NCR Redslayer
NeoGAF's Vegeta
Its amazing how one bad teammate can make you lose a game.
Wasn't thornmail almost universally mocked at one point? I'm glad that it's kind of useful now, along with the tank meta.
Its still terrible as most adcs have lifesteal to go with their Ad.Yes, people called it "Throwmail."
Double Shurikens and Autoattacks. Deathmark does deceptively little damage, it's mainly his passive and high damage abilities that shit on most targets.I don't understand how to do damage with Zed.
I don't think Riot should nerf the tankiness of tanks. I mean that's their job, that's what they should do well, they're meant to be brick walls and that's ok. The problem is when those brick walls are filled with spikes and not only I can't kill them I'll likely die trying even though I'm a glass cannon.
I think it's time Thornmail went poof
Several people in the thread were just complaining about a certain item. I don't know if that will help. Randuins, frozen heart, thornmail, CC, decent teammates may all help.How the fuck do you stop a fed Jinx. fuck me
no lol. The point of tanks is to make sure that their sustained damage dealers can't be nuked by making sure that bursty champs like AP carries can't blow their spell rotations on their squishy targets. What you're suggesting would literally make the role of ADC absolutely useless.The only reason they've made tanks a problem is because they made ADCs hyper carries. And it's this juxtaposition where ADCs are supposed to be the ones that carry the game, and you have tanks who are supposed to not die in 5 attacks, so now that tanks are actually tanky they kinda wreck face with anything. What they have to do next is rebuff most AP carries into being able to wreck Tanks. With pure % true damage. LIke, Annies Q taking off 15% true damage.
This is the final solution. Suddenly tanks will die fast enough, ADCs will die at the same rate and won't be overwhelmed, tanks will still be able to tank against ADCs, and ADCs will still be able to wreck APs.
It's the final solution, really, that's the balancing point that Riot has reached.
no lol. The point of tanks is to make sure that their sustained damage dealers can't be nuked by making sure that bursty champs like AP carries can't blow their spell rotations on their squishy targets. What you're suggesting would literally make the role of ADC absolutely useless.
i dunno, feels weird, at least thornmail's effect in particular. tanks don't use many actives (and neither do mids now that dfg gone poof) so maybe?Windows of opportunity, I guess?
the problem is that the game isn't built like thatI think that's a bit silly though. If someone wants to go glass cannon, they should shatter like glass if they try to do stuff against properly itemized opponents. If enemies need to itemize, maybe it's time for ADCs to do it as well. Get some lifesteal, magic resist, health, etc. up in here.
Wasn't thornmail almost universally mocked at one point? I'm glad that it's kind of useful now, along with the tank meta.
try and get many autos in and remember to use ignite and bjork activeI don't understand how to do damage with Zed.
i'd say the game's definitely in a wonky place right now and not necessarily a very good oneIMO all roles should be useful. Right now you kinda have a lumpy hill, where the ADC and Tank are on top, but Tank is slightly higher, Jungle intercrosses with Tank but not all junglers are equal. Last year, tanks were useless that when it came to jungling, Lee Sin and Elise were top tier simply because they can still do damage while being tanky. This year, I'd say that tanks are more important because they can actually tank. From waht I've read and understand, people don't like this because that means ADCs can't fight tanks 1v1 anymore.
So personally, I like where tanks are now. I also like where AP is right now. Support? Ehhh they were fixed long ago, where they're not just ward bots. Games in a good position IMO. Alot of characters are viable again, tanks are actually useful for tank(Except shen because they buuuuutchered him.), ADCs can still carry but against a good tank they'll get wrecked. Which is how it should be imo
I don't think that's why. ADC players aren't frustrated by not being able to 1v1 them, they're frustrated because their power curve is so much more expensive compared to a Tank's. Example, for only around 5000 gold, Shyvana can get 100 armor, return right click damage and 300HP with a bonus HP gain passive and AoE magic damage per second while an ADC would have to itemize IE (3800), PD (2800) and Last Whisper (2300) in order to stay relevant with the resist and HP stacking. This isn't even factoring in life steal, which is ultra necessary as soon as Thornmails start being thrown into the equation.This year, I'd say that tanks are more important because they can actually tank. From waht I've read and understand, people don't like this because that means ADCs can't fight tanks 1v1 anymore.
