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Mafia 3 |OT| "Family isn't who you're born with, it's who you die for"

Lima

Member
I started playing this Tuesday after I got out of the hospital and I'm really enjoying this. I have one question though.

- Can you not fully upgrade all 3 underbosses? I just assigned Vito his 3rd territory but I'm still missing two upgrades. Do you have to pick and choose and play favors to get one boss fully upgraded?

Also the driving is the best in any open world game. It's crazy how shitty it looked pre-release from what I saw but put it on simulation in the actual game and my god. Cars have weight to them, every vehicle class feels different to drive and even certain cars within those classes behave differently. Good job Hangar 13.
 

SJRB

Gold Member
I started playing this Tuesday after I got out of the hospital and I'm really enjoying this. I have one question though.

- Can you not fully upgrade all 3 underbosses? I just assigned Vito his 3rd territory but I'm still missing two upgrades. Do you have to pick and choose and play favors to get one boss fully upgraded?

Also the driving is the best in any open world game. It's crazy how shitty it looked pre-release from what I saw but put it on simulation in the actual game and my god. Cars have weight to them, every vehicle class feels different to drive and even certain cars within those classes behave differently. Good job Hangar 13.

The only way to max out one underboss is to make concessions with the other two. You can't fully max out an underboss without pissing off the other two. The perfect balance in terms of dividing territories is obviously 3 x 3 x 3, but if you want a specific perk from one of them you'll have to cut out the other, pissing him/her off in the process with fargoing consequences.
 

Lima

Member
The only way to max out one underboss is to make concessions with the other two. You can't fully max out an underboss without pissing off the other two. The perfect balance in terms of dividing territories is obviously 3 x 3 x 3, but if you want a specific perk from one of them you'll have to cut out the other, pissing him/her off in the process with fargoing consequences.

I don't really need any of the upgrades as the game is easy enough on hard but that still kinda sucks. My inner completionist wants all upgrades. I guess the DLC from the season pass will allow to max out the underbosses later on.

Thanks for the info though mate. I will go through with my initial 3 territories each plan then.
 

Mr. Tibbs

Member
Some end of year lists:

Mafia 3 made both Rob Zacny and Danielle Riendeau's top 10 list over on Idle Weekend/Waypoint.

I think Mafia 3 has some rough spots, and it sure has too much filler. But goddamn if I wasn't wowed by this game. Not only by its frank approach to racism in American history, or its incredibly well-done story sequences, but by its more subtle touches. I love the way that the game comments on police racism by making the cops ever more vigilant when you are in white neighborhoods. I love the stories on the radio, which mirror so many tragic—modern—incidents. I love the physical beauty of New Bordeaux—its waterfronts and funky signs and cool cars—set against the fatal ugliness of those who would oppose the Civil Rights movement. I spent so much time in this world barely "playing," just running or driving or walking, looking and listening in this terrible, beautiful city.
On Giantbomb, Steve Gaynor had it at number 9, and Xavier Woods put it as his favorite game of 2016:

"I already know what some of you who have played this are going to say. "But this game became so repetitive WAAAA WAAAA WAAAA". ::stands up and pushes chair to the table:: You know what else is repetitive? Dynasty Warriors, Final Fantasy, RPGs in general, brushing your teeth, Street Fighter, all fighting games for that matter, waking up, breathing, shooters, and yes, even the process of getting a game, playing a game, finishing a game...then getting a new game. But these things are also all amazing (especially Dynasty Warriors), so let's agree to set this nonproblem aside as we talk about how incredible this game is.

I felt an immediate attachment to this game from the time that I saw a video explaining the story and mechanics at E3. You play as Lincoln Clay, a soldier who has just come back from serving in the Vietnam War. He happens to be black, and this story is set in a time where black people were treated quite poorly by a lot of the American population. Not to get to real and make things too serious, but this really hit home for me and drew me into wanting to play it in the first place. No punches are pulled with the language and how Lincoln is treated by many people through the game. There is even a disclaimer at the beginning pretty much stating that you're gonna hear a lot of pretty horrible racial slurs, so prepare yourself. The fact that they were not afraid to make it feel as real as possible with the current social climate really made me respect the people that worked on this game even more than I normally would. If this aspect of the game would not have been included then it would have felt like a regular open world mob game, which might have been fine, but wouldn't have had nearly the same impact. So kudos to 2K and Hangar 13 for having the balls to really dig into some serious stuff. At one point you legit have to fight the KKK...like...what? This is a thing that I'm doing right now?!?! Inflammatory images, inflammatory speech, inflammatory story, and you get the chance to overcome all of it. I love it.

