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Indiana Jones and the Great Circle has (so far) hit an all-time peak Steam CCU of 12,138 users

Clintizzle

Lord of Edge.
i think people are taking about big events, physical banners and special trailers around the world.

so, by itself, this game ain't selling 10-15M/ generate the equivalent revenue via new subscribers to GP.

People can argue one way or another. my point is:

GP is not creating a new source of revenue but cannibalizing the primary one.

now then, we can talk about the money around GP.

let's say GP is making 6B in revenue (40M subs at 12usd per month) Phil said that they spent 1Billion to bring content to the service.

now we can say that a AAA game cost 300M(with marketing) and a dev time of 5 years. (60M a year)... the math add up. GP's revenue can afford infinite AAAA games.....But clearly things are not that easy or straight forward.

the biggest issue MS is facing is the lack of growth. and we are going to see how bad really is in the next 2 quarters.
Zuri Hall GIF by Golden Globes
 

Nydius

Gold Member
Pretty sure a lot of people wait for the PS5 version. Further showing Microsoft that exclusivity is no option for them anymore.

Indeed. I'm playing it on Game Pass since I have GPU stacked for a while yet and my plan has always been that, if I enjoyed it, I'll buy it when it comes to PS5. Especially if MachineGames makes the effort to add PS5 enhancements (e.g. adaptive trigger support).

So far I'm really enjoying it, took my time finding everything in the Vatican, but I'm not going to buy it on Xbox because, at this point, I simply don't trust Xbox as a platform to be around in another 5 or 10 years.
 

Topher

Identifies as young
I’m not really sure what’s even impressive for steam numbers since there’s a billion users.

Only games that I think are really comparable to Indiana Jones this year are Sony's PC releases....

Horizon Forbidden West 40k
God of War Ragnarök 35k
Ghost of Tsushima 77k


Of course, those are coming to Steam a while after launch on PS so that does have an effect on popularity, as does Indy's release on Game Pass.
 

SF Kosmo

Al Jazeera Special Reporter
Look at the steam hardware survey, and look at this game's system requirements. That alone is gonna cut the audience down to a fraction.

I also think this game is a bit of a sleeper. Everyone is surprised and delighted that it's different and better than they expected from this IP, but that also tells you people weren't expecting much, and the game is going to have to overcome that with less engaged audiences. So it might build momentum more slowly, which could help it by the time the PS5 rolls around.
 
Everything is not a subscription nowadays because it makes less money.
when you reach certain size.

Disney+ was losing money at 90+ M subs
Netflix became profitable stable at 93M subs.
spotify has around 200M and it's not profitable.
Max/Discovery became profitable at 90+ M subs.

there is still a lot of uncertainty and skepticism around GP. but who knows... maybe by the end of this year with the help of CoD and Indiana Jones, GP will be able to reach 70M+ subs.
 

poppabk

Cheeks Spread for Digital Only Future
when you reach certain size.

Disney+ was losing money at 90+ M subs
Netflix became profitable stable at 93M subs.
spotify has around 200M and it's not profitable.
Max/Discovery became profitable at 90+ M subs.

there is still a lot of uncertainty and skepticism around GP. but who knows... maybe by the end of this year with the help of CoD and Indiana Jones, GP will be able to reach 70M+ subs.
Spotify had a billion in gross profit in one quarter this year, not exactly unprofitable. But other than podcasts - they have to pay out for every single bit of content every time it gets played - so they are in a constant licensing fee battle.
The number of subs required depends on how much you charge and how much you pay for content.
Netflix has roughly 15000 shows/movies across all the countries it is available in (roughly 7000 available in US) while gamepass only has roughly 450 games. Plus MS get what most other subs don't - extra money coming from add-on content (which was roughly 60-70% of Sony's game revenue surpassing the total revenue for game sales).
We don't have a good if it is actually profitable, it's definitely not as profitable as having a number one console like the PS5, but it has the potential to provide a steady stream of revenue and profit - which is more than can be said for Xbox hardware.
 

geary

Member
The main downside of this to me is that all the sad parasitic hate farmers on YouTube who were subdued and laughed off by the game's sterling critical reception will now feel renewed by the Steam results, and a fresh wave of insufferable videos to be viewed by millions will be being editing as we speak.
People play games just to broke them and post cringe clickbait videos or to hate ob them on reddit. This is the industry and gaming community now.
 
