Please. Tell me more.
The "FFVII Aerith" schemata is not included in this pack. Furthermore, there are no plans to make this schemata available in future.
Abilities mapped to face buttons, and each ability costs ATB points. The action system is very well done with good frame perfect dodging and perfectly timed attacks. There are 3 garbs that Lighting can switch instantly in combat which switches abilities. Lots of depth with the system with equipment customization. Definitely worth experiencing once.
Might try it. Should I be worried about this Steam Cloud hubbub I'm reading about?
I mean XIV isn't doing me any favors with the Dark Knight.
Performance Report:
Rock. Solid. 60fps... It's beautiful...this new porting method is ace tier, but I really want integrated downsampling support. I can't get those SGSSAA settings posted earlier in the thread working.
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Anyone else game stuck in Japanese?
Anyone else having the game not recognize their Dualshock 4 controllers? I'm on Windows 10 64 bit, and everything else besides LR is working with it :/
I have the same problem. Connecting the DS4 to PC directly via USB works though.
I have the same problem. Connecting the DS4 to PC directly via USB works though.
I can't seem to get anything working in Cheat Engine sadly. The memory addresses Dr Dogg found doesn't seem to work for me.
Course it's entirely possible I'm doing something wrong, I'm not very well versed in memory editing really.
1920x1080 said:
3840 x 2124 (thanks for cropping this taskbar!) said:
any 21:9 workarounds?
Thanks.I'll bundle them up into a CheatEngine table when I get in. Bear in mind these values are for current resolution so you'd have to load up CheatEngine and alter your rendering resolution every time. Ideally you'd want to find the values that correspond with the hardcoded resolutions and then alter the executable via hex editing so you can select that option you've replaced in game and it switches resolutions without CheatEngine being needed. Though there were about 17,000 addresses that didn't change while I was looking last night and I really don't have the time to go through them all one by one. Also due to not being a proper fullscreen title and having some awful scaling options your best bet to downsample is to set your desktop resolution to the one you want to render to, make sure scaling is disabled in games, set window to 'fullscreen' and then alter the resolution values. Bit hacked together and you're using bilinear interpolation but it works.
Anyways here's the last bit of testing from last night.
Night and bloody day difference there.
From what I've seen the game is constrained to 16:9 and throwing at different aspect ratio at it just stretches/squashes the image. ie this is what I got when messed about and input 2560-3840 for width with 720 for height.
Thanks.
The problem for me was more those addresses didn't even populate for me when I was editing the memory. I was either doing something wrong, or the addresses aren't always the same or something.
Hopefully I was doing something wrong and an address table should work for a temporary solution. Admittedly I did have scaling set to Advanced at that point, so that could have been affecting something.
I did try altering some values in the exe, but that didn't actually seem to do anything.
If you're talking about the voice: Change it to "Default(English)", save, exit, exit the game, restart, load, it should be in English.
If your entire game is in Japanese, check the game properties in Steam, make sure Language is set to English.
The addresses change every time you restart the game, unless he's figured out the pointers.
Hope this game sells more since it's at an amazing price point. Only 1k in-game though
From what I've seen the game is constrained to 16:9 and throwing at different aspect ratio at it just stretches/squashes the image. ie this is what I got when messed about and input 2560-3840 for width with 720 for height.
People are cautious since the first two games are kinda bad port and still not fixed until now.
Perhaps people still haven't finished them yet, as well, like me.
Did they ever fix FF13? Was it modded to run at 60 FPS and 1080P? How was FF13-2?
I played FFXIII, nearly finished it, watched the end on youtube, played a bit of -2 but awful performance on PC killed my will to play it, will it be okay to just jump on this, or is -2 completion mandatory, its not like I'm really interested in the characters/story, just don't wanna go huh? every few minutes.
Hope this game sells more since it's at an amazing price point. Only 1k in-game though
wow , the combat in this game is so good
it's better then XIII-2
Amazing.
Also, why is goddess wearing a fake beard?
Can't repeat it often enough: best FF battle-system. Especially in some of the sidequest bosses. I think they could have easily build upon it for FFVIIR and made it even better with a few small tweaks. It's SE's best effort at making a hybrid of ATB and "action-based".
There are plenty! I rocked a beard for a while until I found that mustache lolAre there other options? Because I'm digging this.
wait where did you get that lighting Aya Brea statue
There are plenty! I rocked a beard for a while until I found that mustache lol
The combat in this game is why I was really disappointed in the direction they went with in XV. There are really great ways to marry real-time and turn-based mechanics into a really smooth combat experience, and this game does it in a way that just feels so tight.
I'm not sure it is a statue.
I'm not sure it is a statue.
I opted for a mustache when I played the PS3 version myself.
The combat in this game is why I was really disappointed in the direction they went with in XV. There are really great ways to marry real-time and turn-based mechanics into a really smooth combat experience, and this game does it in a way that just feels so tight.
I think there's a place for both, though I'd lie if I said I wasn't happy to see the franchise finally making the move to an actual action-based battle-system for once. Obviously the FFXV demo was more like an early alpha build with many features missing and a lack of polish, which is absolutly understandable so far from release (at least 1.5 years if it releases in September next year), so it's in no way a representation of the final game (at least I hope so). I'm looking forward to see the newest state of the battle-system in the coming months! One of the reasons I would have actually liked a FFXV sequel is that the best FF battle-systems were in sequels so far (FFX-2 and LR). They could have incorporated all the feedback and gained experience after FFXV's release.
So it's a solid 1080p 60fps port?
Great, SE is learning