Now as far as the actual game goes, it's gorgeous, the soundtrack is amazing, you really feel like you've gone back in time to this era, and the story is so strong that if you let it then it will suck you in completely. The controls are intuitive, the side quests are interesting, and taking over parts of the city really enhances the story. When you take a section of the city, you give it to one of your three underbosses, and if one feels left out then a side mission opens where they'll turn on you, forcing you to take them out. It's great that your choices over time essentially mold how the story unfolds. Then once you make it to the end of the story, then there are three separate endings that have awesome cinematics explaining how events unfold after you take over the city.

I've never played the other Mafia games, so I'm not sure how many similarities this one has to the earlier games, but I do know that this one is beyond incredible on so many levels. In my opinion, Mafia III is the best game released in 2016."

Finally, it made an appearance on Nathan Grayson's best of list:

I kept going back and forth on whether or not to include Mafia III on my list. In many ways, it’s downright archaic as far as open-world games go. The story it tries to tell, though, is bold and beautifully presented. Its beats don’t always land, but the plot hits more often than it misses. And yes, racism is a large part of that. Mafia III is unapologetic in its depictions of racism, both systemically and narratively. It tells the story of a mostly black cast doing their damndest in a society that would rather write them off. The decisions they make are not always pretty or good, but Mafia III tries to explore that rather than sweep it under the rug. Well, most of the time, anyway.

I also enjoyed the act of playing it more than most people, I think. The comparison I keep going back to is the 2015 Mad Max game. In both games, you repeat the same basic mission frameworks over and over and over (against some dumb-as-rocks AI, in Mafia III’s case), but there’s a comfortable sort of rhythm to it. I’ve spent tens of hours stalking through Mafia III’s fantastically realized world and Giving Dudes The Business, and every once in a while I get an itch to go back and do it more.
 

dyergram

Member
I can understand the mixed reviews for this game but I do really enjoy it now I have found the sport cars. The driving is pretty great in this game and repetitive as it is I like the stealth for some reason. Also has this been pro patched sometimes the graphics are really nice also chucking dead bodies to gators.
 

jdmonmou

Member
I was enjoying this game until I started having to bust up the rackets. The combat is really subpar and if it's what I'm going to be doing for most of the game then I see the reason for the mixed reviews. Also, this plays very poorly on PC.
 

jmood88

Member
For whatever reason, I got really bored with the reptitiveness in Watchdogs 2 (after being obsessed with it for a couple of days), but even after having finished the game, I'm not tired of Mafia 3. I completely understand how people could get annoyed with it after awhile but it never bothered me.
 

danowat

Banned
it's an odd one, I get the complaints, but I just find it really compulsive, the gunplay is brilliant, and the whole world, setting, atmosphere and era hasn't been matched in an open world IMO.

As for the subpar mission design, I had higher hopes for it after the amusement park/ferris wheel mission, because I found that one really good, but that was the peak as far as mission design goes, it's pretty much downhill from there.

if I'd have played it at release I think it would have been in my top 10 goty list.
 

Mr. Tibbs

Member
Great to see this game is still getting coverage months after launch.

NPR: How One Video Game Unflinchingly Tackles Racism With History And Raw Interactions

Still, Mafia III inches away from the familiar tropes of shoot-'em-up games. One of them is the poor depiction of women, who are often heavily sexualized or subservient to the male protagonist.

In Mafia III, women hold their own and serve more than just atmosphere, which Webb says was a deliberate move. There's Cassandra, the head of the Haitian mob; then Alma Diaz, who runs smuggling operations; and Nicki Burke, a lieutenant in the Irish mob.

Kotaku: Mafia III's Story Works Because Of The Open World
Lincoln is originally set up to be indestructible. From his physical strength, to his never-ending supplies of cars and bullets, Lincoln is a grade-A open-world juggernaut. He resembles the typical Grand Theft Auto protagonist, or a member of the group in Saint’s Row, but where he differs, and where the game differs, is that he is plagued by his power. He survives a bullet to the head, and can convince dubious criminal leaders to becoming his underbosses. Lincoln can destroy an entire warehouse full of brutes by himself, and despite his aggression, there are moments where he spares people’s lives, or closes the eyes of a dying enemy. There’s a fragility there in the story, that the gameplay intentionally ignores. And at first I saw that as a flaw, but now I see it as a way in which the form enhances the story. It is a disconnect because Lincoln is disconnected. Lincoln may feel vindicated with each kill, but I like to think there’s a part of him that dislikes what he’s become.

