Joel Was Right
Gold Member
What is your controller sensitivity for X/Y?
The thing that bothers me is the lack of people playing support roles. The advantage of having an extra spawn point near an objective is huge yet it seem no one bothers. I am constantly reviving and keeping spawn points close to the action. Would be nice if others did this
Also. What load outs for each class are you guys using?
I'm nearly always the only person dropping spawns. Luckily I really enjoy the role and I love the feeling of singlehandedly turning a game around.The thing that bothers me is the lack of people playing support roles. The advantage of having an extra spawn point near an objective is huge yet it seem no one bothers. I am constantly reviving and keeping spawn points close to the action. Would be nice if others did this
Also. What load outs for each class are you guys using?
This buddy drone fucking sucks! Died so many times just trying to let it take the kill.,
This buddy drone fucking sucks! Died so many times just trying to let it take the kill.,
Making both options viable shouldn't really screw up the gameplay. Even if ADS and hipfire has pretty much the same accuracy, aiming is a lot easier when you're zoomed in no matter what game it is. It will still be important to make a decision between the aiming modes depending on where you predict your enemy to be.I don't really see the problem in this. Hipfire/point shooting requires you to completely design your game around it. Clearly this one was not. Scouts don't even have a gun when cloaked. Simply making this like KZ2 would be a disaster and GG knows that. Making hipfire ever so slightly better may help but it could also lead to other imbalances. It is the reason they just need to keep their game going and not fold to pressure. They have a nicely balanced game atm. They don't need to screw that up to satisfy some crazy KZ2 dudes living in the past.
This response in general is more for people that think hipfire should be viable at 10-20 feet. That is ridiculous imo unless you make the reticule dance quite a bit.
And even then we are talking about having to rebalance an entire game so some KZ2 dudes can hipfire? Fuck that. Half the guys that want this on the officials have KDRs in the 2-3 range. They don't need anything to help them out.
What is the difference between the Vultur and the Kameraad? I can't figure it out for the life of me. They barely even look different.
I have no problem using hip fire with any of the assault rifles...
I still don't understand the complaint and hope GG doesn't fuck it up because of a few vocal minority members.
Hip fire is a good medium between KZ2 and KZ3 at two ends of the extremes, and that's how it should be. I shouldn't be able to hip fire a guy across the map like in KZ2
Yeah, it's pretty awful.
I just got to 200 kills with it, only 100 more to go!
Man I am not feeling the multiplayer at all and this is coming from a guy who put 100+ hours in KZ2 and 3. People turn the matches into a fuck-fest, they just stand there spamming all kinds of shit at each other.
Man I am not feeling the multiplayer at all and this is coming from a guy who put 100+ hours in KZ2 and 3. People turn the matches into a fuck-fest, they just stand there spamming all kinds of shit at each other.
What mode are you playing? From what I've been reading in this thread, this kind of thing happens a lot in TDM. Warzones with objective based modes seem to be better.
KZ2 was a "fuckfest" most of the time.
Just played a few games after being out of town for a week for the holiday. Holy shit, the level of grenade and drone spam is insane. People have really picked up on how great grenades are, especially when cooked. Unfortunately, the drone thing is a complete disaster. I probably had two turret kills for every enemy I saw. Feels so pointless to even play.
Man I am not feeling the multiplayer at all and this is coming from a guy who put 100+ hours in KZ2 and 3. People turn the matches into a fuck-fest, they just stand there spamming all kinds of shit at each other.