ethelred said:Please don't comment in Media Create threads if you have not been following Media Create threads.
Because of the Pokebomb, it's highly likely that Square can only ship less than 50,000 units per week (that's pretty much what they've been shipping since first week).Mithos Yggdrasill said:It was undershipped at start, but now too ? I don't think so.
Kurosaki Ichigo said:Seems like its going to pull ~50k this week (so LTD ~100k), quite surprising because its made by Rocket Company, published by them as well. Quite small developer if you ask me, GBA-only going into DS-only. Very surprising performance.
Pureauthor said:In truth, we can only speculate, but it's a pretty fair assumption that Square underestimated the demand, thus they didn't order enough. When they realized they could sell more, they tried to order more, but Nintendo had kicked Pokemon D/P production into high gear, so they gave SE a sop with approx. 50K units out a week.
Deku said:I'm not sure I agree. ~50k units a week, work out to about 200k units a month, not
including the launch shipment. This figure is considerable and is more than the entire
shipment of many games, PS2 or DS.
I think S-E will be struggling with this issue for sometime to come, and its unlikely Pokemon will dampen demand, as they are hitting different demographics in the DS userbase. There might be some overlap among certain players, but that's expected.
Deku said:I think S-E will be struggling with this issue for sometime to come, and its unlikely Pokemon will dampen demand, as they are hitting different demographics in the DS userbase.
ethelred said:Yeah... it's a really impressive success no matter how you look at it, and Square Enix has more than indicated how overwhelmingly pleased with the results they are.
AdmiralViscen said:He's explained his methods of gathering info, and extrapolating it. CoolTrick is the one making the accusation, he should dig up some false numbers and challenge ioi on them.
In an appropriate thread.
ioi said:Agreed. If anyone has some kind of conclusive proof that a number on vgcharts is more than 10% out (and not just because of a typo / admin error, and excluding accumulated totals which I clearly state on the site may not be accurate because it's still under construction) then tell me about it. Otherwise, stfu.
Stopsign said:Your site probably will be under construction forever. Hopefully sales numbers never stop coming.
VGCharts said:Japanese software is ongoing, years which are more than 90%: 1996, 1997, 1998, 2005, 2006
GaimeGuy said:Exactly. Everyone knows that your estimations rely heavily on statistical methods that have been developed and perfected over hundreds of years.
not really. They're just guesses that use the crudest of extrapolation techniques.
AdmiralViscen said:He's explained his methods of gathering info, and extrapolating it. CoolTrick is the one making the accusation, he should dig up some false numbers and challenge ioi on them.
In an appropriate thread.
WARCOCK said:WTF DID YOU EXPECT?
1. There is absolutely no money in this, so i wouldnt expect anybody with formal advanced mathematics or statistics knowledge to be engaged in this.
2. Look at the crowd its catering to, a hardcore gamer forum? HUGE HEDGE FUNDS!? THE NEED FOR ACCURATE NUMBERS= PUTTING 138190381310 billion dollars at risk. NOBEL PRIZE ECONOMISTS OR FIELDS MEDAL WINNARS TO THE RESCUE!!!
Plz gaime guy, stop with the playa hatin. The charts serve their purposes, fueling these pointless threads...its all in good fun and time wasting!
CoolTrick said:And to be honest, I have no idea why people would want numbers with a site claiming a margin of error of 10%. That's a pretty big figure, especially when we don't know where the hell he gets some of his numbers anyway.
as you say exact accuracy isn't really of importance here.
CoolTrick said:Ioi can explain the day away but he still doesn't prove that anything he's actually saying is accurate. For all you know he's explaining a very complex method that just results in an irrelevant number.
And to be honest, I have no idea why people would want numbers with a site claiming a margin of error of 10%. That's a pretty big figure, especially when we don't know where the hell he gets some of his numbers anyway.
CoolTrick said:Which really exposes your goal of simply trying to get a popular website where people can search for sales numbers on the fly.
Only problem is with how much you advertise it and insist on a crappy method with no proof and seem to disregard accuracy as a whole.
Very few people, if any, would have a problem if you would actually put a warning on your site. But no, you stand by and watch people pass it off for real data, when you KNOW you have a large margin of error, and you continue to do nothing about it but bitch about your ridiculous method and advertise the sight some more.
CoolTrick said:No you moron, common sense is that if you're going to go around passing numbers, facts, and data, you have some viable proof to back it up.
These aren't opinions or ideas that need to be debated.
And infact, it's very DIFFICULT to prove his SNES/GB numbers are within ANYTHING, because where is that data coming from? Where is he supposedly getting the original data from?
(neutral) CoolTrick
Banned
CoolTrick said:Very few people, if any, would have a problem if you would actually put a warning on your site. But no, you stand by and watch people pass it off for real data, when you KNOW you have a large margin of error, and you continue to do nothing about it but bitch about your ridiculous method and advertise the sight some more.
Right there, apparently.AdmiralViscen said:That concludes my interest in this asinine debate.
At what point does derailment, harassment, and now flaming become banworthy? Anyone know?
edit: Haha, at this point.
Jokeropia said:And there was much rejoicing.
Square2005 said:ioi, explain how you came up with the pre-94 SNES/GEN monthly sales or post that graph you found in Famitsu...
Oblivion said:No numbers yet?
No, American...ioi said:For japanese?
I'm not.cvxfreak said:AniHawk's out of town, sorry.
AdmiralViscen said:That concludes my interest in this asinine debate.
At what point does derailment, harassment, and now flaming become banworthy? Anyone know?
edit: Haha, at this point.
1 Dragon Ball Z Sparking NEO 1000 *280 280,000 NEW
2 Pocket Monster Diamond 271 *870 236,000 1,056,000
3 Pocket Monster Pearl 208 *870 181,000 950,000
4 Gundam Battle Royale 181 *210 38,010 NEW
5 Everybody's Tennis 102 *360 37,000 421,000
6 New Super Mario Bros. 84 *520 44,000 3,236,000
9 Final Fantasy III 45 *650 29,000 780,000
10 .hack//G.U. Vol.2 君想フ声 39 *320 12,000 135,000
slaughterking said:
ドラゴンボールZ Sparking! NEO 3D-ACT 10/5
バンダイナムコゲームス \7,140
販売本数:263897 累計販売本数:263897
ポケットモンスター ダイヤモンド RPG 9/28
ポケモン \4,800
販売本数:254080 累計販売本数:1074127
ポケットモンスター パール RPG 9/28
ポケモン \4,800
販売本数:212193 累計販売本数:980881
ガンダムバトルロワイヤル 3D-ACT 10/5
バンダイナムコゲームス \5,040
販売本数:64986 累計販売本数:64986
New スーパーマリオブラザーズ ACT 5/25
任天堂 \4,800
販売本数:40114 累計販売本数:3233793
財団法人日本漢字能力検定協会公認 漢検DS EDU 9/28
ロケットカンパニー \3,990
販売本数:38799 累計販売本数:84091
みんなのテニス SPT 9/14
ソニー・コンピュータエンタテインメント \4,800
販売本数:32962 累計販売本数:416507
ファイナルファンタジー III RPG 8/24
スクウェア・エニックス \5,980
販売本数:30418 累計販売本数:781713
東北大学未来科学技術共同研究センター 川島隆太教授監修 もっと脳を鍛える大人のDSトレーニング EDU 12/29
任天堂 \2,800
販売本数:26600 累計販売本数:3288248
おいでよ どうぶつの森 ETC 11/23
任天堂 \4,800
販売本数:22787 累計販売本数:3305244