Wow that sucks. I do that a whole lot especially if I'm in a party.
Yeah I know. I tend to do that all the time as well. Sucks that you can't message or even accept a chat request or anything without losing the ability to record what you just did.
Wow that sucks. I do that a whole lot especially if I'm in a party.
Really should have bought this instead of BF4...
Really should have bought this instead of BF4...
I don't have a problem with air drones, but the turrets are too accurate or too powerful for my liking. I predominately use the mini gun, but I can not destroy a turret that is facing me without dying, I can even die multiple times if I get revived.
When turrets can be placed directly in front of an objective, often times multiple, it would be nice to be able to get rid of them without having to come up behind them, which sometimes is not possible. I know there are rockets that can get rid of them but I'm using the mini gun and the rockets don't seem to be used by all that many people.
I recommend using Petrusite Grenade on turrets. It works good on Nano Shields too.I don't have a problem with air drones, but the turrets are too accurate or too powerful for my liking. I predominately use the mini gun, but I can not destroy a turret that is facing me without dying, I can even die multiple times if I get revived.
When turrets can be placed directly in front of an objective, often times multiple, it would be nice to be able to get rid of them without having to come up behind them, which sometimes is not possible. I know there are rockets that can get rid of them but I'm using the mini gun and the rockets don't seem to be used by all that many people.
I recommend using Petrusite Grenade on turrets. It works good on Nano Shields too.
Well at least you didn't buy premium already like I did.
Been kicking myself about it, especially since I wasn't going to get BF4 due to all the problems. But due to a mess-up at the store I wasn't getting KZ till the week after launch so I wanted at least one game. The more I played BF online, the more I hated it. Put 30 hours into it and I have no drive to go back to it at all.
So far I've put 21 hours into KZ MP and can't get enough of it.
Don't get me wrong, the game isn't perfect and for me personally isn't on the same level as KZ2, but it's doing lots of things right as well.
It does take some time to get used to the controls and all of the weapons have a learning curve, but again, if you put in some time, the game will reward you with plenty of great games.
Oh, I bought premium... just forgot to upgrade it on BF4 the first few days, thought it'd be automatic. lol.
I'm going to grab AC this weekend, since I need a non-competitive game to chill with. No others on the system atm. Maybe the week after I;ll pick up Killzone and jump in with you guys.
Also, have you guys noticed that there's auto-aim/slight magnetism for nano-shields? Odd inclusion.
Yeah, turrets are a strange beast. Like others have said, they're either elite snipers or blind spazbots.
Also, have you guys noticed that there's auto-aim/slight magnetism for nano-shields? Odd inclusion.
ALSO also, the time it takes to disassemble a turret/nano-shield needs a bit of a nerfin'. It really shouldn't take eons, let alone completely immobilize you; it certainly doesn't add up when it's often as quick and less risky to arm an actual objective.
Basically, it's far too punishing a "reward" for having the smarts to position yourself/disable something, rather than unload 2 clips into it.
Really should have bought this instead of BF4...
When playing as a ccout I love watching the turrets from afar and waiting for someone to try disarming them. It is always good for an easy 2-3 kills before someone just throws a grande at it.
The time it takes to disassemble a spawn beacon is the most ridiculous. You can melee it in one hit or wait 3-4 seconds I don't know why anyone would bother with the latter.
Anyone able to connect to PSN right now? I'm getting an error, "Can't connect to server. (NW-31201-7)."
I read online that people were getting this error when they first got their system, but I never did, and this seems like an odd time to be a traffic issue.
It seems like I have to put a full clip into someone before they die. It's not lag its just everyone has a ton of health.
It's a little bit annoying when you miss a couple of bullets because your opponent is nearly dead and while you're busy reloading he can turn around and pump a full clip into you.
Try out some different guns as it depends a lot. You should be able to take down 2 to 3 people with a single clip is you don't miss.
Oh and aim for the head, that certainly helps.
One thing I miss though is the satisfying crack and pop from getting a clear headshot with certain weapons and splattering their skull against the nearest wall. Real shame they took that out.
Loved using my STA-14 pop pop splat!
You can also use Assaults stun and it breaks. Always fun to run into a spawn beacon, wait for people to spawn fully and stun everything.
I will try that, thanks, any particularly good gun?
Stupid, STUPID share function. I pressed the button as soon as what I wanted to record had happened; exited the share app and pressed it again, just to make sure. It recorded everything but the desired part.
WHY
Yes and it's really annoying. Also I've had the game dismantle my own turrets/shields at times when I'm just standing somewhat near them and I try to change weapons (press triangle). I'll expect to just change to my pistol, but instead, my character moves over to the turret and goes through the whole animation of dismantling it. All with a single press of the button...Also, have you guys noticed that there's auto-aim/slight magnetism for nano-shields? Odd inclusion.
