The Jackdog
Member
I am going to blow your mind, but blue was a girl. Magenta is the dude.
Blues Clues 4 lyfe.
i dont know what is up and what is down anymore.
I am going to blow your mind, but blue was a girl. Magenta is the dude.
Blues Clues 4 lyfe.
"Tom Clancy's _______" on a game title is basically advance warning you're about to play a game with weird fascistic undertones and a celebration of the military industrial complex
Maybe im doing a terrible job trying to explain myself in this thread, but this is what im getting at.
Theres something interesting about how a company, not even close to NYC, is portraying NYC after a disaster.
what im getting at is what about the game is making people think its trying to push the themes this article is claiming it has, and if the developers are actually "going for that" or its the unintended consequences of what they made and how they portrayed it. im not saying "its a game, dont criticize it."
im saying what are they going for in the first place with what they are saying, if they are trying to say ANYTHING AT ALL, and what value that has in terms of criticizing what they ended up saying, regardless of intent. im comparing it to anaylizing happy meals or crossy road because i think the people who made them had just as much on their mind to say as the paper-thin story of the division.
maybe thats my biggest issue with the article, that it grabs things from the game that are simply meant as mechanics and it politicizes them. that it "goes too far"?
there is definitely valid points in the article but the way its written im wondering which is a gameplay feature and which is something done just for the story and set up, and how to separate the two
That's a good point. Also the racial politics in Watch Dogs that others have talked about.I wouldn't even put this under the Tom Clancy brand of political statements. It's more Ubisoft's trend of capitalizing on weird social trends without actually thinking any of it through. Think about all the weird stuff we noticed about Watch_Dogs: It's taking the popular paranoia concept of the government fucking up with survelliance, but then not actually making any great points about it and actually kind of feeding into the idea that looking at everyone's personal info would be kind of fun. It's the basest lip-service to controversial topics, and in a lot of ways it just ends up being more irresponsible and questionable than it is thought provoking.
Its a fucking Tom Clancy... what did people expect?
https://www.youtube.com/watch?v=gmC5RfOb4jQ
The rioter faction I see in this video consists of multiple white people(only the area around the eyes can be seen, don't even know if I could tell that from in gameplay) and I can't tell if there are actually any black rioters. What appears to have happened is that the author of this article has displayed his personal biases onto the hooded and barely visible skins of the rioters. Perhaps the author of the article should turn his contemplation upon his personal views.
And some people are say nothing interesting at all.It is a video game. Some people just totally over analyse things and come up with 4+4=9
How can you possibly separate those things? Even if you don't actively think or care about the story your subconsciously thinking "guys with hoodies or looters are bad" in gameplay perspective.It's a cover shooter so you do end up ambushing most of them from distance. They're usually just chatting to themselves. Only sometimes do you literally save people they're about to kill. But if you don't attack they will attack you on sight. This is where I tend to go 'this is a videogame and these are enemies' and separate story from gameplay, but I guess some people can't do that.
Something based on Tom Clancy tends to be pro-government and pro-military? Has the guy ever actually read a Tom Clancy book?
Missed the forest for the trees.
"Tom Clancy's _______" on a game title is basically advance warning you're about to play a game with weird fascistic undertones and a celebration of the military industrial complex
It's a Tom Clancy joint after all, right wing nuttery is his speciality.
Great article btw, thanks for pointing it out.
There's innocent loots all over the place. Some of them are looting due to hunger and to keep warm. You can't kill any of them. In fact, some of the locations you arrive at are even set up camps to help people that are trying to survive with shelter, food and clothes.
The ones that are portrayed as "bad guys" are the guys using guns and are in gangs. And if you haven't played the game, a lot of these guys were in prison before the outbreak. These gangs are actually killing innocent people, which you witness a lot.I was walking around on the street and saw a gang of guys throw a woman on the ground and proceed to beat her with a bat over and over again. I watched for near a minute seeing if they'd ever stop. Nope. Not until I engaged them.There was an ECHO I found where a guy was burned alive inside his car from these "enemies".
It's clear who the enemies are and they're not just looters. In no way did I get the sense that I was just some military cop shooting innocent people. There's a clear message you're taking out violent gangs and violent criminals.
