EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Mordin's message: https://www.youtube.com/watch?v=ubULtJ6ltzo
I think you're in the wrong thread. This is the OT for the new Citadel DLC, you want the general ME thread in Community.
I think you're in the wrong thread. This is the OT for the new Citadel DLC, you want the general ME thread in Community.
He's not wrong about those dream sequences though. But yes, I suppose that's a discussion for the OT.
...unless you interpret the citadel DLC as a dream sequence. Shore Leave theory.
My god, that finale. Why couldn't the game end like that?!
Didnt see an answer to my Q.
Can i go back after this and go to the Combat Simulator and get those achievements AFTER the party? im currently going out to buy supplies but stopped here....
And i caved. Downloading now,can i use my save after the ending?
And i caved. Downloading now,can i use my save after the ending?
Mordin's message: https://www.youtube.com/watch?v=ubULtJ6ltzo
It also gives me hope for the future installment.
WAIT WHAT!?
I can invite everybody individually to my pad? I missed it!
Can I still do it after the party?
Sadly the team that did Arrival & Omega DLC will be handling future Mass Effect games.
Yeah...
Fuck! Really? What will the "A" Team at Bioware do next?
They're busy with DA3, and will be making a new IP after that iinm.
Omega and Arrival weren't awful, they were pretty short so it's hard to judge with just that.
It's still hard to say how Montreal will take the series forward. Hopefully they don't mess it up.
Damn. Part of me is happy that DA3 may now be awesome, or at least a lot better than DA2 (assuming the A team didn't make DA2 as well...) but now I'm worried for the future of ME =/
Sadly the team that did Arrival & Omega DLC will be handling future Mass Effect games.
Yeah...
It occurs to methe clone probably survived. If 1 Shepard can survive being flung from an exploding space station, burning up in re-entry & hitting the surface of the planet at terminal velocity then hitting the side of a building doesn't sound very definite
ME3's ending: the gift that keeps on giving!
Hello Everyone,
I am really excited to share some news with you today, but first, since most of you probably don’t know who I am, I thought I would start with a bit of an introduction.
I was born and raised not too far from Montreal, in the province of Quebec, and while I won’t bore you with the details, I was lucky enough to grow in an environment where videogames were very present. The passion I had for them resulted in a bachelor degree in Computer Science, and in time work took me to Edmonton. I’d regularly play pen & paper role-playing games with my group of friends, until we switched to PC RPGs and played through Baldur’s Gate 1 and 2, and Neverwinter Nights. You can imagine my surprise when I realized that the company who developed them, BioWare, was just down the street!
A few years later, in January of 2006, I was lucky enough to join my favorite game company! I was immediately assigned to the original Mass Effect, which was in very early production at the time, as its Senior Development Director. I worked closely with Casey Hudson and the Leads team through the rest of ME1 and the first half of ME2, when BioWare decided to open another studio in Montreal. I was honored to be asked to lead the team, so I wrapped up my work in Edmonton and moved back to Montreal in the summer of 2009, where our small team was being put in place.
Because BioWare has always believed that the company culture is one of the key ingredients of the games we make, we took two important steps with the team. First, we deliberately seeded the new studio with many transfers from Edmonton. Second, we chose to grow the team relatively slowly, allowing new people to join the team and integrate into its culture in due time. Even with that approach, though, the Montreal studio has made significant contributions to the Mass Effect franchise. We started by building about half the cinematics for ME2, then most of its N7 missions, and finally we played an important role in the development of much of its post-release content. Then on ME3, we took charge of the multiplayer portion as well as making significant contributions to the single-player campaign. Most recently, we built a large piece of DLC that will be released on November 27 and that you know under the name of Omega. With each new portion of work, we took on deeper and broader responsibilities, but we always worked in conjunction with Casey, the Mass Effect leads, and the developers in Edmonton.
That evolution now takes its next step, with the news that the next Mass Effect game is already in development, driven by the team here in Montreal. This is the goal we have been working toward for years now, and every member of our team is proud, excited, and humbled to take on the responsibility for the next game.
To ensure a proper and effective transition, we’ll continue to be supported by the Edmonton studio through the game’s development, working with and learning from them on some critical initiatives. On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game. We all care very much about Mass Effect and make our decisions based on what’s best for the game.
There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.
The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.
Now that the core of our team is in place, the next step for us is to have the BioWare Montreal studio grow at an accelerated pace over the next year as we build a team large enough to support the production of what we know is going to be an amazing game in the franchise. If you or someone you know is interested in joining our team, keep an eye on our job postings. We’re always looking for talented and passionate people, but it is more the case now than ever!