Waypoint: Games Made Violence Meaningful in 2016
Undoubtedly, though, the year's most appropriate violence belonged to Mafia 3. Not only was it deliciously bloody (death animations look so much better than ragdoll physics) it featured a protagonist as Hell-bent on killing as the player, and in a sandbox game, particularly in the wake of baggy archetypes like Deus Ex: Mankind Divided, that kind of cohesion is a rare commodity. With infectious brio, and fueled by a narrative that was simple, direct and—at its best—morally unambiguous, Mafia 3 propelled you from one gratifying gunfight to another. It understood that interiors, with their tighter spaces, awkwardly placed cover and implicit character, make for better staging grounds for set-pieces than the outdoors.

Mafia 3 was not only an open-world with a coherent story. It was a brave, timely story, the kind one would have previously thought impossible from a AAA, boxed release. Every shot fired was a step toward the game's conclusion. Every kill invited us to think about why we were doing what we were doing, and then provided us a concrete and agreeable answer. If violence is often throwaway in games, it was consistently contextualized and justified in Mafia 3. And if games worry too much at the moment about adhering to their old, looked down upon stereotypes, Mafia 3 demonstrated that even the basest video game behavior could be thoughtfully performed, by both player and game-maker.
 

Nowise10

Member
Finished the game two days ago, and since I looked up some achievement help YouTube was recommending the various multiple endings to the game.

What the fuck. So glad I
kept everyone alive and left the city. Some of those endings are brutal and extremely sad
.

Great game. Side missions are repetitive as hell, sure that's been said, though.
 

Dantis

Member
Hey guys, is there any reason to do the weed pickup runs? They seem really boring and awkward. Do they lead anywhere, or unlock anything? Are they linked to any trophies?
 
Finished the game two days ago, and since I looked up some achievement help YouTube was recommending the various multiple endings to the game.

What the fuck. So glad I
kept everyone alive and left the city. Some of those endings are brutal and extremely sad
.

Great game. Side missions are repetitive as hell, sure that's been said, though.

Yeah

Didnt have the heart to
kill Vito
 

Akai__

Member
Hey guys, is there any reason to do the weed pickup runs? They seem really boring and awkward. Do they lead anywhere, or unlock anything? Are they linked to any trophies?

You boost your Kickback income with it and unlock the Favors that are listed for each Racket. Special rewards like unlocking weapon, car or health upgrades can be earned by those.

Only trophy/achievement I can currently think of is getting 10.000$ from a single payment from one of your Kickback's. But I'm not entirely sure, if you can achieve the highest Racket Payment, by doing their "steal this vehicle" missions. Currently testing it, so I'll let you know later.

No once the rackets are at max earn (you will get a notification) there is no point in doing them anymore. Also the only way to get 10k kickback is to assign all districts to one underboss and kill the other two.

Yup, I just got the last truck and it now says "Rackets at max earn". I assumed they wouldn't let you do this forever, but it's good to have confirmation.
 

Lima

Member
You boost your Kickback income with it and unlock the Favors that are listed for each Racket. Special rewards like unlocking weapon, car or health upgrades can be earned by those.

Only trophy/achievement I can currently think of is getting 10.000$ from a single payment from one of your Kickback's. But I'm not entirely sure, if you can achieve the highest Racket Payment, by doing their "steal this vehicle" missions. Currently testing it, so I'll let you know later.

No once the rackets are at max earn (you will get a notification) there is no point in doing them anymore. Also the only way to get 10k kickback is to assign all districts to one underboss and kill the other two.
 

SJRB

Gold Member
Since money is pretty much useless anyway, there's not a lot of reason to max out anything or do any of the fetch quests.
 
I beat this game a few days ago and definitely agree with the criticisms about the mission structure being very repetitive. Like, holy hell is it repetitive. Still, there's much to appreciate about the game in terms of setting, music (even if I wish they included more lesser-known songs to their roster of go-to songs you've heard if you've ever seen any TV show or movie that takes place in the 70s), and atmosphere.

That being said, one thing I hugely disagreed with many of the reviewers on is the quality of the story. Don't get me wrong - I appreciate that the story doesn't shy away from this horrible period of American history - but it being one of the only games (in recent memory, anyway) that uses the plight of minorities as a narrative backdrop doesn't automatically constitute great storytelling.