You should really play the game. I don't think you have or haven't finished it from the way you're talking. I think you'll see why I said "stupid and trying".
This is ignoring how this is a video game and the looters are enemies, therefore need to be shot regardless of anything because they aren't real people, just pixels to shoot. even less so than good characters. ludo narrative dissonance and all that. plus the looters will just kill any civvies they see, they aren't just in it to help themselves, they're harming others to do so. In the tie in book a line is drawn between looters (for personal profit after disaster) and scavengers (for survival).
Pretty much, the lack of focus on the narrative helps the distancing of the weird politics from the gameplay; a simple faction choice would help matters a lot and vary the gameplay a bit too.I wouldn't even put this under the Tom Clancy brand of political statements. It's more Ubisoft's trend of capitalizing on weird social trends without actually thinking any of it through. Think about all the weird stuff we noticed about Watch_Dogs: It's taking the popular paranoia concept of the government fucking up with survelliance, but then not actually making any great points about it and actually kind of feeding into the idea that looking at everyone's personal info would be kind of fun. It's the basest lip-service to controversial topics, and in a lot of ways it just ends up being more irresponsible and questionable than it is thought provoking.
Do, or do not. There is no "try".what im getting at is what about the game is making people think its trying to push the themes this article is claiming it has, and if the developers are actually "going for that" or its the unintended consequences of what they made and how they portrayed it. im not saying "its a game, dont criticize it."
im saying what are they going for in the first place with what they are saying, if they are trying to say ANYTHING AT ALL, and what value that has in terms of criticizing what they ended up saying, regardless of intent. im comparing it to anaylizing happy meals or crossy road because i think the people who made them had just as much on their mind to say as the paper-thin story of the division.
That doesn't mean the article isn't without its strong points. This particular fiction as escapist fantasy reinforces dangerous ideas.
So much ignorance in this thread. "Right-wing gun owners", "right-wing wet dream". I'm moderate myself, but so many of you paint with too broad a brush with your seeming disdain for the right.
Haha. The main antagonists of Rainbow Six, the novel, are essentially over exaggerated, villainous tree huggers.Exactly. Tom Clancy is pretty conservative, no?
There's innocent loots all over the place. Some of them are looting due to hunger and to keep warm. You can't kill any of them. In fact, some of the locations you arrive at are even set up camps to help people that are trying to survive with shelter, food and clothes.
The ones that are portrayed as "bad guys" are the guys using guns and are in gangs. And if you haven't played the game, a lot of these guys were in prison before the outbreak. These gangs are actually killing innocent people, which you witness a lot.I was walking around on the street and saw a gang of guys throw a woman on the ground and proceed to beat her with a bat over and over again. I watched for near a minute seeing if they'd ever stop. Nope. Not until I engaged them.There was an ECHO I found where a guy was burned alive inside his car from these "enemies".
It's clear who the enemies are and they're not just looters. In no way did I get the sense that I was just some military cop shooting innocent people. There's a clear message you're taking out violent gangs and violent criminals.
You should really play the game. I don't think you have or haven't finished it from the way you're talking. I think you'll see why I said "stupid and trying".
You act as though ludonarrative dissonance is a good thing. It isn't, in any stretch of the imagination.
The Agent is also questioned by one of the "major" characters in the game who believes that giving too much power to individuals is harmful. Something thatAs a Division agent the player is portrayed as the best hope for the city, an everyday hero in a beat-up parka and jeans, ready to fight anyone who might resist. Empowered by Directive 51, they can cut through the red-tape of the judicial system and civil law, to supposedly impose order back on a lawless city through running battles and military assaults.
And also in a couple of scenes talking about trying to get out, flee, eating rats despite hating it, giving food to a helpless person, breaking into cars, shuffling through refuse, but, you know, they are not spending their time bashing other people's faces in for canned food therefore they are weak and not strong willed to survive.“Citizens” are classified as those friendly-looking, passive idiots that wander up and down streets looking for a hand-out.
