Thanks for the awesome games, everyone in Kilgore's party!
Wow. You guys are still playing? I guess no one here is lining up for the Xbox One.
These maps are terrible. Too many encounters boil down to a group of teammates and a group of enemies both peeking around opposing corners to see who can get a cheap kill in. So much territory goes unused and a number of maps have no sense of direction. I just want 10 different variations of Tharsis Depot.
I blame the spawn beacons -__-
Placing a spawn beacon near their base and it's pretty much a firefight in that spawn area lol. I'm guilty of this, actually...
These maps are terrible. Too many encounters boil down to a group of teammates and a group of enemies both peeking around opposing corners to see who can get a cheap kill in. So much territory goes unused and a number of maps have no sense of direction. I just want 10 different variations of Tharsis Depot.
I actually really like the maps. Tons of pathways and flanking options without many camping opportunities.
yeh, i was actually surprised how many good maps there are ... there are at least 3 really good maps. That forest map tho ... ugh.
I waited until I beat the single player to finally hop into MP, which I did last night and I had a lot of fun. I used the 7 day trial that came with the game because I don't have a plus account. I only played TDM to get a feel for the maps and classes and ended up mainly playing support. I wish there was some scenario CoOP missions, like in resistance 2. I cant wait to get home and waste my weekend drinking beer and playing MP.
Really, that would be awesome. Is there an article about this somewhere?I think there is Coop dlc coming/announced. (not free)
started playing MP last night and promptly got my ass handed to me. My kill to death ratio is .68
That said, I did have fun, particularly with the support class.
For those who unlocked the Grenade Launcher attachment on their Assault class, what is it like? Just a typical GL, one-hit kill with good splash damage? How many grenades does it have?
Does your team win the matches? Or is it just padding your K/D?So, is this game a campers wet dream?
All I'm doing is camping using the really, really overpowered LS70 Fors to kill people from across the map, and then teleporting away when things get hairy for me. I wouldn't doubt that I've made plenty of people rage because of that weapon/ability combo. I'm like a ghost, nobody can touch me.
So, is this game a campers wet dream?
All I'm doing is camping using the really, really overpowered LS70 Fors to kill people from across the map, and then teleporting away when things get hairy for me. I wouldn't doubt that I've made plenty of people rage because of that weapon/ability combo. I'm like a ghost, nobody can touch me.
So. Story time.
This online community is probably pretty small at the moment because I had a series of matches yesterday with a guy I played with/against on day one. I can't remember the name right now, but I would if I saw it. He seemed like a fairly competent player even then but not especially memorable beyond his name and consistent success. Anyway, that's not the interesting part. What was interesting to ME was his stats. After 6 days, this mothafucka had amassed:
~887/1000 completed challenges
~7,368 kills
~2,917 deaths
a few hundred wins
2.-something KDA
Now. I feel like I've been playing a lot of KZ online MP, and I have. A bit over a day in hours. But the only way my numbers could match his numbers (if I was trying and had a similar 2.-something kda like him from the beginning) is if I had played for 126 hours already. That's over 5 straight days with no breaks, guys. The game has only been out for 6 days and we were at similar numbers on launch night. What the fuck. I don't like to judge people because I like to play a lot when I can too...but I need some help understanding how/why.
He's the only person I've come across in MM that had a challenge completion score so much higher than mine (462) and his name was memorable (something like kinggolem, but I'd know it if I saw it again). I mean, I love me some KZSF, but that's a lot of fucking love for KZSF...
Anyway, I really really dislike this camping meta. Push a team in, drop a couple of beacons and camp for 10 minutes. Not that it always results in a win because it most certainly doesn't (I've won several matches where my team was being perma-camped and lost some when my team was doing the camping), but the fact that it's so do-able is seriously obnoxious. It really saps the fun out of TDM (the biggest offender). It's now being done or attempted in 95% of the time, in every TDM map in games I join. And even though most maps have a multitude of options to flank teams trying to camp, the lack of ability to communicate (no mics) and/or organize scuttles what are real ways to scuttle the camping meta. If 4 or 5 guys could group up and take the exit least camped, they could break through that group, then come behind the larger group camping and annihilate them before they even knew what happened. Instead, what happens is one or two guys go and have mixed results. Maybe get a pickoff or two, but nothing special and the camping tends to continue. I don't think the problem is the maps yet...but without a way to communicate, the maps and spawn approach in the game just hurt. IDK. Sigh.
