LollipoPReapeR
Member
This is what I try to do, but what happens is that I live too damn long. My natural inclination is to play objectively and not die, so I always find that I'm 5 minutes into the match and I'm still playing my damn spawn beacon loadout haha.
I don't personally see an issue with the classes/loadouts as they are now, though. I just wish they would have had the foresight to make the spawn beacon ability take longer to level up. I don't know what they were thinking with that. Why did they want people putting the most time into cloak kills and buddy drone kills? It's fucking baffling. If it took longer to level up spawn beacons, we'd have a ton of people laying them all the time.
I don't think extending the challenges will make much difference. If it was due to that we would see more noobs running spawns. People only like abilities that help them kill. It's ridiculous. Plus making spawn default will break the game the GG envisioned with engineers reviving people. I don't think anyone would pick revive if it wasn't default. I know I wouldn't