Zatoichi's Cane
Member
Guys is there a GAF warzone?
I don't see a stat counter for abilities and weapons. Unless I'm missing something...
I'll be on in an hour. Who wants to play with me?
If you click the square that says "Assault/Scout/Support abilities" you can go in and see how buddy drone kills, cloak kills, air support kills etc you have and how close you are to the next unlock.
I saw the weapon attachment square (scroll to the right) but after looking at it a bit it is just how many kills you have with various attachments not how close you are to the next one.
I stills like that i can see exactly how many turret and cloak kills i have though.
Also it is fun to see what game types I've never played since none of the official playlists use them. Maybe this weekend we can get a 2 decent sized GAF groups together and play some of the unplayed mission objectives
I'll be on in an hour. Who wants to play with me?
Holy shit I am terrible at multiplayer in this game. Any tips for the noobiest noob?
Came for a choke-point grenade spamfest and was happy to witness that many melee kills in a row in video 2. I do love that choke-point in Video 1 (I've racked up the kills there myself multiple times). It never ceases to amaze me that a team will keep coming back for more during Team Deathmatch. Why don't people ever cut their losses?
I am going to dropout out of AS4 this evening after witnessing your spastic greatness. What time do ya'll typically get started?
Hey guys, I'm a big COD guy(have Ghosts on 360 and have no plans to get the PS4 version) and I was originally going to get BF4 for ps4 but after all of the huge bugs associated with it, I've been staying away.
So my main question is how is the multiplayer in Shadow Fall compared to a game like COD? Ghosts is probably the first COD game that I've been truly disappointed with, all of the previous ones I've been able to get a good amount of fun out of it.
I never played the previous Killzone multiplayers so I dont know what to expect. I'm planning on getting Killzone SF regardless this xmas but just thought I'd ask the pros in here. Thanks!
Hey guys, I'm a big COD guy(have Ghosts on 360 and have no plans to get the PS4 version) and I was originally going to get BF4 for ps4 but after all of the huge bugs associated with it, I've been staying away.
So my main question is how is the multiplayer in Shadow Fall compared to a game like COD? Ghosts is probably the first COD game that I've been truly disappointed with, all of the previous ones I've been able to get a good amount of fun out of it.
I never played the previous Killzone multiplayers so I dont know what to expect. I'm planning on getting Killzone SF regardless this xmas but just thought I'd ask the pros in here. Thanks!
Anyone else having problems tonight online? I'm signed in to PSN but I get an error message in KZ when I try to go online
I think I've been lucky and only seen players skate around rarely and only in a handful of matches. I usually switch to support and get behind the assault lines and try to get my kills indirectly and then leave the warzone when the match ends.This game needs patching so many dudes just skating around the maps guns floating in the air.
I would love to see reduced muzzle flash and also would like to see a reduction in how much the camera bounces around when you're moving.
I do like the multiplayer but I think it's a little buggy and needs a good patch to iron out some of te kinks
what's up with the online numbers? Last night I think there were only 500 people playing TDM - so low!
Oh and the LS70 is AWESOME. My new favorite weapon!
Played a chunk of the multiplayer last night and ehh, it's okay. The maps are way too quiet and static coming from something like BF4. There isn't even background sound/noise from what I remember. Like a lot of people said, just footsteps and gunshots.
How do I search for Warzones and/or play something that isn't on the main page?
Was messing around online earlier and recorded this no HUD, no cross-hair footage using the Voltage and Stova guns:
https://www.youtube.com/watch?v=tyhUYsP9xP0
This is getting fixed in next patch. They are adding more ambient noises. Specifically, "chatter". You will hear the characters shouting "Reloading!", "Shield Up!", and stuff like that. Also, they are adding voice chat.
This is getting fixed in next patch. They are adding more ambient noises. Specifically, "chatter". You will hear the characters shouting "Reloading!", "Shield Up!", and stuff like that. Also, they are adding voice chat.
This is getting fixed in next patch. They are adding more ambient noises. Specifically, "chatter". You will hear the characters shouting "Reloading!", "Shield Up!", and stuff like that. Also, they are adding voice chat.
