Totally fair, since we all know they had to scrap the game mid development and start again. Very genuine post of good faith there...How's that Metroid Prime 4 going again?
They announced restart of development 5.5 years ago. It's pretty much development cycle of the standard AAA. More to it, many AAA games took less time to develop, and we haven't seen even a single screenshot of metroid so far. Where is this magical nintendo proficiency?Totally fair, since we all know they had to scrap the game mid development and start again. Very genuine post of good faith there...
Video worth watching. Puts a lot of things going on today into context.
TLDR: Iwata basically said that XBOX/PlayStation focusing only on chasing power/performance/visuals over time vs gameplay innovation will lead to more complicated development cycles and fewer output of quality experiences for people to enjoy.
A far more honest thought than thinking somehow Nintendo avoids longer dev time when recently admitting as such.Totally fair, since we all know they had to scrap the game mid development and start again. Very genuine post of good faith there...
I'm sure they're saving it for Switch 2.They announced restart of development 5.5 years ago. It's pretty much development cycle of the standard AAA. More to it, many AAA games took less time to develop, and we haven't seen even a single screenshot of metroid so far. Where is this magical nintendo proficiency?
Video worth watching. Puts a lot of things going on today into context.
TLDR: Iwata basically said that XBOX/PlayStation focusing only on chasing power/performance/visuals over time vs gameplay innovation will lead to more complicated development cycles and fewer output of quality experiences for people to enjoy.
I dont know about this... Compared to the big consoles switch has no gameplay innovations
Nothing, but the same for Nintendo. There were no gameplay innovations on Switch.What? What did we get on the big consoles that has never been done before or done better than before?
I know. All of them are on the same boat, but, somehow, compared to the big consoles, Switch is worse?Nothing, but the same for Nintendo. There were no gameplay innovations on Switch.
Yup. And I really can't blame the studios. They have to make money…. So going with what's been proven to with with iterative improvements is a safer bet than something that is innovative in gameplay.I agree that after the 7th gen 'next gen gameplay' stagnated a lot and most attention was put on cosmetics mostly. And this generation it's even worse.
Yet almost every game released on there is now on Switch selling 10's of millions of copies, proving his point exactly."Iwata Knew", while holding a Wii U gamepad. The pic for the video is unintentionally hilarious.
TOTKNothing, but the same for Nintendo. There were no gameplay innovations on Switch.
Video worth watching. Puts a lot of things going on today into context.
TLDR: Iwata basically said that XBOX/PlayStation focusing only on chasing power/performance/visuals over time vs gameplay innovation will lead to more complicated development cycles and fewer output of quality experiences for people to enjoy.
So thats why Tears took 6 years
I never claimed they had more innovation just that switch does not have a gameplay innovation advantage over them, in any case thats what i meant if it was not clear. So the point about chasing gfx over gameplay innovation is mootWhat? What did we get on the big consoles that has never been done before or done better than before?
I dont know if my eng was broken on that, but to make it clear what i meant is Switch offered no gameplay innovations that they were all on the same boat.I know. All of them are on the same boat, but, somehow, compared to the big consoles, Switch is worse?
Nah, You just ignore other releases. Their output is fine. You are just generalizing and not the part of the target6 years between the last two belda games, 7 years since the last mainline mario and new one nowhere to be seen. Mario Kart? Even more. Smash, etc. They are not looking like an example of high productivity, they just can pad space with cheap trash and inferior ports of 20-30 years old games for full price.
But how about that cardboard abomination, forgot its name? Eh? Eh?If you read my post you'll see I never claimed they had more innovation just that switch does not have a gameplay innovation advantage over them. So that point is moot
It was an inevitability, even with Nintendo. If consoles didn't do it, phones would have done it. And if that happened phones would be killing consoles much faster.
I like what he says in theory, but you'd essentially be 'fighting the future' and even Nintendo could only do that for so long. He also was unfortunately unable to see how AI is about to change things for development.
The more I think about what he's saying here, the more it feels like a time capsule quote rather than futuresight.
I'm seeing an avalanche of similar opinions all over social media, and among fellow gamers out there. These traditional consoles are not living up to the hype, and as of yet they are not worth their asking prices. Sure, Sony is doing better than MS, but still having issues with delivering first party games, and convincing half the PS4 owners to upgrade.
