Finally got my PS4.
Jumped straight into Killzone SF MP.
First impressions:
- Holy shit. The IQ. It's awful. The game is running in 1080p yet the image quality looks worse than Killzone 3 on the PS3! Guerrilla Games, please do not ever use FXAA again. It looks like straight garbage.
- Holy shit. The framerate. It's better than I expected. The MP feels very, very smooth.
- Dualshock 4 took some time getting used to, but I like it. I like it a lot.
- Gameplay is fantastic. Honestly, I'm in love. Gunplay feels tight. Controls are tight. Level design is great (although there don't seem to be many maps?). The close-quarters combat Killzone is known for is ever present.
I haven't touched the SP yet but I can see myself putting many hours in the MP. I honestly am in love with this game. Killzone 2 was one of the best MP experiences ever and this looks to be no different.
I tried COD Ghosts to see how it compared and the IQ in that game is really sharp. It's pristine; just like you would expect from a 1080p game. KZ's MP looks so disappointing. It doesn't even look 1080p; the image is characteristic of a sub HD game.Oh man, Drone Rodeo sounds like a blast. I wish I hadn't missed that.
MP is really awesome and yes, I hope that the AA is patched soon. I never got a chance to play KZ2 online since PSN didn't work with my college's network but I'm really enjoying this. Didn't like KZ3's MP at all.
Haha! Awesome!
BF4 is a lower res and also using FXAA but it looks sharper than SF's MP. Crazy. CAmpaign looks glorious though.I tried COD Ghosts to see how it compared and the IQ in that game is really sharp. It's pristine; just like you would expect from a 1080p game. KZ's MP looks so disappointing. It doesn't even look 1080p; the image is characteristic of a sub HD game.
Finally got my PS4.
Jumped straight into Killzone SF MP.
First impressions:
- Holy shit. The IQ. It's awful. The game is running in 1080p yet the image quality looks worse than Killzone 3 on the PS3! Guerrilla Games, please do not ever use FXAA again. It looks like straight garbage.
- Holy shit. The framerate. It's better than I expected. The MP feels very, very smooth.
- Dualshock 4 took some time getting used to, but I like it. I like it a lot.
- Gameplay is fantastic. Honestly, I'm in love. Gunplay feels tight. Controls are tight. Level design is great (although there don't seem to be many maps?). The close-quarters combat Killzone is known for is ever present.
I haven't touched the SP yet but I can see myself putting many hours in the MP. I honestly am in love with this game. Killzone 2 was one of the best MP experiences ever and this looks to be no different.
Not seeing the problem here - the game looks fucking phenomenal and clear.What's wrong with the IQ in multiplayer?
I take back everything I said about the Stun Drone not being worth it, it is VERY good, and great for somewhat of an "Assault Scout", going for objectives and constantly having the Stun Drone patrol areas to stun enemies getting close, plus of course constantly tagging enemies for your teammates.
Unfortunately, only the Spoor seems to be a decent match for at play style as I'm up close a lot, and that gun is terrible. Not very effective bringing a sniper or the single-shot rifles in the same area as shotguns and mini guns.
Not seeing the problem here - the game looks fucking phenomenal and clear.
KZ3 was completely washed out and has nothing on ShadowFall.
Not seeing the problem here - the game looks fucking phenomenal and clear.
KZ3 was completely washed out and has nothing on ShadowFall.
Classic or 24-player? Modes are different for each.Gaf, would one of you kindly outline the 4 new Warzone objectives, particularly the beacon-related ones? They can get a bit lost in the maelstrom of shootbang.
Cheers!
I take back everything I said about the Stun Drone not being worth it, it is VERY good
Gaf, would one of you kindly outline the 4 new Warzone objectives, particularly the beacon-related ones? They can get a bit lost in the maelstrom of shootbang.
Cheers!
Classic or 24-player? Modes are different for each.
It's my favorite ability in the whole game outside of Speed Boost.
Search and destroy is the same in both, detonate or defend the bombs depending on if you are attacking or defending.Both? Ha. Thanks, dude.
Search and destroy is the same in both, detonate or defend the bombs depending on if you are attacking or defending.
Beacon retrieval - classic - get the beacon and deliver it to the opposing teams side of the map.
Beacon retrieval - 24-player - have to steal the opposing teams beacon and bring it back to your side, but your team has to have possession of your beacon before you can return theirs. (hopefully that makes sense)
Capture and hold - classic - capture and hold the designated areas until the meter fills up.