While the opening and the ending are well done - and the voice acting is well done throughout - the game's narrative for 80% of it is just a slog of names and characters that you interact with briefly as plot devices before you unlock new names and characters that send you on new missions. And while this structure defines many sandbox games, none of the characters are particularly unique and harrowing. The most memorable of the side characters IMO - the Haitian dude that you run marijuana for - delivers his dialogue about the family that he's lost very well, but because his character model doesn't have any context-specific mo-cap, his body language doesn't reflect the anguish that he's describing. And because the camera stays at an over-the-shoulder wide shot behind Lincoln, you don't get any of the nuance or heartbreak that you'd otherwise see in someone who's talking about stuff like this.

Besides Lincoln, the FBI guy, the 3 sidekicks, and Marcano, I couldn't tell you the names or chief defining attributes of any of the dozens of other people you meet throughout this game. And the heartbreak of Lincoln's family being snuffed out at the start of the story doesn't lead to any greater nuance, insight, or memorable encounters. The NPCs calling me the n-word immediately render them as bad guys, but that's only because someone who calls black people the n-word works as an effective short-hand for identifying them as a baddie and nothing more. And the associates I meet and help along the way are presumably not baddies because they don't call me the n-word and not because they're rendered with any genuinely engrossing dialogue, quirks, or behaviors. I only ever see them in the one room they stand in, occupying, waiting for me to come in so they can dole out more exposition and send me on another mission.

I've ranted longer than I meant to about this, but yeah - in general I think the story is a bit shit despite their noble attempts. And frankly, I wish they would have addressed more of the systematic, government-perpetuated racism that existed but maybe that would have been something trickier to encapsulate into one game. Who knows?

I just hope that with Mafia 4 they get better with the how of how characters interact. That instead of sticking most of the NPCs you interact with into rooms where they don't do anything but wait for you, they find a way to make the interactions more dynamic. That they do better with the cinematography and body language of their non-CG segments and that they acknowledge that making a game about sordid time doesn't automatically mean that it's a well-done story.
 

danowat

Banned
Besides Lincoln, the FBI guy, the 3 sidekicks, and Marcano, I couldn't tell you the names or chief defining attributes of any of the dozens of other people you meet throughout this game. And the heartbreak of Lincoln's family being snuffed out at the start of the story doesn't lead to any greater nuance, insight, or memorable encounters. The NPCs calling me the n-word immediately render them as bad guys, but that's only because someone who calls black people the n-word works as an effective short-hand for identifying them as a baddie and nothing more. And the associates I meet and help along the way are presumably not baddies because they don't call me the n-word and not because they're rendered with any genuinely engrossing dialogue, quirks, or behaviors. I only ever see them in the one room they stand in, occupying, waiting for me to come in so they can dole out more exposition and send me on another mission

I disagree, many of the lower key players are memorable, well developed and have well defined attributes.

3 that immediately come to mind are Olivia Marcano and her pure bloodlust for the thrill of things, even though she didn't need the money the mob business brought in.

Remy Duval was another, he was a real piece of work and the way the media still hold him in such high regard after his demise was done well, also the part after killing Duval where the police chief was spitting feathers about the war with the blacks was shocking.

Giorgio was another, he was a real snake.

There are plenty more, there are also a number of situations I found during my playthrough that I wish had been fleshed out, one in particular that sticks in my mind was a warehouse full of body parts.

Much of the story for the lower key parts of the game were told by the 'calling cards' that were scattered about these fleshed out much of the nuances of the story and characters, but it was a shame that this was presented in this way, as a lot of people could have quite easily passed this by.

The game could have been streamlined a lot, some of the more 'fodder' type missions should have been dropped and some of the longer more interesting missions expanded on.

I haven't finished the game yet, but I am very close and have very much enjoyed what I played, despite its obvious shortcomings, it wasn't the best game of the year, but it was a hell of a long way from the worse, even though it keeps appearing on many 'worse game of 2016' lists.
 

thanks for this. good to see. don't know why this game turned into a reviewer punching bag (based almost exclusively on the ever-reliable 'repetitive' complaint that could be made of many, many other less-harshly treated titles), because it's a beautiful, well-written, well-built game that deserved much better...
 

Mr. Tibbs

Member
Austin Walker and Steve Gaynor discuss Mafia 3 on Waypoint Radio.