i'd say the game's definitely in a wonky place right now and not necessarily a very good one
it's fine, but i liked it better than the age of tanks since the jungle still seems to be like a very select few on the top but in exchange of that i feel like top mages have died down a lot, as well as more magey supports like annie and nami
those two things i liked and i feel are less relevant now and i don't think the game's more interesting for it
I don't think that's why. ADC players aren't frustrated by not being able to 1v1 them, they're frustrated because their power curve is so much more expensive compared to a Tank's. Example, for only around 5000 gold, Shyvana can get 100 armor, return right click damage and 300HP with a bonus HP gain passive and AoE magic damage per second while an ADC would have to itemize IE (3800), PD (2800) and Last Whisper (2300) in order to stay relevant with the resist and HP stacking. This isn't even factoring in life steal, which is ultra necessary as soon as Thornmails start being thrown into the equation.
I don't think that's why. ADC players aren't frustrated by not being able to 1v1 them, they're frustrated because their power curve is so much more expensive compared to a Tank's. Example, for only around 5000 gold, Shyvana can get 100 armor, return right click damage and 300HP with a bonus HP gain passive and AoE magic damage per second while an ADC would have to itemize IE (3800), PD (2800) and Last Whisper (2300) in order to stay relevant with the resist and HP stacking. This isn't even factoring in life steal, which is ultra necessary as soon as Thornmails start being thrown into the equation.
This year, I'd say that tanks are more important because they can actually tank.
They were kind of useful at the start of last season. Then hypercarries took over. And around 4.18 they had to buff randuins omen. Tanks were pretty useless for a good part of this year as top was Lissandra, Rumble and Kennen served the role of initiator well enough.
So that leaves us with 3 options to get the game back on track:
1)Completely revamp ADC itemization - which is likely not happening in this game's lifetime
2)Add an item so stupid it'll be a tank buster and carry item at the same time - I'm sure THAT will be fun and won't spill to other lanes
3)Nerf the role stepping out of the boundaries of their design. Wanna be relatively tanky and do damage? Pick bruisers and we'll do a spaghetti standoff to see who kills who first
Good luck peeling off an entire Righteous Glory'd team
Also good luck surviving the rest of the enemy when you're busy having to waste your abilities peeling off fucking Sejuani
Apples and oranges. That pidgeonholing has nothing to do with tanks being super tanky and also dealing a lot of damage. God forbid tanks also have to choose between not dying and killing me themselves! Did you ignore everything I posted about ADC itemization?I mean..at the bolded...riot has already done that. In the very beginning they were like 'Oh hey we're not going to touch the meta', and then kinda turned around and were like 'Ok let's balance around this meta and pidgeonhole roles. Annie too strong of a support? Lower her basic damage and increase AP ratios.'. They have been pidgeon holing champions to do this or that. Before in spotlight vids Phreak would be like "I play X as an X, because X or X", now it's "X is an X champion, made to do X role". Characters are already punished for stepping out of their design.
As for your second point...yeah it's called BotRK and Last Whisperer. God forbid you deviate from your Infinity Edge and have to build those 2 first, but if you want to kill tanks primarily then you have to make sacrifices.
Great, that's the tanks job to peel off that Sejuani! A tanks job is to either charge through the frontlines and go straight for the squishy carry, or to control enemies charging through that frontline to protect their squishy carry. If Sejuani is able to get through and kill your squishy carry, that's not her designs fault, its your teams fault for not preventing and stopping her from doing that.
OH so both ADCs have to deal with the same bullshit>Implying your team doesn't have tanks of their own doing the exact same thing
>Implying Sejuani hasn't been banned
>Implying it's not a team failure it's a broken game system
>2015
>Not getting with the meta
costanza.jpg
Rito just stop dancing around while buffing Trist and revert the AS/passive nerfs alreadyTristana
Rapid Fire (Q) tooltip for passive now notes it has doubled effect of Explosive Charge (E) cooldown reduction when attacking a towers while Q is active.