Just got the ACOG for the PUNT, my god, that was a challenge, here's a tip YOU HAVE to stay zoomed for a good second after you hold for the headshot to register. I was letting go of L2 as soon as I shot, was getting headshots but they weren't counting towards the challenge
Minor gripe, attachments like laser and flashlight should be turned on my default, having to swap weapon and THEN hit L1 every time you respawn is so annoying as I usually pull my pistol out after emptying my main gun's mag as a finisher.
Just got the ACOG for the PUNT, my god, that was a challenge, here's a tip YOU HAVE to stay zoomed for a good second after you hold for the headshot to register. I was letting go of L2 as soon as I shot, was getting headshots but they weren't counting towards the challenge
I like to play support. Does anyone know if revived players still count toward the kill total in TDM (and Warzone TDM) play?
I feel like they do and that reviving players in questionable positions (e.g. some guy who has ran too far forward or next to a sentry / turret) can actually HURT my team. Consequently, I've stopped reviving some people if I think they'll just get immediately slaughtered again. Note I'm only talking about TDM modes and I think revives are great for other Warzone .
I was under the impression (false) that revives negated the death. if not I need to change the way I play TDM.
I was under the impression (false) that revives negated the death. if not I need to change the way I play TDM.
I didnt think they negated a death?
If you revive a guy in a bad position, they dont have to accept it. I think you get points regardless though.
I had a bunch of teammates during the tdm portion of warzone that kept using a spawn beacon that was in a room with enemy turrets and a dude with a gatling gun..IF I HAD TEAM CHAT...Id have yelled at those fools to spawn back at base...we got slaughtered.
Love the flashlight in this. Wonder what the laser sight looks like when it's pointed at you.
Yeah the player numbers are extremely low, here's hoping the coop expansion has a decent following.
Anyone else get the problem that the triggers don't respond with the sickle or pistols?
It's totally arbitrary, sometimes I can line up shots just fine, other times I press the trigger and nothing happens after the first shot.
It's almost like they overheat.
Should i use incendiary rounds or the flashlight with the Sickle? I know getting hit with incendiary rounds puts a fire effect on you screen, which is good for disorienting an opponent, but does it also do damage over time? I usually one shot dudes with the shotgun so I don't know if I need a DoT. How effective is the flashlight at distracting an enemy? The gif above shows the flashlight (shotgun) losing to an ACOG sniper rifle at mid range (to be expected if that gun was a shotgun, can't really tell in my iPhone), but I think maybe the flashlight might be better for flanking/room clearing.
Should i use incendiary rounds or the flashlight with the Sickle? I know getting hit with incendiary rounds puts a fire effect on you screen, which is good for disorienting an opponent, but does it also do damage over time? I usually one shot dudes with the shotgun so I don't know if I need a DoT. How effective is the flashlight at distracting an enemy? The gif above shows the flashlight (shotgun) losing to an ACOG sniper rifle at mid range (to be expected if that gun was a shotgun, can't really tell in my iPhone), but I think maybe the flashlight might be better for flanking/room clearing.
Either works, really. results will be similar over the course of a match since types of engagements vary from moment to moment. I'd lean to Incendiary rounds with my vote.
That said, there are stronger Support weapons. Shotty is okay but i feel like it's a bit too inconsistent.
I completed the challenge for both the Incendiary & Flashlight on the Sickle, and since then I've stuck with the Flashlight.
The Incendiary Rounds are nice, and certainly do DoT, but at the cost of reduced up-front damage, so 1-shorting enemies isn't as likely that way, and will open you up to getting killed easier. Sure, you may kill them with the DoT, but you'll be dead. I also noticed that with Incendiary active, the shotgun is more effective from slightly longer ranges than usual.
With the Flashlight, you retain the massive stopping power, but with the added bonus of potentially disorienting and blinding them.
I suppose it's your personal preference, but with Incendiary I was dying way too often with shots that would have just outright killed the enemy with regular rounds, which is why I don't find them particularly effective.