I strongly disagree on your first bullet point. I think they should focus more of balancing the weapons(though they are already fairly balanced) instead of throwing a bunch of new ones in there.
Why can't they do both balance the weapons they have AND add new ones? I assume they're collecting data on these weapons. Accuracy, kills, overall performance. I'm sure balance changes will come. In addition, adding new weapons will offer some diversity for classes that are heavily limited in options right now. Like the aforementioned Sniper class.
I like that each class is fairly limited in their weapon choice: scout should not have access to assault rifles, assault shouldn't have scout weapons or support weapons, etc.
I agree. But classes being limited to
types of weapons has nothing to do with the
lack of variation within the scope of said weapon types. I agree that a Scout shouldn't have access to Assault Rifles (unless they pick them up off the ground). But again to use the Sniper/Scout as the example, he has 3 viable sniper rifles, and in practice 2 of them are basically the same thing. If you're going to suggest to me that having 2* viable options for the class is good for the
long-term multiplayer experience in Killzone: Shadow Fall, we'll have to agree to disagree fully and completely on that point. Which is fine if so. Can't always agree with everyone. Speaking of the Scout class, I'd really like to see more than 2 scope options. Even if they're just cosmetic differences (different shapes to the scope, different styles of crosshairs, maybe slightly different zoom abilities), they'd be welcome additions.
I don't see the point in throwing a bunch of variations of the current class specific weapons as it will only require more work to balance.
Well good because nobody suggested such a thing. I suggested adding new, differentiating weapons. I did not suggest "throwing a bunch of variations of current class specific weapons". I very specifically suggested that the current weapons be modified for balance. I'd further that notion to say that some weapons that are samey could use some tweaks to differentiate them from other weapons in the class. A Halo-style 3-burst Battle Rifle for the Assault class would be really nice. For example.
Sometimes less is more. Things like community features, map content, game types, etc are much more important than having a bunch of interchangeable weapons
In this case, less is
less. This game could use an infusion of weapons and options for each class and balance, along with serious upgrades to the communication options. If (and this is the stipulation in the converstation) long-term we want to see this game grow and thrive.
Perhaps my last post wasn't clear because you seemed to have misread or otherwise misinterpreted large portions.
edit: and make no mistake - I'm having a ball with the game. 1,200 kills and counting. But there are things that can be done to make the continuing experience significantly better. I'm hoping to see all of these things sooner or later.