jmaine_ph
Member
😂😂😂*10/10 review comes in*
"Are they on metacritic"
"No"
😂😂😂*10/10 review comes in*
"Are they on metacritic"
"No"
If Edge gives it a 7 it definitely goes down, I'd argue that with an 8 it'll go down as well, a 9 will turn it up to 89 since is closer to that right know.
I like this Metacritic game while we can't play the game, don't take it away from us/me. -_-
The game has 78 reviews, the score needs to be heavily slanted towards one direction in order for it to change.
I think taking people's attention away from the main point of the plot to do stuff that has absolutely nothing to do with it is a bad decision in any media, the thing with games is that when they do that it takes extra long because everything is longer in games.
Bioshock does this too, although I love the first one but they often close you the path to your objetive and send you on a quest of nothing: Wanna face Ryan? Oh sorry, power is out, go turn it on... in this place that's two maps away full of enemies. Infinite (biggest offender to me because it repeat the same thing that were frustrating in the first one), want to take a ride on this train to reach Comstock? power is out, go get electrical power... that's a whole storyline away with time travel included.
Again, I think is a bad idea, if you decide to do this, do it only for a short period of time unless you completely want to deceived us with what we think is the main point of the plot.
When the main plot kicks in and the open world map becomes truly open, you suddenly get it. Developer Guerrilla Games has crafted a fascinating fantasy setting quite unlike any other, and while the wealth of lore takes some getting used to, there is an extraordinary amount of depth that most game franchises take years to establish.
http://www.pocket-lint.com/review/1...wn-review-the-best-looking-game-on-ps4-by-farThere are some awesome boss battles too. Artificial intelligence in Horizon is excellent, with the more common machines having enough nous to surround you when in groups or second-guess some of your tactics, depending on how complex a beast they are.
when people say not on MC, do they mean not yet, or that MC does not accept those reviews at all?
Don't accept them at all.when people say not on MC, do they mean not yet, or that MC does not accept those reviews at all?
btw. the list in their FAQ is not 100% complete.They're not included in the list of sites accepted by MC.
You can see wich sites are included here:
http://www.metacritic.com/faq#item20
Don't accept them at all.
btw. the list in their FAQ is not 100% complete.
Yeah but Metacritic weights some sites differently and Edge has a lot of weight.
Angry Joeso, any notable publication that hasn't submit their reviews yet? other than Edge I guess
But metacritic doesn't countAngry Joe
The game's protagonist, Aloy, has a mysterious past that forms one of the games major plot points, and she manages to feel like a fully formed character as you unravel the adventure alongside her. Shes part Lara Croft, part Katniss Everdeen, with a little more coolness that comes from growing up in a world patrolled by robotic wildlife. Shes strong, independent, wry, and above all else, likeable. This is probably just as well, as youll be spending a lot of time in her world. This is a big game.
http://www.independent.co.uk/life-s...ng/horizon-zero-dawn-review-ps4-a7589131.htmlWith Horizon, Guerilla has somehow managed to construct a huge open world that is restrained and shows respect towards its players. Too many games, like Assassins Creed, Far Cry and the recent Tomb Raider games, mistake repetitive content - be it side missions, climbing towers to unveil more of the map, or collectibles - for quality offerings when in reality its no more than padding. Take a look at the map of the most recent Far Cry game, and youll notice its absolutely peppered with filler, with more points of interest than Redditch needle museum.
Horizon still comes packaged with the standard tropes of the open world genre, but its a much more curated affair, with a variety of side missions and justified story reasons for existing beyond simply extending the playtime count. Yes, theres collectibles too, but far fewer than you would expect in a game of this size, and they flesh out the games backstory. There are also towers here, which need to be navigated to fill out the world map, but considering theyre effectively huge mobile robot dinosaurs, they provide a refreshing change from anything youve had to climb in the past. Theres also very few of them.
Dark Souls isn't open world in the slightest. It's an incredibly linear game and is basically just a maze of corridors. That's not a slight against the game, but if you call Dark Souls open world, then Metroid is open world, Castlevania is open world, Final Fantasy 13 is open world, yadda yadda yadda.
It's an amazing game, and it's world is incredibly well designed both from an artistic and level design perspective, however, an open world game it is not.
But metacritic doesn't count
But metacritic doesn't count
I am joking ,toohe's joking.
Nope. IGN Denmark/Nordic simply used the ordinary IGN (US) review.IGN Denmark Review - 9.3
This should be in MC but it's not added yet. Dream is alive?
Edit: I'm an idiot.
Sounds wonderful.Everyone seems to love Aloy
World design
http://www.independent.co.uk/life-s...ng/horizon-zero-dawn-review-ps4-a7589131.html
http://www.mercurynews.com/2017/02/21/review-horizon-zero-dawn-a-game-changer-for-killzone-studio/But that is a minor annoyance that cant take away from Horizon Zero Dawns brilliance. The game is the kind of project that can redefine a studio, in this case for the better.
It's open world/sandbox. There's no loading screens between areas and you can technically go anywhere.
Wait, before you respond, I just remembered I don't care to argue about this lol
What about OpenCritic? Don't they just compile everything instead of picking which ones are worthy?
