DavidGzz
Member
Too late to edit my post but here are some examples. I broke into a home, broke a lockpick on a chest inside and woke up the resident, I then beat him unconscious. The next morning a guard approached me and fined me. I had to either live with that or reload a save from 20 min earlier, I decided to pay and move on. With a save anywhere feature I would have saved right before I attempted the lockpicking. This is a game that tries to give you a sense of realism, having zero consequences would diminish their vision. I know you will probably come back saying for a game about realism there sure are a lot of bugs or something else. I personally hope they keep it the way it is but there are enough people complaining I can see them letting people save more often. It will be sad but oh well. I'm just glad I am most likely more than halfway through the game before it's implemented because I know that if it's there I will probably use it. We all have our opinions, we can agree to disagree the same way people agree to disagree about Dark Souls or Bloodborne having an easy mode.