To me the rioters look pretty inspired by real life rioters
http://i.imgur.com/pTcS2R3.jpg[img][/QUOTE]
[quote="T.O.P, post: 198542547"]Pretty much
I don't like how the article goes directly from "they wear hoodies and steal shit" to majority black rioters[/QUOTE]
[quote="Kalentan, post: 198542872"]To be honest, there's little point in arguing. If this thread has shown anything, those who read this, and believe their pre-concieved notions are proven right, they really don't give a shit if the game actually says otherwise.[/QUOTE]
[quote="Velkyn, post: 198543063"]This bugged me too. They're "dressing black" so they must be America's perception of the Katrina looters, and therefore they are "majority black"?
Olympic level mental gymnastics.[/QUOTE]
Do you disagree with [URL="http://www.zam.com/article/237/the-division-is-a-terrible-tom-clancy-game"]Robert Rath's assertions in this piece?[/URL]
[QUOTE]The Division’s starting-level enemies are the “Rioters.” That’s a loaded term to start with, given the complicated history of labeling black protesters “rioters” in order to violently suppress them. Given that label, it will probably not surprise you that these enemies are dressed in hoodies, ball caps, and often sport bandanas over their faces. Their dress is Blood red.
These visual cues -- plus names like Lord of the 212’s and Five-0 -- code them as African-American street gangs. They look like the Facebook pictures that spread after police shoot a black man under questionable circumstances. Even if this similarity is unintentional, it’s hard to mow down waves of Rioters without it turning your stomach. In post-Ferguson America, a game where tactical teams -- with no official oversight -- “clean up the streets” by gunning down people in hoodies is difficult to dismiss as fantasy entertainment.
This uncomfortable streak extends to other enemy factions like the Rikers and the Cleaners. The Rikers are escapees of Riker’s Island, and take revenge on society by capturing, torturing, and killing anyone wearing a uniform. Their leader LaRae Barrett is a violent woman who gives rousing speeches about striking back at the society that victimized them. The Cleaners are a band of city employees gone awry, who attempt to eliminate the infection by torching anyone, or anything, they suspect might be infected. Cleaners speak in blue-collar New York accents, like a bit-part cabdriver in Seinfeld. Their transition from municipal employees to a fanatical religious cult is a leap of imagination I won’t go into.
In other words, most of the enemies you face in The Division are the domestic boogeymen of American conservatism -- poor African-Americans, prisoners, and public sector unions. Looked at this way, The Division suggests that law enforcement is the only thing holding prisoners, the poor, and workers in check. When that fails, the world descends into chaos.[/QUOTE]
I.e. the societal context in which Division sets itself has ramifications on how we interpret and understand the cues in the game. To set it up point by point, you have:
[LIST]
[*]Rioters.” That’s a loaded term to start with, given the complicated history of labeling black protesters “rioters” in order to violently suppress them
[*]hoodies, ball caps, and often sport bandanas over their faces
[*]Lord of the 212’s and Five-0
[*]In post-Ferguson America, a game where tactical teams -- with no official oversight -- “clean up the streets” by gunning down people in hoodies is difficult to dismiss as fantasy entertainment.
[*]The Rikers are escapees of Riker’s Island, and take revenge on society by capturing, torturing, and killing anyone wearing a uniform.
[*]Their leader LaRae Barrett is a violent [Black] woman who gives rousing speeches about striking back at the society that victimized them.
[*]The Cleaners are a band of city employees gone awry, who attempt to eliminate the infection by torching anyone, or anything, they suspect might be infected. Cleaners speak in blue-collar New York accents, like a bit-part cabdriver in Seinfeld.
[/LIST]