NullPointer
Member
I only agree with the bold. Everything else would be harmful to the game imho.Hypothetical changes I would like to see:
Scout
-Enable weapons during Cloak; or at the very least, sidearms
-Tactical Echo doesn't give enemy visual cue of your position
-A full auto smg/rifle (Keyzer perhaps)
Assault
-Buddy Drone needs to be reworked so it doesn't actively tries to murder/kamikaze you
-Failing the above, Buddy Drone and Air Support need to switch classes
-Nano shield not requiring a second prompt to activate
-Access to some of the heavy weaponry (Sickle and Purger would be my pick) while removing some redundant ones (Breacher, Keyzer, Vlug)
Support
-Voltage needs serious nerfs across the board. Shot charge, delay, damage, blast radius, reserve ammo, spread, range
-Larger fire spread for Purger, increased rev time
-Air Support damage reduced, drop detection on cloaked units, range reduced, uptime reduced
-No despawn for deployed Supply Box (as long as loadout is active) , visual cues for own team
-Removal of certain heavy weapons (Sickle, Purger), Breacher as the replacement shotgun
-Limited use on Spawn Beacon, or uptime reduced
-Turret firing angle reduced
Especially the idea of invisibility plus firearms. Just no, no, god no. Scouts should be able to keep cloak in sight of turrets and drones though. Its not like cloak is overpowered as it has a moderate cooldown and doesn't make you totally invisible.
Also, I don't really think assaults need any help. They just have to be smarter and more focused in using their stun to clear rooms and especially in how they use their nanoshields, specifically towards winning the objective and not purely for one-on-one engagements. Assault needs to run into danger, to take and hold ground and to deploy those walls as defense for support personnel to come in and solidify the setup with turrets, drones, resupply and revives. If anything my complaint with assault stems around players not actually, you know, assaulting. If you're assault, run your ass into danger for the team and allow support to revive you.
The support class itself is fine, but ultimately the spawning system just doesn't work - neither the static bases on the map nor the spawning beacons. Mainstream players just aren't using spawn beacons even though its *the* number one most valuable asset for a team. Simply put, if you don't see several spawn points on the field to choose from when deploying you're going to lose. But even still, nobody uses them and warzone becomes team deathmatch with some minor optional objectives sprinkled in.
I hate to say it but the Killzone spawning system just doesn't survive the test of practicality. I'd rather have an automated or passive system to keep the game from devolving into a spawn camping nightmare.