The people depicted doing so usually being psychopathic and threatening and/or killing others. Kinda loose the sympathy for people who define their own survival important enough to take the survival from others.“Enemies” include anyone who might take their own survival into their own hands. Within the first five minutes of the game you’ll gun down some guys rooting around in the bins, presumably for “looting” or carrying a firearm.
Harvest? The fuck? A civilian doctor asked you to gather samples of the virus, a important step in medicinal science to combat viruses is to gather information on them. Besides, in the mission you don't even bloody touch the people, you are busy shooting the Cleaners (because to be fair, shooting is the only interaction you have with the world of The Division) who are also fighting the virus but instead of trying to find a more stable and long term preventive measure against it through vaccination are burning the people alive. I am starting to find a anarchistic pattern in this writer.This totalitarian atmosphere pervades everything—even down to a mission where you harvest a refugee camp for samples of virus variation, treating victims like petri dishes.
Uhm, how do he know they are black? Is it because they wear hoodies? I have never seen the face on any of the Rioters and even when you look close its hard to determine a race at all.The third gang are the “Rioters,” a majority black, generic street gang, decked in hoodies and caps that spend their time looting electronics stores and dead bodies.
And some people are say nothing interesting at all.
How can you possibly separate those things? Even if you don't actively think or care about the story your subconsciously thinking "guys with hoodies or looters are bad" in gameplay perspective.
my question is: does the original intent of the work factor into the criticism of its themes, or is it disregarded? i dont think it would invalidate the white power agenda criticism at all, but does it play a part in examining that agenda being pushed?
this isnt the case, but, if the agenda of the division was actually to push the idea on players that the division is actually a complete abuse of power, but it failed to do so spectacularly and instead basically made this article "correct" in that its kind of a right wing power fantasy, does that change anything from your point of view on how to approach criticism on it? does that factor into the discussion at all?
Crazy. If the game director was being honest when he said they didn't intend to make a political game, then he should have been more conscious of what his team was building.
So this character who calls out the Division is a bad guy? And the game dispenses of him by having the player kill him?
Lol no, he's an ally PC ... I don't want to go into spoiler territory, but he immediately commented on the inherent problems with The Division, then he was proven right.
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this isnt the case, but, if the agenda of the division was actually to push the idea on players that the division is actually a complete abuse of power, but it failed to do so spectacularly and instead basically made this article "correct" in that its kind of a right wing power fantasy, does that change anything from your point of view on how to approach criticism on it? does that factor into the discussion at all?
Love how the article doesn't mention the Last Man Battalion enemy faction. They're private paramilitary contractors that come across as "freedom isn't free" right winger militiamen.
Except, the game addresses the issue by having one of characters call out the Division for the mockery it makes of Democracy in the best dialogue of the game ... then it shows what happens when agents with no control go bad.
That simple dialogue scene doesn't address or change the fundamentals of the game the journalist has outlined. It has almost zero importance in the grand scheme of things. When agents with no control go bad they fight in the dark zone only AND the division just sends in more agents to murder them regardless. The game is 100% centralized around murder without any repercussions.
It's a loot 'n shoot, kill anything that has a red indicator and it might drop some purplez or yellowz man!
People want video games be seen as art but then they say this when it is criticized like art is.It is a video game. Some people just totally over analyse things and come up with 4+4=9
The problem is that it's making a complex issue to one group of people are angels while the other is just completely evil. It's gets worse when the class system stuff comes into it. Also, would read this: http://www.craveonline.com/entertainment/966165-divisions-racially-charged-boss-fight-disappointingAs has been pointed out, looters aren't automatically bad. There are looters/scavengers you don't shoot. People are trying to make it sound like you're just walking around killing everything that moves. You're killing people preying on innocents.
The criticism is on even less solid ground when it tries to insinuate racism based on enemy design. I think the game quite clearly avoids racial stereotyping.
It certainly plays a part in examining the work. If an author says: "This is what I am trying to say" in regards to a work he created, then it's decidedly worth looking into. As I said previously, if what I take from the work aligns with the author's intention, then I can certainly use the author's intention as an argument for my interpretation of his work. But the other way around (that is, his intent contradicts what I see in his work) isn't valid. An author simply cannot invalidate the interpretations of his work by uttering the magical words: "That's not what I intended."