The co-founder of Fullbright ('Gone Home,' 'Tacoma') pestered us until we would talk about one of his favorite games of 2016. What were we gonna do, say no?

With its clever narrative framing device, a collection of fantastic acting performances, and a deeply expressive combat model, Hanger 13's Mafia 3 wound up being one of the biggest surprises of 2016. At least that's what I, Waypoint Editor-in-Chief Austin Walker, and Fullbright co-founder Steve Gaynor believe.
 
Finished Mafia 3 this afternoon as part of my backlog purge. Pretty much have the standard feeling towards the game of being impressed with a lot of the story beats, characters and overall presentation but let down by the repetitive gameplay and the 6 or 7 hard crashes I got on XB1. It's very disappointing that there are still significant bugs like that so many months after launch.

Overall I'm happy to have played it and am very interested in whatever's next from Hangar13.
 

someday

Banned
I'm really enjoying the story in this game. I even like the shooting parts which occur every mission. But it is taking me forever to finish this game because I am sick and tired of the long drive to the next mission. There's typically nothing to do along the way and it's just tedious. It doesn't help that a couple of times I've driven clear to the other side of the map for those side-missions and found that nothing had spawned for me to do. That was frustrating.
 

Lima

Member
I'm really enjoying the story in this game. I even like the shooting parts which occur every mission. But it is taking me forever to finish this game because I am sick and tired of the long drive to the next mission. There's typically nothing to do along the way and it's just tedious. It doesn't help that a couple of times I've driven clear to the other side of the map for those side-missions and found that nothing had spawned for me to do. That was frustrating.

Considering how crazy good the driving is in this game with it set to simulation I really enjoyed it.
 

someday

Banned
Considering how crazy good the driving is in this game with it set to simulation I really enjoyed it.

How do you set to simulation? Will it drive on it's own this way? I agree the driving is easy and fun enough but it's never a really interesting part of a video game to me. I like all the other stuff after you've driven there.
 

danowat

Banned
Finally finished it this morning.......

Wow, the final mission was a bit of a damp squib, very uninspired, that combined with the 15, yes, 15, minutes worth of UNSKIPPABLE credits left a bit of a sour taste in my mouth.

I did like the Donovan interlude that interspersed the (did I mention they were unskippable?) credits, but the ending was a let down.

Overall, I think it was a much, much better game than most people would have you believe, a solid 8/10 for me, could have been a 10/10 with some changes to the way the missions were structured.

Looking forward to seeing what the story DLC brings to the table.......
 

alt27

Member
Found this for 15 usd so picked it up. Impressed with the cut scenes and music was fantastic . Driving was fun , if you have a nice car unlocked and shooting combat was ok, hand to hand was poor .

But the mission design was fucking awful, and the story was poor .

Very average game and it wouldn't want me to look at a further game honestly , unless it was 15 bucks again
 

rbanke

Member
I'm not sure what is going on with the PC retail version of this on amazon but the price has been going down by several cents every few hours. Wondering how low this will go and where my buying point is. It's currently 27.97 but has steadily been dropping for a few days.
 

abbyabs

Member
Just completed mafia 3 I really enjoyed the story, sound track and voice acting, the game needed better mission structure and more time on spent polishing the graphics/bug's.

Lets hope they nail the next mafia.

Pros
Sound Track
Voice acting
Story
Characters


Cons
Graphics some times look bad & some times good?
FPS drops
Repetitive side missions
Driving could be improved a bit
More cars need to be added to the fleet.
 

JosephB2K

Neo Member
Do we have a timetable for the three story DLCs?

Edit: Read up some, looks like nothing beyond "early 2017". Looking forward to it!

We'll be giving clearing release timing in the near future. Still nailing down those release dates. Appreciate everyone's patience!

Just completed mafia 3 I really enjoyed the story, sound track and voice acting, the game needed better mission structure and more time on spent polishing the graphics/bug's.

Lets hope they nail the next mafia.

Pros
Sound Track
Voice acting
Story
Characters


Cons
Graphics some times look bad & some times good?
FPS drops
Repetitive side missions
Driving could be improved a bit
More cars need to be added to the fleet.

Thanks for the feedback! We definitely been reading a lot of comments from everyone since the game released and it's something the team's been keeping in mind for the upcoming story DLC expansions.
 