Did not see this but good to see they already working on it.Gamereactor UK 9/10
+ Looks stunning (especially on PS4 Pro), fantastic enemy encounters, incredible soundtrack, great design, compelling setting and overarching story.
- NPC facial animations aren't great (but a patch promises to address this), overall narrative sometimes overshadows Aloy's story.
Gamereactor Norway 9/10
Gamereactor Spain 9/10
Gamereactor Finland 9/10
Gamereactor Portugal 9/10
Gamereactor Denmark 9/10
Gamereactor Sweden 8/10
They on Metacritic?
So are the side quests and dialog choices meaningful or what? Seems to be one or the other depending on who you ask for something that should be fairly easy to answer
Yeah but Metacritic weights some sites differently and Edge has a lot of weight.
So are the side quests and dialog choices meaningful or what? Seems to be one or the other depending on who you ask for something that should be fairly easy to answer
FuuuuuccckkkkkkI'm not one to notice lens flare effects in games, but YO this is some nice lens flare.
It's neither of those things. If that's your definition for open world then Fallout, Witcher 3, Assassin's Creed aren't open world. Also neither is Dark Souls since you have a loading screen between the Asylum / Firelink and between Sen's Fortress and Anor Londo.
For reference, the standard definition for an open world game according to Wikipedia (citations are on the wiki page):
"An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective. Some games are designed with both traditional and open world levels. An open world facilitates greater exploration than a series of smaller levels, or a level with more linear challenges."
Dark Souls is not "Non-linear". The entire game follows a critical path with the only option being the order you tackle objectives. The game does not feature open areas. The largest open area I can remember is Lost Izalith. There are not many ways to reach objectives. You can freely explore and hunt for secrets, but this has been an element in games since at least the Mario games. If we judge Dark Souls to be open world because of being able to backtrack then so is Resident Evil 1.
Also, if you don't care to argue, then don't. Kind of a dick move saying "Actually, you're wrong. But don't reply because I don't care." ^^;
I'm not one to notice lens flare effects in games, but YO this is some nice lens flare.
It's neither of those things. If that's your definition for open world then Fallout, Witcher 3, Assassin's Creed aren't open world. Also neither is Dark Souls since you have a loading screen between the Asylum / Firelink and between Sen's Fortress and Anor Londo.
For reference, the standard definition for an open world game according to Wikipedia (citations are on the wiki page):
"An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective. Some games are designed with both traditional and open world levels. An open world facilitates greater exploration than a series of smaller levels, or a level with more linear challenges."
Dark Souls is not "Non-linear". The entire game follows a critical path with the only option being the order you tackle objectives. The game does not feature open areas. The largest open area I can remember is Lost Izalith. There are not many ways to reach objectives. You can freely explore and hunt for secrets, but this has been an element in games since at least the Mario games. If we judge Dark Souls to be open world because of being able to backtrack then so is Resident Evil 1.
Also, if you don't care to argue, then don't. Kind of a dick move saying "Actually, you're wrong. But don't reply because I don't care." ^^;
Brian Altano from Podcast Beyond FB page...
So, Horizon: Zero Dawn. My God.
First off, anybody who talked shit on the PS4 Pro or called it a useless upgrade needs to pay Horizon on a Pro + 4K TV immediately. There's no going back. It's the best looking console game ever made. Yes, it even tops Uncharted 4's visuals, which I didn't think was even possible this generation. I had my moments of buyer's remorse as a I played through a bunch of old 4K upgraded PS4 games at the Pro's launch, but this is the new standard.
Also I'm 20+ hours in this weekend and plan to spend the entirety of this rainy San Francisco day playing Horizon, much to the chagrin of my loved ones. If it was gorgeous and sunny outside and Wu-Tang was performing at a Pizza Festival down the street from my apartment, I'd still stay inside to play Horizon.
I can't stop thinking about this game. I'm completely hooked on it.
I'm not as enthused by the story as many others are and the radar/mini map/mission structure can be a little cumbersome at times, but I am completely in love with nearly everything else. The world is stunning. A gorgeous blend of mechanically mangled used futurism and vast, breathtaking natural vistas that make me wonder how Red Dead 2 will compete. The enemy designs are exciting, brilliant and terrifying, like Dinobots meets Xenomorphs with vivid splashes of neon energy thrown around everywhere. Combat encounters are almost always completely fucking exhilarating and rewarding.
And did I mention just how completely fucking massive this game is? It feels like it takes hours to travel across this world with dozens and dozens of side quests and main missions to take on, hunts to conquest and secrets to untangle. This game might actually be too big. You will get more than your money's worth if you're looking to stretch your $60 as far as possible.
If you own a PS4, you need to play this game. If you're worried about finding the time to play this and Zelda in the same week, start shopping for neck braces or leg casts on Amazon and start faking an injury so you can get out of work for a week. It's that good and every PS4 owner owes it to themselves to experience this master class in game design.
Sony has another fantastic exclusive in its hands and it joins the likes of Bloodborne, The Last of Us and Uncharted as a franchise I hope we're experiencing for a very long time. And now, I must go play more <3
Everyone seems to love Aloy