What is the timing here? Is there temporary spawn invulnerability or what? I tend to lose engagements with fresh spawns / revives unless I'm behind them.I really need to learn the timing before you can kill somone after they spawn or get revived.
Yes you are invulnerable during spawning and reviving. I don't think you can fire before the invulnerability is removed so against automatic rifles you are at a disadvantage since they have time to aim at you while you spawn/revive. But against single shot weapons such as shotgun it can be an advantage if you shoot to early.What is the timing here? Is there temporary spawn invulnerability or what? I tend to lose engagements with fresh spawns / revives unless I'm behind them.
played some MP yesterday. lag was an annoyance. can i somehow avoid bad connections. that game is p2p not dedicaded, isn't it?
Hey squid, played a little today of your warzone. It was good fun but there were a few things you might want to look into.I haven't been in here for a while but I've been adding all the GAFers that send me requests. If you enjoy playing "clan" matches, so to speak, hit me up. Made a PSN message with about 30 folks who make up the "competitive" foundation for Killzone. We do pick up scrims pretty often and there are about 3-4 definitive teams. So if that's your fancy, just add me and I'll put you on the list.
Also, I'd like to get some feedback on this ruleset. It's one that has been passed around during private clan matches and it was submitted to GG for an "official" competitive warzone. I'd appreciate any input y'all could provide on the ruleset.
Players:
5v5
Maps:
The Divide
The Station
The Park
The Penthouse
The Factory
The Remains
The Slums
Mode: Warzone - Random Rotation of Modes
Beacon Safeguard - standard time
Beacon Theft
7 minutes
Beacon Limit - 3
Attack & Defend
5 minutes
Sabotage Limit - 2
Capture & Move
5 minutes
Point Limit - 1000
Capture & Hold
7 minutes
Point Limit - 1000
Basic Info:
All Classes
Lives - Unlimited
Auto Forfeit - ON
Friendly Fire - ON
Spawn Timer - 7s
Spawn Waves - OFF
Healthy Regen - Normal
Shields - OFF
Buddy Drones - OFF
Air Support Drones - OFF
Turret Drones - OFF
Assault Class Grenade Launchers - OFF
Mobile Mine - OFF
Close Combat - Standard Melee Only
Radar - OFF
Hey squid, played a little today of your warzone. It was good fun but there were a few things you might want to look into.
I thought that the points needed for the capture missions was too high. You can hold the zones for the full time limit and hardly fills up the bars. It might be better if the points total was brought in line with the time limit so you could see how much you are winning or losing by. Right now it's like a sliver so it's hard to compare against the other team.
Also since all bots are off and so are shields, may as well turn off Missile Attachments in the Support class.
Really need to play this against a group of good players to make any more comments. It's hard to really gauge things when you are playing with and against randoms.
I'm starting to think the Nano shield is more useless than the buddy drone. The buddy drone I at least figured out how to use and was able to get all the kills in a few days and still like because it makes it difficult for cloaked enemies to get you or anyone to sneak around behind you. The nano shield on the other hand is more of a liability than a tool.
Every class has something that can take the nano shield out on one shot, it gives away your position and makes you an easy target, people can walk through it, throw grenades through it or just flank you and it is tied to one location. And to top it it all off it they don't disassemble it you have to wait forever before you can use the freaking thing again.
This and stuns are the last two abilities I need for my platinum and it makes me want to give up. If it weren't for the achievement I'd never use the thing or even play assault.
Hey man, I'm glad you had fun! The rules I posted here have changed a bit but in reality, the warzone will change over time. Guerrilla is down with us providing updates on what the community wants to add or remove. I appreciate your feedback as well! I'm trying to gather as much as I can so that we can provide a detail of what people want to be changed before the holidays, so folks can play it during the upcoming free weekend.
Feel free to add me on PSN as well. sQuiiDx
I seem to be getting teamed up with the most boneheaded people possible today.
Search and destroy? We need to run 150 meters to the last objective and not a single one of them even put up a spawn point, not even one fucking time!
I'm getting tired of having to do all the shitty jobs by myself while my team is trying to play cod and look to buff their k/d ratio and nothing else. :-/
Already got you on PSN, you sent me a msg on there to give you feedback
Regarding the fellas above the shield is important. It can be useful when you are playing any sort of capture mode as well as any time you need to dig in and defend. There have been times where my team was full of Support guys and we couldn't push on because there were no shields up. It can be a big disadvantage if you don't have a few on your team.
I seem to be getting teamed up with the most boneheaded people possible today.
Search and destroy? We need to run 150 meters to the last objective and not a single one of them even put up a spawn point, not even one fucking time!
I'm getting tired of having to do all the shitty jobs by myself while my team is trying to play cod and look to buff their k/d ratio and nothing else. :-/
I tend to switch out to Spawns when I notice we ain't got one, but first chance to switch to turrets I do that and will switch back to spawns if I need to down the line.
I'd be spawns all the time but I gotta level up dem abilities, you know