Yes it is.
Another note regarding Alan Wake II, is everything set to low or something.
I don't understand why the game looks so messy and low quality everything, even with Raytraying off the picture quality looks very poor considering it's using PSSR.
Everything looks unstable and has a watery ripple effect going on everywhere.
Alan wake 2 plus any game that have intense software RT lighting and other RT
is a no on consoles. They eat all the bandwidth so there is not much left for anything else resulting low setting and low resolution.
It is no coincidence Jedi Outlaw which have software RT also fall into this category. Dragon Age is bit different. It is just optimization issue i believe. Bioware has shown distain for the engine because of how difficulty it is to work it.
Both Outlaws and AW2 Image quality/clarity and stability suffered greatly because they have bad specular highlights shimmering, RT Noise and edges alias due to low res and low post processing and no denoiser even on the pro.
The specular shimmering mostly due to RTGI. Only high post processing can eliminate this. RT noise can only solve by denoiser. The edge alias is due to low resolution and only high resolution can mostly clean this up.
Fortunately, UE5 seems to work great on the pro because l believe Lumen mostly set to low on these games but still look spectacular in 60fps because of high base resolutions especially Empire of the ants and Until Dawn remake. The first Descendant and Lord of the Fallen are also looking significantly better than the base console because of higher internal res.
So, in the end. I think bandwidth is the most important factor in these consoles and high resolutions is a must for image quality/clarity and stability.