It wouldn't change anything. The only thing it would do is make me judge the writers' degree of competence (or their honesty, for that matter). They would have to have dropped the ball quite intensely to produce a story that pushes the exact opposite of what they intended. Or they would have to be lying.
The key thing to remember is this: everything one needs to analyze and interpret a work is in the work itself. Everything else is superfluous and is to not be prioritized.
I am going to disagree with this article, mainly because it is making the argument that all your actions as a Division agent are focused on securing property rather than saving human life. That is flat out wrong, and ignores a lot of the context that the game provides. Most side missions involve saving lives. For example, lots of the medical and security encounters are to rescue kidnapped civilians, or to assist JTF officers being target by the violent groups that plague the city. These are both focused on saving innocent people that are being unfairly targeted by rogue groups. In addition, the entire medical series of missions is dedicated to finding a cure for the dollar flu, the main goal of which is to save lives. Even walking around the world, most random encounters with enemies will center around saving innocent bystanders. 9 times out of ten, when you walk up to a group of rioters on the street, they will be mugging or executing or extorting an innocent civilian, and if you choose to engage them, it is for the purpose of stopping them from taking advantage of or killing a civilian. They also attack you in site, so even if they are just looting, you can't walk passed them without being forced to engage. The only missions that revolve around property are the tech supply acquisition missions, but those are understandable given that literally everyone in the scenario is fighting over supplies, and the Division would obviously need them too. It is important to note that the supplies are usually meant for civilians or the JTF and contain food, medicine, etc in addition to arms and ammunition, and that the enemy groups typically just seek to destroy the supplies.
Finally, you are not killing to prevent looting and secure property, as all of the civilians are constantly looting and you never (you literally can't) shoot them. If that was your chief concern, then the game would allow you to prevent the civilians looting as well as the rioters and such. However, the game does not cast a bad light on the normal civilians for looting, and even encourages you to pass along supplies to them. The game does not demonize people doing what they have to to survive in a harsh world; it demonizes those who take advantage of a void of power and capitalize on that void to take advantage of others.
Have you played the story? Because that's not true at all.
The third gang are the Rioters, a majority black, generic street gang, decked in hoodies and caps that spend their time looting electronics stores and dead bodies.
Yes I beat the game and that's jist of what I gathered
So the division does not send in more agents to take back the city (license to kill), restore order and protect the property (that is new york)? What's false about it?
I'm more shocked that the article it's not a a separate analysis but it's the actual review of the game tbh
That simple dialogue scene doesn't address or change the fundamentals of the game the journalist has outlined. It has almost zero importance in the grand scheme of things. When agents with no control go bad they fight in the dark zone only AND the division just sends in more agents to murder them regardless. The game is 100% centralized around murder without any repercussions.
It's a loot 'n shoot, kill anything that has a red indicator and it might drop some purplez or yellowz man!
Yes I beat the game and that's jist of what I gathered
So the division does not send in more agents to take back the city (license to kill), restore order and protect the property (that is new york)? What's false about it?
its a loot and shoot game, its not trying to make a statement, its trying to present a cool idea as a setup to create an interesting environment to....shoot and loot things.
if it was claiming to be a story heavy game or even leaning in that direction i guess this stuff is warranted but as it is i feel like its equivelent to looking for heavy political themes inside 'blues clues'
"Hes blue, like democrats. behold the face of socialism"
its not that the article is wrong, it just feels like if youre looking for heavy political commentary inside this game youd look for it inside the types of happy meal toys mcdonalds gives out too. youre not wrong for doing that and finding some themes....but....why are you doing it in the first place?
People want video games be seen as art but then they say this when it is criticized like art is.
That's exactly the mindset of fiction like Tom Clancy - survival of the fittest, every man for himself, Hobbes' Leviathan, ethics out the window, etc.
But it is precisely that in the face of loss of civilization that humans find empathy and help towards one another. Just look up how people in war-torn cities try to help out each other despite them being complete strangers. There is an innate morality in us, which the Division fails to show as far as I've understood. This War of Mine is a game that does more than the Division, one could probably argue.