I was gonna make a video review, and I still might, but I'm super busy right now. I wrote this after I beat the game, just a few thoughts on it.
I really liked it overall, there were a lot of memorable setpiece moments throughout, the world really draws you in and the pacing is excellent. The gunplay needed to be different from your average shooter in order for the game to work as well as it did. You have shitty homemade bullets, you're a lone guy scavenging around this barren world with the odds strongly pitted against you, and so you need to plan your moves, analyze each scenario and think on your feet. Having such "shoddy" gunplay helps create the feeling they're trying to give you, of desperation. It forces you to make every shot count, to sneak up on enemies to stab them when you have the chance to save ammo, and generally do everything you can to survive. This isn't call of duty where the bodycount reaches the thousands by the end of the game, and if enemies went down any easier the tension that is so integral to the whole experience would be ruined.
At the same time, I don't see the gunplay being as bad as people are saying. A well placed shot to an uncovered head from virtually any gun will do what it's supposed to. Unless the guy has a helmet, it's not like he flinches, shrugs and returns fire or anything like that, he drops dead. Shotguns at range are an exception, but it's a common rule for shooters these days to give shotguns the range of, well, about as far as you can throw somebody. The shotgun has become a fun weapon to toy around with and send people flying, but it has little resemblance to its real life counterpart. But that has become standard fare in games.
The graphics really delivered and played a huge part in nailing the atmosphere. The lighting, textures, and little details like the night vision smoke effects make it one of the best looking pc games since crysis. In a world of lazy console ports where everything gets the shit bloomed out of it to try and cover up muddy textures, I can't tell you how pleased I was to play a game with high resolution textures. There are a few things to note though. The faces on character models models are quite crude, and the textures on the surface have a noticeable drop in quality when compared to the underground environments, although sunshafts and other nice outdoor effects help to counteract that shortcoming. The blur effect is another thing that has its pros and cons. It played a huge role in delivering a sense of speed and fury in the movements of the mutants, but the effect looked particularly out of place on the humans, there's really no need to see motion blur when somebody moves a crate for example, it's just overkill. I didn't turn it off however, because it really enriched the encounters with the mutants in the game. Performance was another issue. I was playing the game on my PC, which is composed of an overclocked core i7 920, 6 gigs of triple channel ram, two GTX 260 core 216's, and an 80gig intel x25 ssd among other things. Given the fact my rig is not DirectX11 capable, I was still hoping for decent visuals, and I got them in spades, but the framerate was another story. Despite having a native resolution of 2560x1600, I soon had to concede and bring it down to 1920x1200 for a playable experience. I do realize my video cards aren't top of the line, but they roughly match a GTX 295. While I wish I had better frames, for the most part the game was pretty smooth with some levels being particularly brutal. It is however a game you can play at anything better than 25fps and still enjoy thoroughly. I will definitely give the game another go when the time comes to get a new video card.
For 4a to work so hard on making a game with such a great atmosphere, it's a shame the story is so weak. I realized this when I got to one of the last chapters in the game entirely uncertain of what the motivations to my current objectives were. Metro 2033 is based on a popular Russian novel of the same name, and it has all the ingredients to make an interesting story. A post apocalyptic world that sees fascist and communist revivalist factions waging war upon each other underground for control of the metro, complete with mutants and aliens, can easily make for a pretty awesome story, but I never felt that was acheived. In standard shooter fashion, there was little in the way of character development. You, as Artyom, say nothing when interacting with characters, though you do have brief monologues to introduce each chapter as it loads. An aside, the load times are screaming fast. I do have an ssd, but I think you'll be pleased with how quickly levels load on traditional hard drives. The english voice acting is very poor in my opinion. I specifically had a problem with Artyom. While I can appreciate the vocal mannerisms in Eastern European accents, he sounds like he is about start sobbing at any moment. He's supposed to be a young man going on an adventure for the first time, and so I can understand him not sounding like Ron Pearlman's Fallout 2 intro, but this is the other extreme, and it bothered me when trying to get into the story.. "I was just a eenfant when whe war.." shut up.