just went off the rails. I enjoyed the original Bioshock, but this one had obvious game design flaws that reviewers overlooked and replaced with their own wishful thinking. I think time has proven that correct.
I am not saying that is the case here, but it is illustrative of the problem.
Like Bioshock Infinite we may not know if the game is good until first we play it and have time to digest what it has to offer. Prerelease reviews are more or less hot takes, with little if any time to fully digest and reflect upon the game.
Doom was another game I had trouble with. Really great reviews, really great word of mouth. I played the whole campaign from beginning to end and after felling the last boss I was filled with disappointment. While the game was certainly long, there simply wasn't much there. Area, kill, area, kill. There was some exploration, but I felt much less than the games that came before it. It felt like Doom 3 replacing room, kill, room, kill with open area, kill, open area, kill. Maybe the problem was pacing, I don't know. Something was wrong with it and I didn't enjoy it as much as the review score led me to believe.
If a review score is not meant to measure that kind of thing, what is it measuring?