TimeEffect
Member
What the hell happened to this game?
Every match I join now, its either a few seconds before the end on the losing side or else its a spawn-camping nightmare.
Team deathmatch is already just a race to see which team can set up the spawn camp first, but even the regular warzones, large and small are all about the sprinting to those chokepoints and holding the fort against the other team's spawn, with the objectives a secondary concern.
Any fun I used to have is rapidly dwindling. My last match was Forest as ISA and you can't just say "well spawn as a tactician". I couldn't get anywhere near the map proper - it was just a hail of suppression and sniper fire. That shit will destroy the populations more than any bug could.
I honestly am finding the opposite.
Noticing more and more spawn beacons, placed around objectives, with a tight focus on revives and solid, solid teamwork.
Search and Destroy is awesome with this.
Played a 24 player Warzone where we were down by 2. Thought to myself, "Damn team sucks!"
But somehow, we got our heads together. It was the Spire map. I place a spawn beacon on the very top bridge that overlooks A and B. Getting mad spawn assists, and notice 2 more beacons go up. We are absolutely dominating the upper area, overlooking the bomb sites. It was amazingly tight teamwork. Whole team is up there, reviving each other, placing shields and turrets where the enemy would come from. It was so joyful to see.
Said it before: the abilities works well for teamwork. Assault shields and scout echo spotting may be inherently selfish, but they benefit the entire team, and I sure as hell am certain that players drop shields and echo spotting for the sake of the team.
Even without mics, it's just so rare to see a game where complete strangers can and do work together in a silent hivemind.
MAG made me feel that, as does Last of Us and Bad Company 2. I just don't feel it with Battlefield 4, and think GG did a damn good job focusing the gameplay.
Not sure what to say about your Forest experience. Was it TDM? If not, did you play the match from the start or were you thrown in? Maybe you were up against an entire party. If that's the case, I can't see how it's the game's fault. I genuinely do think that part of the meta-game is ensuring that your team is placing spawns from the get-go. If the enemy team decides to destroy those spawns and push you guys back to your base, and keep you there, then they've done one hell of a job.