Lima

Member
Joseph multiple saves slots pretty please? I want to play differently and also get some of the achievements I couldn't get on my play through without overwriting my main save that I also want to use for the season pass content.
 

abbyabs

Member
We'll be giving clearing release timing in the near future. Still nailing down those release dates. Appreciate everyone's patience!



Thanks for the feedback! We definitely been reading a lot of comments from everyone since the game released and it's something the team's been keeping in mind for the upcoming story DLC expansions.

Looking forward to seeing what DLC you have coming! It's 3.30 am here and I'm checking out the alernative endings lol!

So much for "Just one more mission"
 
We'll be giving clearing release timing in the near future. Still nailing down those release dates. Appreciate everyone's patience!



Thanks for the feedback! We definitely been reading a lot of comments from everyone since the game released and it's something the team's been keeping in mind for the upcoming story DLC expansions.
Just wanted to give a big thanks to you and the rest of Hangar13 for this game. It's got a strong gameplay base that could be further explored in future scenarios.

The game also has some of the finest treatment of its characters and setting in any game I've played—it is a relatively straightforward, pulpy revenge tale overall, but it says so much about America that is still tragically relevant in modern day. I greatly appreciate what you folks created and wish you the best moving forward.
 

ironcreed

Banned
I decided to go ahead and pick this up. It was one of my most anticipated games last year until I heard some of the negative impressions, but it still looks like a good time to me when I watch footage. So screw it, this will not be the first time I have went against the grain.
 
I decided to go ahead and pick this up. It was one of my most anticipated games last year until I heard some of the negative impressions, but it still looks like a good time to me when I watch footage. So screw it, this will not be the first time I have went against the grain.

it is a good time, & no more 'repetitious' than a helluva lotta other games, imo. hope you enjoy it as much as i did - beautiful, well-built (& seriously under--rated) game :) ...
 

danowat

Banned
it is a good time, & no more 'repetitious' than a helluva lotta other games, imo. hope you enjoy it as much as i did - beautiful, well-built (& seriously under--rated) game :) ...


+1, very good game, massively underated, seems to me that the poor media reaction gave people the green light to shit on the game.

One thing I would say is, just do the minimum amount of racket missions, and completely ignore the side missions for your three partners, there is more than enough content without those, and you will get burnt out if you try and do everything.

If you still want to do the partner side missions, do they after you've finished the main story.
 

rbanke

Member
Ended up buying it when it hit 26 bucks, first physical PC game in years. It's pretty funny that it requires steam yet they include 6 dvd's in the box...and a fold out map, but that's a nice suprise.
 
Just finished
the sit down
and I find it kinda disheartening that the repetitive nature of destroying rackets and taking over districts is no where near an end.

The story is ok, gameplay is fun though getting headshots with a single silenced pistol in stealth is satisfying and driving is responsive the soundtrack keeps me immersed with the settlng.

But yeah knowing the gameplay won't develop much until the latter part of the game is a disappointment to me but I enjoy the gunplay so I'm gonna take it one district at a time and try not to burn out on side missions, I only want the consigliere upgrade anyway.

Hopefully the story can give me some more substance and content rather than just methodical REVENGE.
 
From Mafia Facebook:

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Mr. Tibbs

Member
Question is Will they integrate DLCs into the main game or those will be separate things.

Since there's only a single option on the title screen, I'm guessing it'll be added to the base game, and will be accessible after you unlock the 3 lieutenants (like racing).

There's been a lot of activity over on Steamdb.
 

Lucifon

Junior Member
Got this at launch but only just properly started sinking hours into it. Really enjoying it but can start to see where the repetitive gameplay loop will take place. Just got all 3 of the main crew..

Hope they continue to deliver solid dlc options and update it for Scorpio when that arrives. Seems like they'll still be working on dlc until the end of the year. I rebought it for the season pass when GAME honored their price mistake of £13 (or something) for the game + season pass deluxe edition. Hoped to switch to ps4 for the Pro as I wasn't far on xb1 at the time but they sold out before I nabbed the deal. Traded in my normal xb1 copy.
 

ironcreed

Banned
Seems great so far. I love the characters, setting, music and the story is pulling me in. I'll have fun with this for sure, just as I suspected.
 
Seems great so far. I love the characters, setting, music and the story is pulling me in. I'll have fun with this for sure, just as I suspected.

Same for me. I just played the first few hours and so far it's been an absolute joy to play and watch.

Even if there is a grind on the horizon, as long as the story and characters keep up I can stomach nearly anything.
 
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