Spotify had a billion in gross profit in one quarter this year, not exactly unprofitable. But other than podcasts - they have to pay out for every single bit of content every time it gets played - so they are in a constant licensing fee battle.
so, this is the first year spotify reached profitability?...🤯

The number of subs required depends on how much you charge and how much you pay for content.
Netflix has roughly 15000 shows/movies across all the countries it is available in (roughly 7000 available in US) while gamepass only has roughly 450 games. Plus MS get what most other subs don't - extra money coming from add-on content (which was roughly 60-70% of Sony's game revenue surpassing the total revenue for game sales).
We don't have a good if it is actually profitable, it's definitely not as profitable as having a number one console like the PS5, but it has the potential to provide a steady stream of revenue and profit - which is more than can be said for Xbox hardware.
yeah. but sometimes I wonder if people only have short memory.

The sole reason Xbox is putting games on PlayStation is because they didn't grow. (They framed it as an industry problem tho)

Sarah Bond disaster interview was also very telling.

in the last financial report, their gaming revenue would have declined by 4% without ABK. So, hardware, GP, and game sales (both first-party and third-party) didn't perform.
 

Topher

Identifies as young
Look at the steam hardware survey, and look at this game's system requirements. That alone is gonna cut the audience down to a fraction.

About 15-20% of the top GPUs have no ray tracing based on my counts. That doesn't bring it down to a fraction, but it does remove a good chunk.
 

Killjoy-NL

Banned
n3siPLP.jpeg

I think 2025 is going to make clear if this shit is going to work or not.
Last numbers we know stated it was at 34M subs, but that was an inflated number due to XBL conversions. Actual number was closer to 25M and it was already stagnant, if not at a slight decline.

MS hoped to get like 5M new subs with COD, but Piscatella recently implied that it didn't have much effect (at least afaik).

If COD didnt have much effect, Indy definitely won't.
Besides, if GP grew more than double from what MS shared the last time, we would already have heard all about it, because they desperately need all the positive PR they can get.
 
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Last numbers we know stated it was at 34M subs, but that was an inflated number due to XBL conversions. Actual number was closer to 25M and it was already stagnant, if not at a slight decline.

MS hoped to get like 5M new subs with COD, but Piscatella recently implied that it didn't have much effect (at least afaik).

If COD didnt have much effect, Indy definitely won't.
Besides, if GP grew more than double from what MS shared the last time, we would already have heard all about it, because they desperately need all the positive PR they can get.
we all know that. i was trying to be a little nice.

if we use 5M New Subscribers to Game Pass a year, we are looking at 10 to 15 years of griding until GP reaches the mythical 100M subs....that shit ain't happening and MS is not going to have patience to follow through.

but who knows....
maybe Xbox is finally achieving consistency
 

Killjoy-NL

Banned
we all know that. i was trying to be a little nice.

if we use 5M New Subscribers to Game Pass a year, we are looking at 10 to 15 years of griding until GP reaches the mythical 100M subs....that shit ain't happening and MS is not going to have patience to follow through.

but who knows....
maybe Xbox is finally achieving consistency
I've seen that thread.
Out of all those games, only COD would have any pull and it was a dud when it comes to attracting new subs.

MS really made the wrong gamble with the "netflix of gaming".

But eh, weirder things have happened, I guess.
 
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It wasn't my style of game either - But I'm enjoying the shit out of it right now. It's a surprisingly well-crafted experience. It's even exceptionally good at times, providing a rare sense of near-excitement in this ice-cold cynical soul of mine.
The trailer looked boring as fuck and this game looks like it has a lot of forced walking and filler. I would rather play their earlier games like Wolfenstein II The New Colossus.
 

nemiroff

Gold Member
The trailer looked boring as fuck and this game looks like it has a lot of forced walking and filler. I would rather play their earlier games like Wolfenstein II The New Colossus.
Yup, that's exactly to a t what I used to think as well, which is why I sort of "refused" to ackmowledge its presence. But in the end it's a pretty damn good game well worthy of a place in Machinegames' list of best.
 
