hellmonkey
Member
looking forward to playing again. chillin in the hospital right now with the wife in labor. hopefully within 2 hours the kid will be here.
Or your team hasn't unlocked that yet.
I swear, what was the logic behind making all the guns unlocked from the get-go again? Because I'm not seeing the difference when you can just call them "attachments".
Psn: Octavion_Rex
the online is awesome but I found a few problems with the people playing as support class. NO ONE uses spawn beacons but me and no one seems to care to heal.....
Is their anyone out there that works for the team? People playing like its call of duty....i just want to scream gtfo. Only when i'm losing do I care, of course haha
Or your team hasn't unlocked that yet.
I swear, what was the logic behind making all the guns unlocked from the get-go again? Because I'm not seeing the difference when you can just call them "attachments".
Lol hurry up kid!looking forward to playing again. chillin in the hospital right now with the wife in labor. hopefully within 2 hours the kid will be here.
I'm disappointed. I'm new to Killzone so I have no idea how it is compared to other games in the series, but to me it plays like Call of Duty in molasses, without sticky aim. Unlocks and realistic military style weapons are overplayed at this point. I was hoping for something that would finally take the "Best multiplayer console shooter" crown from Halo Reach. Come to think of it, Halo is the only console shooter series that has produced good multiplayer for me. Every other shooter needs to be on PC for me to enjoy it.
I actually like how heavy the game is, weight is something a lot of games don't do well
It's similar to Call of Duty, but those are modern shooting mechanics for ya :|
also, what's up with this new thing of everyone praising Halo recently. The games have always been incredibly slow auto-aim messes. Im not saying it's bad, it's just not the golden egg people claim it to be
Yes, the gameplay experience is CoD without aim assist. With a small mix of Crysis.I'm disappointed. I'm new to Killzone so I have no idea how it is compared to other games in the series, but to me it plays like Call of Duty in molasses, without sticky aim. Unlocks and realistic military style weapons are overplayed at this point. I was hoping for something that would finally take the "Best multiplayer console shooter" crown from Halo Reach. Come to think of it, Halo is the only console shooter series that has produced good multiplayer for me. Every other shooter needs to be on PC for me to enjoy it.
looking forward to playing again. chillin in the hospital right now with the wife in labor. hopefully within 2 hours the kid will be here.
looking forward to playing again. chillin in the hospital right now with the wife in labor. hopefully within 2 hours the kid will be here.
Be patient. He's waiting on the spawn timer ;pLol hurry up kid!
Or your team hasn't unlocked that yet.
I swear, what was the logic behind making all the guns unlocked from the get-go again? Because I'm not seeing the difference when you can just call them "attachments".
lmao wtf?
I really don't like the multiplayer on this game. Some aspects of it are good, but I have some problems:
-No voice chat
-I play Team Deathmatch, and the scoreboard at top just says 0-0 THE ENTIRE TIME. Why would they count it like a mission? It's stupid. I want to know what the score of the two teams. And the player list when you hit the touchpad is stupid. I want to see an easy-to-read player list with score from both teams, and instead you just get list of everybody and who's doing best.
-Nobody plays! I was just on, and there's about 500 people playing. About 4 Warzones are active. Here I was gettting excited about this "custom warzones" system where there will always be a bunch of interesting and unique game modes to play, but instead everybody only play Classic Warzone, Team Deathmatch, and that's about it.
-No free-for-all option. You may say that's not the style of game Killzone is, but it was in Killzone Mercenary and it's awesome there.
-Framerate isn't at all what I thought it would be. I thought we would be getting at least "Call of Duty style" 60fps, if not a perfect 60fps, but I've been watching my brother play Ghosts on his PS4 and it's consistently much smoother than KZ:SF. It may occasionally be 60fps, but it's not very often. I feel gimped, because that one Guerilla guy said it would only drop below 60fps if something like all 24 players threw a grenade at the same time. No. That's not remotely true. It seems to be below 60fps about 75-80% of the time.
Ugh, I'm just mad. I wanted this to be THE go-to multiplayer FPS on PS4, and I really thought it was going to be.
I really don't like the multiplayer on this game. Some aspects of it are good, but I have some problems:
-No voice chat
-I play Team Deathmatch, and the scoreboard at top just says 0-0 THE ENTIRE TIME. Why would they count it like a mission? It's stupid. I want to know what the score of the two teams. And the player list when you hit the touchpad is stupid. I want to see an easy-to-read player list with score from both teams, and instead you just get list of everybody and who's doing best.
-Nobody plays! I was just on, and there's about 500 people playing. About 4 Warzones are active. Here I was gettting excited about this "custom warzones" system where there will always be a bunch of interesting and unique game modes to play, but instead everybody only play Classic Warzone, Team Deathmatch, and that's about it.
-No free-for-all option. You may say that's not the style of game Killzone is, but it was in Killzone Mercenary and it's awesome there.
