I'm really addicted to this. The MP has finally clicked with me, after initially being lukewarm towards it. But my goodness, bad teammates can make this a frustrating experience. I always feel that I am THE only support player dropping spawn points, which makes me stuck to using that class. Not a complaint about the game, just sucks playing lopsided matches.
I have to say, there were so many red flags with Shadow Fall, but I am so happy that things actually worked out well. Tactical Echo, nano shields, low recoil, useless non-ADS shooting...all seemed like it would lead to a terrible style. But they all work incredibly well, and nothing feels cheap.
The only problem I have is
a) Joining empty games. This is SO annoying. I'll get put into a game where it's 5 on 1, or where everyone has just left. And guess what? I want to quit too. But what happens when I do? I get punished with a loss. It's really unfair that I have to force myself to stick to a 5 on 1 game, or an empty lobby. It's not my fault, and I shouldn't have to suffer through an empty lobby. It happens so often with any playlist that isn't Classic Warzone. It pretty much forces me to play Classic Warzone, because it's too frustrating joining and leaving lobbies that aren't properly set up. If a game has uneven teams, it should end IMO, or at least not count as a ranked mode until a minimum requirement of players is met. W/L ratio means nothing now, since my stats are all fucked up from quitting countless games.
It's really odd to me that there are so few players online. You only really have the option to play Classic Warzone or Team Tactical. Everything else seems empty or will at least put you in an empty room.
If the player count is really that low, WHY? It's rather shocking. And I wish GG could tighten up the public playlists to ensure more players for the modes I like.
If GG wont give us full 24 players for "Classic" Warzone, I wish they'd at least up the mode to 9v9. 7v7 is just too low on some maps.
Other things:
-In S&D, if you plant the bomb and the mission time runs out, you automatically lose the round. Please change this, GG. If the bomb is planted, the onus should be on the defenders to defuse.
-And for the love of all that is holy, PLEASE BRING BACK ASSASSINATION mode! With the insane reviving abilities, this mode would be just incredible in Shadow Fall.
-Supply box ability is too limited and inefficient. I like the idea of replenishing ammo and health, but with no health bar, full health regen, and a long animation sequence, nobody bothers to use this ability. I wish we had a health bar that regenerated health/replenished ammo when you stand over them, like Battlefield.
-Regarding auto-turrets, I do find the use of A.I brings an element of random luck. This isn't so much an issue with turrets for me as it is with sentry bots. I find the issue here is that turrets are more predictable in terms of users who use strategies when placing them...but sentry bots can be chucked in any open space and seem to have a mind of its own that seems a little too sharp. I wouldn't say I want it nerfed, but I can understand the complaint.
Interestingly, Killzone 2's turrets were more of a nuisance, while the sentry bot in this game will kill you if it chooses to target you. It's razor sharp.
-I'm really shocked at how ineffective non-ADS shooting is. It feels incredibly useless. You pretty much HAVE To aim down sights. It's one of those complaints I have to let go, but I still feel Killzone 2's gunplay was ace because of this. Like Halo, non-ADS shooting added a really unique feel to the gunplay. I wonder if GG will ever modify the game to change this. The incredible headshots with guns in KZ2 when firing without aiming felt so GOOD. You'd like up your crosshairs, and either control fire or blast a shot to see heads FLY off your enemy.