Freezie KO
Banned
Sure but it's still a Nintendo IP and published by Nintendo exclusively for Nintendo platforms. Whether Miyamoto or whoever actually touched the game or not has little to do with it. They've had Zelda games made by Capcom in the past (among other third party outsourcing), that doesn't diminish those games as Nintendo games.
I don't know what exactly we're disputing here. Yes, the W101 is a new IP published by Nintendo. But it is one game. When discussing Nintendo's overall software strategy, we need to look beyond one game.
We do know Miyamoto and Intelligent Systems are both working on unannounced new IPs so there is definitely more in the pipeline.
We don't know that for certain. Miyamoto has been talking about creating a new character for years, and I don't know where you're getting that IntSys info. If they were working on a sequel to Fire Emblem for 3DS or a Paper Mario U, I wouldn't be the least bit shocked.
It came out (in America) in 2012, just last year. Last console or not it doesn't mean I am "digging that far back". Is it wrong to say that The Last of Us shook things up since it came out this year on PS3 rather than PS3? No, it isn't. Xenoblade was the same situation last year. There are plenty of other 3DS games Nintendo has released as well that fall in this category, which I think you know seeing as you mentioned a few of them later in your post.
Xenoblade and Kid Icarus are good examples of new experiences, but there's a couple problems here. First, Xenoblade is a perfect example of Nintendo's reluctance to release risky games. The only reason it came out last year is because Nintendo didn't even want to localize it! Compare that to how Sony really got behind the Last of Us.
As for Kid Icarus, the game released over a year and a half ago. While you are correct that is not too long ago, this is also on a separate system from Xenoblade which is on a separate system from Wonderful 101.
As a result, Nintendo has to double the workload on releasing fresh games for two different platforms. Furthermore, Nintendo has, for a variety of reasons, created an ecosystem with very poor third party support, so the brunt of supporting their systems falls on them. This makes them double down even more on "safe" sequels.
So if you're a 3DS owner and you want that big, brand new experience, is the answer to wait to have just one every year?
I don't really think it is that arguable on a per game basis as I can't recall any game in these franchises in the last few years that was actually met with anything but praise from most people. I think it is wrong to dismiss these games because they are direct sequels as they are still innovating in their franchises.
How much they are innovating within their franchises is debatable. None look to innovate to the extent that Mario Galaxy did. Personally, I own the platform already and I don't even have any interest in NSMBU. Donkey Kong I'm interested in, but is it really innovating? New camera angles and Dixie Kong?
You can say, "Look at all the Wii U owners who bought NSMB." But I would say to look at all the people who didn't buy Wii U to play it. If we can dispute the quality of these games, and we can, then it's "arguable." You obviously can't please everybody, but we're seeing a lot of people with fading love for Big N and the sales are reflecting that.
The Wii U is not in the shitty situation it is in due to the quality of the software. Outside of Game and Wario all of Nintendo's releases on the system have been top notch and all of the ones they have announced seem to be continuing that trend. Nintendo fucked up Wii U's launch, is continuing to screw up marketing the system, and blatantly lied about having games ready for the months after the platform came out which left a large drought. That is why the system is failing. That had nothing to do with the quality of the games they put on the thing though, or the quality of their games in general.
The problem is software. The problem is rarely marketing. There is a lack of software, which you mention, but the games they are releasing are too often direct sequels that offer extremely similar gameplay and aesthetics to their predecessors.
If we want to get to the heart of why people feel like they're losing their love for Nintendo (the subject of the thread), the problem is not that they don't like the marketing. The problem is in the games.