Huggers
Member
I'm assuming this game will get a boost after this weekend?
I'd say it definitely will. The British are coming!
I'm assuming this game will get a boost after this weekend?
I see plenty of healing from people playing support, but spawn beacons are rare and I think the number of times I have seen ammo dispensed are... zero.Psn: Octavion_Rex
the online is awesome but I found a few problems with the people playing as support class. NO ONE uses spawn beacons but me and no one seems to care to heal.....
I think about half the time, people do play together and try to win. Not ideal, but still better than the ammo cache and tactical spawn camping fests from KZ3.Is their anyone out there that works for the team? People playing like its call of duty....i just want to scream gtfo. Only when i'm losing do I care, of course haha
Supply boxes would be more useful if reviving didn't replenish your ammo, grenades and health.
I got a 14 kill streak last night and I didn't know I was on a roll till the end of the game lol
https://www.youtube.com/watch?v=p8opr2qQGIY&feature=youtube_gdata_player
Please, I needs some friends to play some Killzone and who actually post screens and vids on the feed.
PSN: Fermbiz
+ The mainland Europeans and I think maybe some South Americans.I'd say it definitely will. The British are coming!
i cant figure out the trajectory of a grenade. seems like there is some randomness to how it flies or it doesn't follow the usual parabolic arc...always end up throwing my nades against things and sometimes killing myself :
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Supply boxes would be more useful if reviving didn't replenish your ammo, grenades and health.
This is a very good thing.3. Can only carry 1 Grenade at a time (the above quote is also true and similar).
This is a very good thing.
This is a very good thing.
I see plenty of healing from people playing support, but spawn beacons are rare and I think the number of times I have seen ammo dispensed are... zero.
I think about half the time, people do play together and try to win. Not ideal, but still better than the ammo cache and tactical spawn camping fests from KZ3.
I'm still learning the maps otherwise I'd run with it too, but would rather no spawn than a bad spawn right now. Already have a loadout configured for it though and will break it out if I feel we're being pushed back too far.I use spawn beacon 90% of the time as support. It is uber, uber useful. If you can infiltrate enemy lines, you can completely disrupt them by placing a spawn beacon and flank the shit out of them with your horde of freshly spawned teammates. I love it. My spawn beacon is at level 12 right now.
I'm still learning the maps otherwise I'd run with it too, but would rather no spawn than a bad spawn right now. Already have a loadout configured for it though and will break it out if I feel we're being pushed back too far.
I think I've put down ONE supply box, and I'm not even sure if anybody even used it.
Thanks for the tip - I pretty much use that advice for setting up my static defenses. Will run with the spawn generator next time and see how it goes.
Is it a permanent fixture on a map until destroyed? Or does it have a time limit or spawn limit?
Supply Box has a lot of problems.
1. It's too hard to see in the game world (excluding map icons and action feed notification)
2. Have to look down and it disables your character for too long.
3. Can only carry 1 Grenade at a time (the above quote is also true and similar).
4. There are more important abilities to choose from and much more significant goals you should have then just replenishing ammo.
5. The Challenge goal requires your teamates to go out of their way to use it in order for it to level up (aka you are at their mercy).
Aim down sightWhat is ADS again?
Thanks for the tip - I pretty much use that advice for setting up my static defenses. Will run with the spawn generator next time and see how it goes.
Is it a permanent fixture on a map until destroyed? Or does it have a time limit or spawn limit?
Trying to stitch together a party.
Add me: kilgoreisdead
I'll get on after I eat, hold me a spot, shouldn't be 10 minutes.
Trying to stitch together a party.
Add me: kilgoreisdead
I'm assuming this game will get a boost after this weekend?
Only having 800 players total in Warzone is kind of disappointing.
Thx for the info, much appreciated.Haven't really had any lag issues so far. The most I've seen online in the evening is a couple thousand. During non-peak hours it was usually less than 1K. Every one probably still playing COD or BF4 unfortunately. Hopefully EU release bumps that number up a bit and the lag is ok.
lead designer Eric Boltjes
What is Killzone Shadow Falls multiplayer network structure like?
Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the session master, one PS4 in the game selected for its connection quality.
I see plenty of healing from people playing support, but spawn beacons are rare and I think the number of times I have seen ammo dispensed are... zero.
I think about half the time, people do play together and try to win. Not ideal, but still better than the ammo cache and tactical spawn camping fests from KZ3.
So, that 60fps thing was a straight up lie and their dedis comment was disingenuous. Nice to know GG hasn't changed.
My strategy of choice lately has been to start as support, lay down a good spawn beacon, and respawn as assault once I die. Once the spawn beacon is gone I rinse and repeat. It's a pretty nice mix but I do occasionally find myself quickly pressing left on the dpad to revive teammates while I'm playing assault.
Killzone Shadow Fall patch v1.05 has been released! This update introduces several improvements and a new feature, based directly on your feedback:
The controller options menu now offers support for left-handed players. Please note that this change only affects the analog sticks, not the shoulder buttons or the triggers.
The end section of single-player campaign chapter 7, "Secure the Target", has been shortened based on player feedback.
In single-player campaign chapter 8, "Outcast", the collision ceiling has been raised to allow players to fly over certain buildings, instead of crashing into them. This should result in less overall player deaths.
Various bugs fixes:
Several UI issues fixed
Error messages in Multiplayer amended to have better indication of the error
Edge-case crashes related to friends lists fixed
Additional integrity fixes for the patching system
Patch v1.05 should download and install automatically, but in rare instances where this doesn't happen you may encounter an error message when you try to enter a multiplayer match. If this is the case, please reboot your PS4 to begin the patch installation process. The integrity fix included with patch v1.05 will prevent this error from reoccurring in the future.
Thank you for providing us with your feedback and please continue to make your ideas for Killzone Shadow Fall heard on our Player Voice website. Your input helps shape the game.
Enjoy!
are they killstreaks in multiplayer?