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Yup, that's exactly to a t what I used to think as well, which is why I sort of "refused" to ackmowledge its presence. But in the end it's a pretty damn good game well worthy of a place in Machinegames' list of best.
Interesting - tempted to check out the game on GP. Does the game have a lot of these 'forced walking' sections? This is a trend which I fucking despise in video games. Sony first party games are chock full of them.
 
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SmokedMeat

Gamer™
Console players are surprised a $70 single player AAA game that lasts 12hrs isn’t selling like hot cakes? On PC?!

Have you seen our recent bundle deals and free games? Who in their right mind is wasting $70 on a 12hr AAA game?

Those that want to play it can do so on GP. Otherwise there’s a billion other PC games to play right now.
 

SF Kosmo

Al Jazeera Special Reporter
Interesting - tempted to check out the game on GP. Does the game have a lot of these 'forced walking' sections? This is a trend which I fucking despise in video games. Sony first party games are chock full of them.
Yahtzee from Zero Punctuation calls those Ghost Train games, because they're these sort of linear amusement park rides where you tour set pieces.

This game is nothing like those. Like I get why you would expect it to be an Uncharted kind of game, but it's not, it's much more immersive, like a mix of adventure and im-sim stealth. It does have its flaws, but it doesn't lack for originality.
 
Gamepass hurts games like this because you can subscribe to gamepass for a month and beat this game and then unsubscribe and move on. I also think what hurt this game was the lack of marketing, i mean when sony or nintendo have big releases coming out it seems like i hear all about them but i didn't even know indiana jones was coming out until it was like 3 days before the release date which is insane. Microsoft needs to get a whole new marketing team for the xbox division because they're awful at promoting there gaming products.
 

SF Kosmo

Al Jazeera Special Reporter
Console players are surprised a $70 single player AAA game that lasts 12hrs isn’t selling like hot cakes? On PC?!

Have you seen our recent bundle deals and free games? Who in their right mind is wasting $70 on a 12hr AAA game?

Those that want to play it can do so on GP. Otherwise there’s a billion other PC games to play right now.
It's probably 20-25 hours on an average playthrough. You could barrel through the main story and ignore everything else in 12 hours if you really wanted but that isn't how most people play games, especially games like this.

I think people don't generally expect a lot of movie licensed games and a lot of the things that make this game unique or special don't translate well to trailers or simple descriptors. People just don't expect much from an Indiana Jones game besides maybe a competent Uncharted clone and this isn't that.
 
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Humdinger

Gold Member
It's probably 20-25 hours on an average playthrough. You could barrel through the main story and ignore everything else in 12 hours if you really wanted but that isn't how most people play games, especially games like this.

Yeah, "How Long to Beat" has it at 12 hours for the main story, 21.5 for main story + side content. 26.5 for completionist. I usually find the middle figure approximates my playtime.

I think people don't generally expect a lot of movie licensed games and a lot of the things that make this game unique or special don't translate well to trailers or simple descriptors. People just don't expect much from an Indiana Jones game besides maybe a competent Uncharted clone and this isn't that.

It's kind of funny that Uncharted was an Indiana Jones clone, and now people are expecting Indiana Jones to be Uncharted...

I saw a graph of google trends for this game - you know, the number of searches done - and it was very low all along, up until release, then it ticked up. There hasn't been much hype or interest around the game, at least judging by that. Not too surprising it isn't getting much sales traction. I assume it's popular on GamePass, though.
 

SF Kosmo

Al Jazeera Special Reporter
I saw a graph of google trends for this game - you know, the number of searches done - and it was very low all along, up until release, then it ticked up. There hasn't been much hype or interest around the game, at least judging by that. Not too surprising it isn't getting much sales traction. I assume it's popular on GamePass, though.
Yeah and it's not for lack of marketing to be honest, I think it's a hard game to market. There's a general low consumer expectation -- Indy is not a franchise people associate with quality video games post LucasArts.

And there's also the fact that it's a first person game, and one that very much defies convention and expectation. And like yeah it's great that it's fresh but it is fucking hard to market a AAA game that doesn't play like other AAA games, that's the reason people don't do it.
 

Three

Gold Member
Yahtzee from Zero Punctuation calls those Ghost Train games, because they're these sort of linear amusement park rides where you tour set pieces.

This game is nothing like those. Like I get why you would expect it to be an Uncharted kind of game
Disagree on this hard.