The issue Iwata described is more global. Of course companies targeting the best visuals are impacted as well, but nowadays, even on shit hardware, you are still enduring how development workflows and tools have evolved. An infinite stack of middlewares that make things obtuse and waste your previous hardware resources, especially on weak hardware. Even if you don't seek great visuals, you are still going to waste a precious time trying to accommodate to all this shit, and you won't even feel like you are in total control.
My expectation is that at some point, slightly better hardware will not be able to compensate for all the shit we stack up to make games ("my game is a 2D retro game, so you need to have 10 GB of RAM to run it"). Hopefully at some point we will give up with these "generic engines that need to run on everything" and go back to optimized, purposed built engines for a specific hardware. This will happen when we will realize that we cannot make any progress through brute force in the hardware department, as it will become the only way forward.
You forget they still has other game to fill up .Nintendo's output isn't much better. It took 7 years to get a glorified Zelda DLC.
Well....the WiiU gamepad led to the Switch, who led to the Steam Deck and its many clones...and it's easy to bet that next-gen consoles will follow this form factor as well."Iwata Knew", while holding a Wii U gamepad. The pic for the video is unintentionally hilarious.
There are a ton of dedicated engines. Sonic Team have their Hedgehog Engine, Team Ninja have their own engine, Omega Force too, Retro Studios as well, God Eater 3 has a custom engine, BotW certainly doesn't run on UE5, Xenoblade games etc...think the cost to making exotic game engines just cause way too much nowadays compared to 20 years ago. The last specific game engine that was created that we know of is the Decima engine used by Kojima and Gorilla Games right?
Oh look Sony and Ms to NintendoI think ps6 and Xbox 2880 will see some drastic differences from what we have this gen. Handhelds, semi-pcs, maybe both.
Either way, its true the constant chase for better visuals ain't holding up anymore.
Nintendo bullshit and cover for they didn't want to spend money on the internet and high def games and gave us the Wii and Wii U.So, what did he say?
Not gonna watch the entire video.
Agreed. And focus on things like frame rate and physics and AI. If we could play all games at 60FPS and 4K with a lot of physical elements and really good AI, I'd be happy.Tbh I would freeze modern graphics where we are to adjust game budget on the next years. Horizon FW, Spiderman 2, Alan Wake 2 have a nice bar of graphics to be standard. We can stay here 10 years.
Lies. Sega did what Nintendont ( sorry I've always wanted to use that one)Oh look Sony and Ms to Nintendo
Kinect, PS Move anyone ?
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I just wanted to use this gif.
It's not like Nintendo didn't copy sega.
Or sega Nintendo. Or anyone else.
Let's all just enjoy this hobby before it may go to GAAS model forever.
So retro gaming it is woo.
Well….. supario galaxy and the virtual console seemed dope. I never owned one bit those two things always seemed cool to me.Nintendo bullshit and cover for they didn't want to spend money on the internet and high def games and gave us the Wii and Wii U.
Still, I guess retirement homes miss the Wii. The Wii us up there with the Atari Jaguar as the worst consoles I've ever owned
Tempest 2000 on the Jag was dope too, still a crap console, much like the Wii.Well….. supario galaxy and the virtual console seemed dope. I never owned one bit those two things always seemed cool to me.
I heard that not even virtual console games carry over to switch. Typical Nintendo bullshit if true.
3DS. A failure.......He should have predicted his own business. They were lucky to have the surprise success with Amiibo to save their hide after the spectacular WiiU & 3DS failure.
So true And it's only been over 10 years since the last new Mario Kart and GOD only knows when Prime 4 will make it out.Nintendo's output isn't much better. It took 7 years to get a glorified Zelda DLC.
Video worth watching. Puts a lot of things going on today into context.
TLDR: Iwata basically said that XBOX/PlayStation focusing only on chasing power/performance/visuals over time vs gameplay innovation will lead to more complicated development cycles and fewer output of quality experiences for people to enjoy.
How many people worked on those games in that time period? It is not like they are desperately trying to crank the next one out. They work on concepts for a long time before going into full blown development. For all we know Mario has been finished for a while or alternatively, they spent years working on several concepts and canned the one they put the most into in favor of something they figured out later.6 years between the last two belda games, 7 years since the last mainline mario and new one nowhere to be seen. Mario Kart? Even more. Smash, etc. They are not looking like an example of high productivity, they just can pad space with cheap trash and inferior ports of 20-30 years old games for full price.
The dev times for them are still very long, but their actual output of games is still on average one per month.Nintendo's output isn't much better. It took 7 years to get a glorified Zelda DLC.