Sorry if this has been asked earlier, but do challenges have to take place during a single warzone?
I'm trying to unlock some attachments.
Anyway, I really really dislike this camping meta. Push a team in, drop a couple of beacons and camp for 10 minutes. Not that it always results in a win because it most certainly doesn't (I've won several matches where my team was being perma-camped and lost some when my team was doing the camping), but the fact that it's so do-able is seriously obnoxious. It really saps the fun out of TDM (the biggest offender). It's now being done or attempted in 95% of the time, in every TDM map in games I join. And even though most maps have a multitude of options to flank teams trying to camp, the lack of ability to communicate (no mics) and/or organize scuttles what are real ways to scuttle the camping meta. If 4 or 5 guys could group up and take the exit least camped, they could break through that group, then come behind the larger group camping and annihilate them before they even knew what happened. Instead, what happens is one or two guys go and have mixed results. Maybe get a pickoff or two, but nothing special and the camping tends to continue. I don't think the problem is the maps yet...but without a way to communicate, the maps and spawn approach in the game just hurt. IDK. Sigh.
I agree. Once you know the maps there are a lot of nooks and crannies you can exploit to root out campers but the lack of voice chat makes it tougher than it should be.I'd say now that spawn camping has become much more commonly used, SF really asks for players to have decent communication among each other to work around. I can't think of a map that doesn't have potential flanking pathways, but without in-game mic support, I get paired with teams while soloing (or have fought against opposing teams) that simply try to brute force their way through the main entrance that is being watched by the enemy team.
I mean I would probably re-balance some things like support drones and the like, but I think the game gives you enough tools to fight against the kind of camping that has been happening. And on the topic of maps, I pretty much enjoy all of them right now. I don't recall one that I've disliked.
So. Story time.
This online community is probably pretty small at the moment because I had a series of matches yesterday with a guy I played with/against on day one. I can't remember the name right now, but I would if I saw it. He seemed like a fairly competent player even then but not especially memorable beyond his name and consistent success. Anyway, that's not the interesting part. What was interesting to ME was his stats. After 6 days, this mothafucka had amassed:
~887/1000 completed challenges
~7,368 kills
~2,917 deaths
a few hundred wins
2.-something KDA
Now. I feel like I've been playing a lot of KZ online MP, and I have. A bit over a day in hours. But the only way my numbers could match his numbers (if I was trying and had a similar 2.-something kda like him from the beginning) is if I had played for 126 hours already. That's over 5 straight days with no breaks, guys. The game has only been out for 6 days and we were at similar numbers on launch night. What the fuck. I don't like to judge people because I like to play a lot when I can too...but I need some help understanding how/why.
He's the only person I've come across in MM that had a challenge completion score so much higher than mine (462) and his name was memorable (something like kinggolem, but I'd know it if I saw it again). I mean, I love me some KZSF, but that's a lot of fucking love for KZSF...
I'd say now that spawn camping has become much more commonly used, SF really asks for players to have decent communication among each other to work around. I can't think of a map that doesn't have potential flanking pathways, but without in-game mic support, I get paired with teams while soloing (or have fought against opposing teams) that simply try to brute force their way through the main entrance that is being watched by the enemy team.
I mean I would probably re-balance some things like support drones and the like, but I think the game gives you enough tools to fight against the kind of camping that has been happening. And on the topic of maps, I pretty much enjoy all of them right now. I don't recall one that I've disliked.
Sounds like DehMuffinMan.
He's pretty much crazy. On launch day he had like 400 challenged done. I thought I've played a lot (a day and a half), and have around 550 challenges done.
You play too much... get a lifeJ/K
So you gonna be on tonight? This is heaven btw.
Ha! Might be for a little. Xbone is coming today so as soon as that is set up, I'll probably jump over to Dead Rising 3.
Maybe he does what the wieners in Uncharted do and shares the account with multiple people?
That way, the account is pretty much playing 24/7.
Or, he's a robot?..
Not maps, but who created the warzone that you're playing in. Neat feature.Did anyone else notice how it notes that <insert map> was created by Guerilla Games? Does that mean there's potential for custom maps down the line?
anyone playing tonight? this is the first day I've got to play my ps4 since launch. Please tell me someone is playing
forever alone. game needs to release in EU
Starting to like this game a lot online.