Capture and hold - 24-player - capture the designated area, when you control that one the next one will show up, capture that one while holding the previous area to move on again. If you are trying to capture D let's say, but they capture C, you will not be able to get D anymore and will have to get back C while trying to prevent them from capturing B. (again hope that makes sense)
Team Deathmatch is as stated for both. (actually I don't think 24-player has TDM)
Think classic is 16 actually.
Think classic is 16 actually.
Right on wasn't sure.Classic is 14, 7 vs 7.
That cracked me up...stupid shit likes this makes me wish I was able to spend more than a few hours SINCE LAUNCH actually playing the game...screw you life and all your exhausting responsibility!!!!
and that I simply cannot view my kills and deaths in a match. Those are just constant frustrations.
I'm continuously annoyed that only about 4 warzones are active at any given time, team deathmatch - one of the most popular warzones - scores by round instead of kills, making the scoreboard stupid and useless, and that I simply cannot view my kills and deaths in a match (can't even view deaths post-match). Those are just constant frustrations.
And I can't decide if it's the map design or the guns that are the issue. The spoor is definitely underpowered, and I think a slight RoF or damage buff can fix that.
The scout class is built around non-engagement, or at least gaining upperhands via stuns, invisibility, and scan tagging, but the maps themselves don't help in that, and the abilities like invisibility sometimes feel clunky to me.
Have you tried using silencers by the way? I imagine they'd help a whole lot in terms of improving the Scout's chances at killing enemies, but I wonder if it has drawbacks to stopping power over distance or anything.
I'm glad that they put more emphasis on XP and objectives, as opposed to kills and deaths. Unfortunately, that hasn't prevented people from simply playing "TDM" on Warzone game types.
KDR is stupid, and I hate whoever introduced it to shooters.
Why is it wrong to know how many kills and deaths you got?
The information isn't the problem. The problem is when you make it viewable people try to improve it to the detriment of the objectives and the rest of their team. The me first behavior is rampant in CoD and ruins pretty much any enjoyment I get out of it. If you can let people know their KDR without breeding that behavior no problem. But since no game has been able to do it yet I don't think Shadowfall will be the first.
That said sure let it be viewable only in TDM games. Those playsets are already such a mess I don't think they could make them worst without actively trying.
I'm glad that they put more emphasis on XP and objectives, as opposed to kills and deaths. Unfortunately, that hasn't prevented people from simply playing "TDM" on Warzone game types.
KDR is stupid, and I hate whoever introduced it to shooters.
I'm pretty sure it was Halo 2 that popularized the notion to a mass audience.
The second 'stat' screen after every match had Kills, Deaths, Ratio, Accuracy, basically all the 'advanced stats' of shooters, and from there, people used those to establish skill since you could play an amazing match and still get sunk by teeeerrrrrrrrrrrrible players on your team.
I just started using the Scout for any length of time today, so I'm not really the best person to weigh in on the class yet, and just unlocked the silencers today too but I'll report back soon how they are. There isn't anything in their description about reducing damage like in most games, so possibly there is no drawback -- that'd be a first.
But as far as what I've noticed playing with/against Scouts, they're definitely the weakest and least relevant in Warzone when played like you described, non-engagement or tipping the balance in their favor for 1v1 engagements, but for the most part 1v1 isn't that important in Warzone matches.
There just isn't that much benefit for a Scout running around invisible with their knife out to knife 1 guy then be exposed. There is greater benefit in NOT engaging anything or anyone when cloaked, but rather to plant/diffuse bombs while invisible, or carry the beacon invisibly, or just to get around the map invisibly and safely then quickly switch back to your weapon.
There also isn't any noticeable benefit to their weapons outside of the big one-shot-kill sniper, and even then it's situational. Assault's have full-auto AR's that can snipe from across the map if needed, same with the Support's Stova or Pulver. The Spoor just seems like it has the drawbacks of most weapons without any of the benefits.
Instead, take the Scout into the meat grinder and release Stun Drone after Stun Drone, keep enemies disoriented and tagged constantly, place C4/trip-mines and taser people (then run in for the brutal melee) and they can be a great help at objectives, arguably more valuable that way than if they were to stay back and long-range.
I'm sure my opinion of them will change as I play with them more often though. These are just my initial impressions as someone who never really has been a non-engagement type of player. I am ALWAYS the guy running face first at objectives.