SoulClap said:Dammit I can't seem to take off my gas mask even though I'm underground. Apparently you can only take off the mask if you have a filter. It wouldn't be so bad if the mask was in good shape, unfortunately its' got several cracks and I can't see shit. My god the breathing is incredibly annoying with the gas mask on as well. I had to mute the audio from time to time to stop myself from going insane.
Volcynika said:Just beat it. Really loved it most of the way through. Though near the end of the game...
FUCK THOSE AMOEBA ENEMIES. THEY NEED TO GO TO HELL AND STAY THERE. SO FREAKIN ANNOYING
Not a fan of those sections!
Beat it on hardcore or whatever by the way.
Vinterbird said:God yes, I had five shots in my pistol to survive the stupid escort amobea mission. I must have spent two hours on it, trying different ways to survive by mixing granades, knife and the four shots. Pure luck I made it throug
itsinmyveins said:What's the deal with mutants running up to you and attacking by doing some sort of leap/bite and then end up behind you? Seriously, it only confuses things and makes for worse combat.
The Interrobanger said:If you know their pattern, then it should be easy to kill them...
subversus said:Err, you can take it off anytime. And you SHOULD take it off being underground or you'll be short of filters when you need them.
Well, that's bad. I hope it'll be patched soon.SoulClap said:I've tried holding down on the d-pad and nothing happens. From what I've read of people having the same problem as me if you don't have any filters the mask will not come off.
adelante said:But damn....Dead City!!! There was a section in it where I saw few of these creatures growling away on top of some vehicles, seemingly unaware of my presence. So I sloooooowly crept my way past them, hugging walls and shit and made past that area undetected. Goddamnit didn't know an outdoor daytime setting would be so horrifyingly intense!!
Have barely got past the bandits section in my last session...managed to sneak past all of them (well save for one dude who I steatlh-killed with a throwing knife ) but it wasn't without several retries. I recall one superfunny moment where I was spying on some dude behind a bunch of stacked barrels that all came tumbling down when I nudged further in front. Though they were fuckin static objects; didn't know I could push them over!! :lol gotten too used to the mechanics of other shooters hahahah
chespace said:Enemies are not sponges at all. It takes 2 revolver shots to kill an enemy who is not wearing armor. Shotguns kills just fine but must be very close range. Again, go back and try using military grade ammo and see how quickly you can kill someone. Keep in mind that cheap ammo is very inaccurate so you're most likely not hitting them if you're spraying.[/img]
Mr_Brit said:Just got the game. It looks good. However, the comments about the game beating Crysis' indoor environments or it beating Killzone 2 are laughable. Those 2 games comfortably beat this game in every area especially animation which is pretty rough.
Mr_Brit said:Just got the game. It looks good. However, the comments about the game beating Crysis' indoor environments or it beating Killzone 2 are laughable. Those 2 games comfortably beat this game in every area especially animation which is pretty rough.
*I'm comparing the PC version to Crysis and the 360 version to Killzone 2.
Rat Salad said:Laughable? I guess all the lighting and texture detail on faces,environments,and enemies is just a lie? And that Killzone 2 laughably beats it? Everything also seems to have its own light source. There is detail everywhere in the game and from what I'm seeing it sets the bar for console shooters now,surpassing others shooters including Killzone 2.
Lots of endless detail in Metro 2033 here. Again, the lighting engine in the game alone is amazing and far above whats out there on consoles. Walking up to a dead solder,shoot out his mining light,its not static,each light in the game is its own source. hell shoot out all the lights in the game for stealth to see what I mean,its crazy. I mean the game is doing so much both in texturing and lighting,not to mention the frame rate is pretty smooth for all the enemies on screen.
Mr_Brit said:Crysis comfortably beats this game, no two ways about that. As an overall package Killzone 2 smacks the 360 version on a technical level and WOW factor level, show someone both games and artistic preferences aside pretty much anyone would side with Killzone as the more impressive game.
Mr_Brit said:Crysis comfortably beats this game, no two ways about that. As an overall package Killzone 2 smacks the 360 version on a technical level and WOW factor level, show someone both games and artistic preferences aside pretty much anyone would side with Killzone as the more impressive game.
