Shadow Fall has become one of my favourite games for multiplayer, but the weapon/ability redistribution and tweaks among classes in this iteration is just so goddamn awful. Scout's ability tool-set encourages close range encounters but has the weakest arsenal for close-mid range; Assault's extremely light in terms of skill usefulness, while the smg/rifles, excellent as they are in all situations, offers little variation; Supports not only gets the best of both worlds in terms of skills and weaponry, but all of them are extremely effective.
Hypothetical changes I would like to see:
Scout
-Enable weapons during Cloak; or at the very least, sidearms
-Tactical Echo doesn't give enemy visual cue of your position
-A full auto smg/rifle (Keyzer perhaps)
Assault
-Buddy Drone needs to be reworked so it doesn't actively tries to murder/kamikaze you
-Failing the above, Buddy Drone and Air Support need to switch classes
-Nano shield not requiring a second prompt to activate
-Access to some of the heavy weaponry (Sickle and Purger would be my pick) while removing some redundant ones (Breacher, Keyzer, Vlug)
Support
-Voltage needs serious nerfs across the board. Shot charge, delay, damage, blast radius, reserve ammo, spread, range
-Larger fire spread for Purger, increased rev time
-Air Support damage reduced, drop detection on cloaked units, range reduced, uptime reduced
-No despawn for deployed Supply Box (as long as loadout is active) , visual cues for own team
-Removal of certain heavy weapons (Sickle, Purger), Breacher as the replacement shotgun
-Limited use on Spawn Beacon, or uptime reduced
-Turret firing angle reduced