There are problems that are hard for me to overlook on KZ SF:
-Horribly inconsistent framerate. Mostly under 60, when we were led to believe that the vast majority of the time it would be.
It is largely close to 60 for classic warzone.
For 24 player warzone, it's still much higher than 30 fps, and as a result, more responsive even if it does introduce judder, compared to mercenary which is always 30 and below.
And even then it's not anywhere near as bad as you're making it out to be.
- Almost everybody is playing 24-player Warzones (24 player Warzone and 24 player Team Deathmatch), leaving people like me who prefer smaller team modes out in the cold.
Eh, 24 player warzone and classic warzone are split pretty evenly. A lot of people are playing Team Deathmatch though, but I don't really see how this is relevant to the discussion of quality.
- Custom Warzones was one of the most lauded features and it turned out to be completely useless, because a.) Hardly anybody plays the game, and b.) Everybody that does play only plays 4 or 5 Warzones. It now feels like they should have just made a set of great Warzones and called it a day.
They did make a great set of Warzones. Classic, and 24 player.
I agree that the playlists are underutilized, partly due to the low player count but also the UI, but at the same time the stock modes are so awesome I don't particularly care.
Hardly any guns. Only 9 primary weapons, which seems crazy to me. Even a small experience like KZ Mercenary has more.
I count 14 primary weapons. Don't see this as being an issue either, as more weapons doesn't make for a better game.
- Lack of in-game voice chat is TRULY baffling and I will never understand why they didn't have it at launch.
Does Mercenary even have in game voice chat? I never heard a peep from anyone while playing it.
Sure, it should have been there day 1, but it's coming thankfully.
- No clan or squad support. How could these not be features at launch? It's such a team-focused game but it's hard to feel like a team.
Clan support is coming. Parties basically replace squads.
Should have been there at launch, but again Guerilla had to get the game out for launch, I'll cut them a bit of slack as long as it's patched in.
Neither feature is available in mercenary.
- Stats. I understand not wanting to show kills, deaths, and KD ratio on objective modes. I get that. But on the Team Deathmatch-only Warzones? It's a BIZARRE absence. I want to know how well I'm doing. And it's not just that I can't view my kills and deaths during the game, but I can't even view how many times I did in the post-game stats! I will never know how many times I died in a certain match. They've said "we don't want it to be about deaths" but every player's scorecard has kills, deaths, and KD ratio, so I don't buy that excuse.
Really not a big deal to me, but I'm not a stat whore. I actually appreciate the game's focus on rewarding points for teamplay.
Really cool that I get more points for killing a person or capturing an objective at the same time as another person.
During Team Deathmatch-only Warzones, the score on the top says 0 on both teams the entire time. WHAT IS THIS. It shouldn't go by round! It just ends up saying 0 the entire team, because you win won and it goes to a new match. It doesn't make any sense.
Huh, the score is tallied via the colored bar. Either way this isn't something worth throwing much of a fit over.
- The scoreboard is a sorry state of affairs. Why on EARTH would the teams not be separated? I DO NOT GET THAT. [/quote]
It's not that bad, but could be better. Don't think it's a big deal.
- No free-for-all option. Sometimes I don't want to play on a team. Free-for-all works great in KZ Mercenary and it would work great here. They could just limit it to 12 players or something. I understand they would have to rework how spawns work for this mode, but it would be worth it.
Don't care about this at all honestly, Killzone SF is about teamplay and free for all would just seem pointless. If you dig that more, keep playing other games that are tailored towards that.
I can't even really get into the gameplay because I haven't spent enough time on it. These issues bother me too much to invest a lot of time in the game. I WANT TO. I want to so bad because I was hyping this game LIKE MAD before it came out.
That's really weird that things like how stats are presented bother you so much. I play the game because it's fun, I hardly ever look at my stats outside of my point total because the game's focus is on that.
If you want a more lone wolf experience there's plenty of other games to play. I play Killzone for the teamwork aspect because so many games don't even bother with that anymore. With Shadow Fall I feel really tight nit with people that are in my party that I really can't get elsewhere except for games like Halo.