Apples and oranges. That pidgeonholing has nothing to do with tanks being super tanky and also dealing a lot of damage. God forbid tanks also have to choose between not dying and killing me themselves! Did you ignore everything I posted about ADC itemization?
A tank's job is to go for the carry, not kill the damn carry. I should die when a Sejuani jumps at me because she stunned me and the enemy carries got my ass, not just because Sejuani jumped at me.
OH so both ADCs have to deal with the same bullshit
THAT MAKES IT OK THEN, REVERT THE CINDERHULK NERFS
That would be great and all if BoTRK LW actually killed tanks with similar amounts of gold. But hey, let's pretend ADC damage is that simple and everyone scales like Kog.
Tanks never had trouble doing their jobs. Tanks were useless because it was easy to bully them out of lane/their jungle with early game monsters to avoid them getting to their power spikes, but pre-Cinderhulk tanks were always great in teamfights. They never needed the damage beyond the jungle.
That would be great and all if BoTRK LW actually killed tanks with similar amounts of gold. But hey, let's pretend ADC damage is that simple and everyone scales like Kog.
Tanks never had trouble doing their jobs. Tanks were useless because it was easy to bully them out of lane/their jungle with early game monsters to avoid them getting to their power spikes, but pre-Cinderhulk tanks were always great in teamfights. They never needed the damage beyond the jungle.
I have no trouble with bruisers like Shyv being able to dive me and kill me. Thats their job and their kits reflect that with less CC among other things. Tanks with like 2 stuns, slows and a knockup soloing me however? Fuck off with that.
tanks weren't useless because of Lee Sin/Kha/Elise. The bruiser jungle meta came because there was a high demand for low economy, high pressure styles with a heavy gank and vision control focus. As soon as 5.5 came out with cinderhulk, that jungling style fell out of favor compared to the strong, tanky teamfight focused champs like Nunu Sej and Gragas. The issue is that their item spike, cinderhulk, is so ridiculously strong in all phases of the game because it amplifies every purchase made after with a 25% hp boost, providing almost no way of catching up to their ever growing tankiness unless both teams hit full 6 items. It's not reasonable for someone to be able to have the best of everything by buying just one item and spiking.
carries can't "itemize" to counter because they work differently
tanks weren't useless because of Lee Sin/Kha/Elise. The bruiser jungle meta came because there was a high demand for low economy, high pressure styles with a heavy gank and vision control focus. As soon as 5.5 came out with cinderhulk, that jungling style fell out of favor compared to the strong, tanky teamfight focused champs like Nunu Sej and Gragas.
The issue is that their item spike, cinderhulk, is so ridiculously strong in all phases of the game because it amplifies every purchase made after with a 25% hp boost, providing almost no way of catching up to their ever growing tankiness unless both teams hit full 6 items. It's not reasonable for someone to be able to have the best of everything by buying just one item and spiking.
Right, there is no problem at all when the role that gets to farm better and gets nothing but damage and combat sustain is killed by the one that can't farm well when that role is itemizing solely to not die. That totally makes sense and isn't backwards at all.Different items for different roles cost differently. Truly you have opened my eyes with your appealing argument. Yeah, tanks items are cheaper than ADC items. ADCs also farm alot more, and can farm it better. I don't see a problem with this.
Yeah, Cinderhulk is strong, but it's really what the game needed in order to balance out the bruiser meta. Bruiser meta is disgusting. I still have a bad taste in my mouth thinking about it.
And you know what those items also have? Damage. Abyssal has AP and MR shred. Zhonya's has 120 fucking AP and one of the best actives in the game. But Abyssal won't stop Leblanc from killing you, it'll only make it slightly slower. Zhonyas won't stop Zed from killing you either, it'll just stop the ult. Unless you're Cho the resistances don't mean anything as soon as the items get completed because Zed/LB are buying damage too. You're not countering anything, you're just itemizing normally and getting damage to deal with other things. Now try getting a Banshees or a Randuins to really, really counter them and see how far you go.Except that isn't true though. Mages go abyssal to survive against leblanc and seekers/zhonya against zed. Fighters regularly balance damage, mr and armor and health.