We’re all looking forward to telling you more about this next Mass Effect game, but it’s probably going to be quite a while before you hear from us again. We know you have high expectations for the franchise and we want to make sure whatever we show you lives up to those expectations.
Thank you all for your interest and your passion,
Yanick
Studio Director – BioWare Montreal
To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying "well, they'll have to pick a canon ending". No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it.
I do not call the game ME4 when I talk about it ever, bucause that makes people think of it more as "what happens after Mass Effect 3" rather than "what game happens next set in the Mass Effect Universe", which is far more accurate at this point. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don't get bogged down in "well how are they going to continue ME3...".
Hi guys,
It’s my first time posting on the forums, so I hope I’m going to do it right!
What Chris is saying is that thinking of the next Mass Effect game as Mass Effect 4 would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. But because we are switching to a new engine and need to rebuild a bunch of game systems, we have an opportunity to rethink how we want these systems to be going forward instead of just inheriting them from the previous games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the Mass Effect universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on.
In other words, because the game takes place before of after the first trilogy does not mean it necessarily is a straight prequel or sequel.
I’m not a big fan of analogies because the images you use always mean something different to different people, so they are inherently flawed. But let me use one anyway.
If you had three games centered around a group of key soldiers in the US army during World War I and then decided to make a game about another group of people during the second World War, the games could have many points in common and feel true to one another, and you likely would have to recognize how the events of the first war influenced the ones of the second, but you would not necessarily think of it as a sequel. Again, the analogy is
not great, but what I’m trying to say is that the ME universe is so rich that we are not limited to a single track when coming up with a new story.
I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit. As I have posted on Twitter though, the overall feeling of what you are discussing and asking for is very much aligned with what the team intends on delivering, and that makes me feel very good about where we’re heading!
I hope this helps clarify why we’re not thinking of the next ME game as ME4 internally!
Amazing DLC. Just finished it.
A perfect epilogue for the series. I will miss some of these characters even more now...
A lot of cool and hilarious moments. I highly recommend it as this is certainly the best DLC for Mass Effect 3.
It also gives me hope for the future installment.
then all that goes down because of the ending which wasnt even bad at all.
I'm at a loss for words.
I think it will be Mass Effect: [Subtitle] from now on.
Yeah, this really did work really well as an epilogue.
When interspersed in the main game, it is sorta absurd.
So yeah, my head canon dictates this be an epilogue taking place at some point after Shepard's body is dragged out of the rubble and recovers. xD
It's amazing that people still hold the ending against the game.
Think of all the positives with this game:
- amazing multiplayer
- multiplayer supported for free - including a huge number of maps/weapons/factions/playable characters from the SP.
- fantastic music and locations in both single/multi
- great DLC support
- best combat in an RPG to this date - biotic explosions/fire explosions/cryo explosions/tech bursts.
then all that goes down because of the ending which wasnt even bad at all.
I cant think of an RPG with this much support and i cant wait for the next game in the series.
Approximately how long did it take you guys to complete the DLC, dialog and all?
Not all things are of equal value. I do not care for the MP, so 2 of your points are moot. Music is good, but it doesn't change much within the game. I'm not sure how all locations are "fantastic". There is one central hub and most of the mission areas are pretty forgettable. DLC support is debatable, Leviathan and Omega are okay and the only one that seems to rise above is Citadel.
As for the combat, I can't really comment on that since I played a soldier and that makes ME3 a pretty average third person shooter.
After the main missions there is still a TON of dialog/cinematics. Took me about 5.8 hours I think.
Huh, so the rumors about it being 2 and a half/3 hours were false?
After the main missions there is still a TON of dialog/cinematics. Took me about 5.8 hours I think.
Approximately how long did it take you guys to complete the DLC, dialog and all?
Not all things are of equal value. I do not care for the MP, so 2 of your points are moot. Music is good, but it doesn't change much within the game. I'm not sure how all locations are "fantastic". There is one central hub and most of the mission areas are pretty forgettable. DLC support is debatable, Leviathan and Omega are okay and the only one that seems to rise above is Citadel.
As for the combat, I can't really comment on that since I played a soldier and that makes ME3 a pretty average third person shooter.
Samara isn't a playable one either?
I want Wrex as a playable character too but he...yeah.
I lost Zaeed on this playthrough. My dream of a Wrex/Zaeed combat team has been deferred.
Both have Reave.She is. Her and Miranda. My save file was too early on to have them unlockable in the arena.