-Framerate isn't at all what I thought it would be. I thought we would be getting at least "Call of Duty style" 60fps, if not a perfect 60fps, but I've been watching my brother play Ghosts on his PS4 and it's consistently much smoother than KZ:SF. It may occasionally be 60fps, but it's not very often. I feel gimped, because that one Guerilla guy said it would only drop below 60fps if something like all 24 players threw a grenade at the same time. No. That's not remotely true. It seems to be below 60fps about 75-80% of the time.
Ugh, I'm just mad. I wanted this to be THE go-to multiplayer FPS on PS4, and I really thought it was going to be.
Yeah framerate is pretty disappointing. It's around 40-60 in 14 player Warzone and 30-35 fps in 24 player warzone.
Psn: Octavion_Rex
the online is awesome but I found a few problems with the people playing as support class. NO ONE uses spawn beacons but me and no one seems to care to heal.....
Is their anyone out there that works for the team? People playing like its call of duty....i just want to scream gtfo. Only when i'm losing do I care, of course haha
looking forward to playing again. chillin in the hospital right now with the wife in labor. hopefully within 2 hours the kid will be here.
The hospital has wifi and theres not a lot I can do until its time to push.
Baby was born at 726 pm. Healthy 9 pound girl.
Name your kid Visari.
The hospital has wifi and theres not a lot I can do until its time to push.
Baby was born at 726 pm. Healthy 9 pound girl.
Congrats man!Baby was born at 726 pm. Healthy 9 pound girl.
The hospital has wifi and theres not a lot I can do until its time to push.
Baby was born at 726 pm. Healthy 9 pound girl.
Get rid of the grenade launcher. This weapon attachment I believe will eventually ruin the multiplayer
Hell, make them launch EMPs rather than explosives. That way you can keep your game's fiction and avoid making counter-intuitive compromises in the sake of balance. You can still mess with a player's functions without insta-killing.Why do MP designers keep making these things so damn powerful?
This is what should be done: only make them effective against enemy equipment, and have them do just 15-20% damage to enemy players with no knockdown; that way you don't have everyone running noob-tubing up a storm.
So what if it doesn't make sense that a guy can take a high-explosive projectile to the chest and keep on keepin' on -- it'd make for a better balanced experience.
Whats limited about the party system in Killzone? I haven't seen anything wrong or problematic.Disappointed to hear there isn't voice chat and very little party systems.
Whats limited about the party system in Killzone? I haven't seen anything wrong or problematic.
lack of voice chat really makes it hard. i think a lot of people don't really know what they are doing...myself included. if there was like a "squad leader" that gave me advice on what i should be doing i think i'd be able to play better/more correctly lol
I don't think the game tells you well enough when you are able to redeploy your spawn beacon. There needs to be some type of sound effect that plays when you can build another one
I feel the same way. Just like in Killzone 2, I can't trust anyone else to play Tactitian but me lol.
So stressful using anything else other than spawn beacon, unless I play with friends. Even though assault and recon have good team-oriented abilities, I can't ever not be placing spawn beacons around.
Name your kid Visari.
Everything right here I agree with. even the baby name!
Has anyone else noticed how stinking long attack and defend feel like? I was talking with my friends and we think all other game types are perfect at 5 min. Except attack and defend. we thought maybe 3:30 would be perfect. Opinions on that?
Whats limited about the party system in Killzone? I haven't seen anything wrong or problematic.
The only real complaint I have is that the party system is groups of 8, but the main warzone is 7v7, should at least up it to 8v8 so you can have a full party.
The only real complaint I have is that the party system is groups of 8, but the main warzone is 7v7, should at least up it to 8v8 so you can have a full party.
That's all I've been playing lately, and loving it.All I know is that I wish it was 8v8 or 9v9 at least. There was a 24 player Warzone playlist going around before but not enough people were using it.
Isn't that how its supposed to work? You as support, support those guys. Do you really need several people dropping spawns?FFS why doesn't anyone use the support class. Christ wtf is wrong with these dumb randoms? I'm always the only one putting spawn beacons around the objectives in Warzone while every other random on my team is using the class with the shields and dying over and over again.
Multiple spawn points gives a better advantage, especially if let's say my spawn beacon gets destroyed another person could place another one. And having more than one person be reviving downed team mates helps a lot.Isn't that how its supposed to work? You as support, support those guys. Do you really need several people dropping spawns?
Don't get me wrong, I love support, but I think they work best when behind a firing line of assault troops with intel from scouts. Even one support can go a long way.
FFS why doesn't anyone use the support class. Christ wtf is wrong with these dumb randoms? I'm always the only one putting spawn beacons around the objectives in Warzone while every other random on my team is using the class with the shields and dying over and over again.
2nd class PAL-land citizen here.
Questions: how's the online infrastructure? P2P? Dedicated servers? Any general comments on lag? What's the population like? I read only a few hundred people... but that's just ground war, correct?
i cant figure out the trajectory of a grenade. seems like there is some randomness to how it flies or it doesn't follow the usual parabolic arc...always end up throwing my nades against things and sometimes killing myself.
looking forward to playing again. chillin in the hospital right now with the wife in labor. hopefully within 2 hours the kid will be here.