The Himalayas pretty much reminded me of uncharted, right down to shimmying through cracks, ledges, seeing the stranded boat, collapsing bridges and climbing and swinging around set paths while talking to your NPC character. It was pretty much like I was playing uncharted with a different character.
 
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SF Kosmo

Al Jazeera Special Reporter
Disagree on this hard.


The Himalayas pretty much reminded me of uncharted, right down to shimmying through cracks, ledges, seeing the stranded boat, collapsing bridges and climbing and swinging around set paths while talking to your NPC character. It was pretty much like I was playing uncharted with a different character.

I mean yes it has these linear portions to the game, as well as some big setpieces, but it's not the whole game like Uncharted, it has these much more fleshed out exploration and adventure components that make up the bulk of the experience.
 

MMaRsu

Member
Console players are surprised a $70 single player AAA game that lasts 12hrs isn’t selling like hot cakes? On PC?!

Have you seen our recent bundle deals and free games? Who in their right mind is wasting $70 on a 12hr AAA game?

Those that want to play it can do so on GP. Otherwise there’s a billion other PC games to play right now.
12 hours? It took me around 12 hours to finish the first major area.

So stop selling lies

And who would want to purchase it? People who like to own games, and would like to see more of these types of games (full fledged singleplayer games without any BS) being released?
 
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DirtInUrEye

Member
I agree with a random Yahoo write-up I saw that strongly recommended not getting held up for hours on end at the early Vatican level. Instead, push through that section of the game focusing on the main plot missions - because you can simply return to it later and do the side bits at your leisure, after the main quest. The story will grind to a halt if you spend 12 hours ticking off every last thing at the Vatican before moving on.
 
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YeulEmeralda

Linux User
when you reach certain size.

Disney+ was losing money at 90+ M subs
Netflix became profitable stable at 93M subs.
spotify has around 200M and it's not profitable.
Max/Discovery became profitable at 90+ M subs.

there is still a lot of uncertainty and skepticism around GP. but who knows... maybe by the end of this year with the help of CoD and Indiana Jones, GP will be able to reach 70M+ subs.
Disney will probably make it. Most people only bought one or two Disney DVDs per year. Now with Disney+ they are paying 10-20 €$ per month.
 

ManaByte

Gold Member
Disney will probably make it. Most people only bought one or two Disney DVDs per year. Now with Disney+ they are paying 10-20 €$ per month.

People are regurgitating old information to fit a narrative. Their streaming has been profitable:
 

MMaRsu

Member
I agree with a random Yahoo write-up I saw that strongly recommended not getting held up for hours on end at the early Vatican level. Instead, push through that section of the game focusing on the main plot missions - because you can simply return to it later and do the side bits at your leisure, after the main quest. The story will grind to a halt if you spend 12 hours ticking off every last thing at the Vatican before moving on.
I just did all the sidequests, not the collectathon except the medicine
 

Markio128

Gold Member
It’ll be interesting to see how it performs on PS5 next year. I’m kind of interested in it, but it really depends on what other games are released around the same time.

I’d imagine the showing last night won’t have done the game any harm, and would likely give it a bump in sales over the holidays.
 

Stuart360

Member
That poll we had in the other thread had like 80-90% of people playing this game on Gamepass, with like 10% or something on Steam.
I see no reason why those percentages would be much different outside of NeoGaf, in fact they could even be wider as this is an 'enthusiast' forum which i would think is more likely to buy the game.

Even on Steam itself there are tons of people saying they are playing on Gamepass.

I myself are on Gmaepass but i wish more poeple had actually bought the game (which makes me a hypocrite) as the game is so fun that i'd love there to be a sequel. Probably zero chance now unless Gamepass subs have been boosted considerably.
 
I myself are on Gmaepass but i wish more poeple had actually bought the game (which makes me a hypocrite) as the game is so fun that i'd love there to be a sequel. Probably zero chance now unless Gamepass subs have been boosted considerably.
People playing and enjoying it/completing it would be enough. If gamepass isn’t generating money, they would look at other ways to launch their games.

That isn’t a customer problem.

If there is interest in games of this type, they would make more. Else, they will try something new like Wolfenstien Youngblood, which can be disastrous.
 
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