ADCs need to stop whatever they are doing and go the complete opposite way to counter things. Zed is a problem? I need 1250 gold for an item that is useless outside of the active.
I don't think tanks being strong is the problem.
Tanks being the only viable jungling option on the other hand...
Right, there is no problem at all when the role that gets to farm better and gets nothing but damage and combat sustain is killed by the one that can't farm well when that role is itemizing solely to not die. That totally makes sense and isn't backwards at all.
Cinderhulk meta is just as disgusting as the bruiser meta. All it did was turn tanks into bruisers that cannot die, but hey you can pick Sejuani instead of Lee, whoop dee doo.
And you know what those items also have? Damage. Abyssal has AP and MR shred. Zhonya's has 120 fucking AP and one of the best actives in the game. But Abyssal won't stop Leblanc from killing you, it'll only make it slightly slower. Zhonyas won't stop Zed from killing you either, it'll just stop the ult. Unless you're Cho the resistances don't mean anything as soon as the items get completed because Zed/LB are buying damage too.
Fighters often just need one or two damage items to optimize their damage, and often said items have HP or resistances tied to them, but they're not carries.
ADCs need to stop whatever they are doing and go the complete opposite way to counter things. Zed is a problem? I need 1250 gold for an item that is useless outside of the active.
My whole point is that yeah, in a perfect world I would grab a BoTRK to deal with HP and a LW to deal with armor and that would be swell and working as intended, but what you're failing to grasp is that tanks can stack both at the same time but I don't have the tools outside of champ select to deal with that and then champ select is a whole other problem in itself because of how draft works for a 2v2 lane.Your complaint is regards to tanks though. Asking the adc to get a last whisper against armor stacking or a bortk against hp stacking isn't that ridiculous. We'll just have to agree to disagree about how ridiculously static ADC builds should be.
ADCs need to stop whatever they are doing and go the complete opposite way to counter things. Zed is a problem? I need 1250 gold for an item that is useless outside of the active.
I'm not saying carries being squishy is a bad thing, I'm just chiming in on the whole "carries can't itemize" discussion. ADC defensive itemization is fine, it's the offensive stuff that is too limited.I don't think we want a meta where adcs can build resistances/hp to counter their opponents as well as get all the damage they need. They still deal the most damage in the game past 4 items, it's fine if they are fragile.
I don't think we want a meta where adcs can build resistances/hp to counter their opponents as well as get all the damage they need. They still deal the most damage in the game past 4 items, it's fine if they are fragile.
khazix is in an okay spot right now. he kind of needs a couple kills early, which he can definitely get. the game still has a timer before it shifts in favor of the tank though, but there's definitely a window that can be exploited if kha gets ahead early.
Yeah, we have a thing that doesn't die easily and kills carries, it's called a bruiser. Those are the rocks shattering windows and that's fine.
Tanks on the other hand aren't rocks, they are Dwayne Johnson carrying a baseball bat carved out of a 2x4 riding a monster truck.
I think you're wrong. Tanks were never meant to solo the backline of teams. They were meant to stall for time.Would you be fine with removing all the damage a tank does and replacing it with 5-15 seconds of hard CC they can apply at any time? Cause knowing Riot, if they removed or nerfed a tanks damage, then they would 'compensate' in other areas.
Cause I think Tanks are in a fine position. CC the one charging for your carry, get rid of his buddies, and then deal with the tank if he isn't running away. Dunno why that's so hard to grasp.
If he falls behind tho he's hot garbage late and provides nothing for the team, a problem tanks don't really have. He's just too high risk when you can just pick a ch jungler and be a damn near sure thing to get strong
Kha is one of my favorite champs too :-/
kha has usually been feast or famine, regardless of meta. most assassins tend to be.