Rat Salad said:(shakes head) I 'm not talking Crysis though. I'm speaking technically between consoles,Killzone and Metro 2033. Texturing,lighting,that stuff. I don't care to compare "wow factors' between both because theyre really doing very different things gameplay wise. One is constant gun action while the other breaks up its gunplay with some elements of survival horror atmosphere along with some nice exploration between its shooting. You really need to reword your post because saying it smacks it around is pretty much slandering the game. Killzone 2 has faults which you do not speak of. KZ2 has this incredibly annoying filter over its ingame textures,which Metro doesn't seem to have at all.
Mr_Brit said:It's just that I was annoyed by the amount of hyperbole surrounding this game. From initial impressions I was expecting a Killzone 2/ Crysis sense of amazement, instead I got a nice looking game which has some rough edges and needs some more polish for things such as animation. I'll agree this game does have some nice parts but several things bring the package down, as complete packages Killzone and Crysis smack this game.
Warm Machine said:Poly for poly, texture for texture, light for light, particle for particle, shadow for shadow, Metro is a better looking game than Killzone 2. I prefer the art direction of Killzone over this as well as its scope it conveys but this game does look better.
This is about as much bullshit as the other person. Did either of you count the 30 million polygons. Anyway I am about to drive to bestbuy to get this game.Warm Machine said:Poly for poly, texture for texture, light for light, particle for particle, shadow for shadow, Metro is a better looking game than Killzone 2. I prefer the art direction of Killzone over this as well as its scope it conveys but this game does look better.
panda21 said:i got lost and accidentally. its quite nasty.found this semi-automatic shotgun that shoots the throwing knives
i love this game!
wizword said:This is about as much bullshit as the other person. Did either of you count the 30 million polygons. I wish this thread didn't turn into a clusterfuck xbox 360 versus ps3 topic again. But somehow it did.
Warm Machine said:Poly for poly, texture for texture, light for light, particle for particle, shadow for shadow, Metro is a better looking game than Killzone 2. I prefer the art direction of Killzone over this as well as its scope it conveys but this game does look better.
leng jai said:The audio in this game is fine by game standards and certainly not the "worst ever" as described by some people in this thread. The shooting mechanic itself is also solid - the problem is that enemies take too long to kill.
Totobeni said:yeah , I even tried it on Easy and the are enemies are still bullet sponge , even used scoped kalashnikov and in many times head shot don't mean instate death for human soldiers , that was way of , hope they fix it with patch or something , I really really want to replay it again after I read the book.
I think that all the hype surrounding Killzone's graphics are justified and that the game really delivers on a spectacle front. You know GuerillaGames was aiming for a cg/film-like quality hence their priorities are a little different here so there's little to compare, apart from each title lacking features from the other. There's a level of beauty that you can appreciate in Metro2033 that you just can't find in Killzone. For instance, when you enter a wrecked train car in one of the levels, you can see your NPC's torchlight casting specular highlights on EVERY single metallic surface and they all animate pretty realistically as he steps out of the train car. It's the kind of atmospheric detail that reminded of scenes in movies where a character shines his torch into a dark room, glistening objects all around that are not being directly-lit. And when the 4A devs said you need that much more light sources to properly lit up an indoor setting, it really does show in the game.Mr_Brit said:It's just that I was annoyed by the amount of hyperbole surrounding this game. From initial impressions I was expecting a Killzone 2/ Crysis sense of amazement, instead I got a nice looking game which has some rough edges and needs some more polish for things such as animation. I'll agree this game does have some nice parts but several things bring the package down, as complete packages Killzone and Crysis smack this game.
:lolTrent Strong said:Kkkhhhhhhaaaaaaannnnnnn!!!!!!!!!!!!!!!!!!!
Mr_Brit said:Just got the game. It looks good. However, the comments about the game beating Crysis' indoor environments or it beating Killzone 2 are laughable. Those 2 games comfortably beat this game in every area especially animation which is pretty rough.
*I'm comparing the PC version to Crysis and the 360 version to Killzone 2.
about right I think/blazinglazers said:Having beaten KZ2 and now playing through Metro 2033, I'd say it's a tough call between the two. KZ2's animation is better, and its "look" is more cinematic with an emphasis on heavy post processing (with motion blur, painfully absent in the console version of Metro.)
However, to my eyes Metro is pushing the deferred lighting much harder, and it's world is much higher detailed with better textures and more enemies & characters on screen interacting. KZ2's dynamic lighting never had any actual gameplay ramifications, while Metro's is intrinsic to it's design and play. That Reds vs. Nazis "front" level alone has better lighting and lighting design than anything in KZ2. And Metro's performance seems much smoother than KZ2's, especially when things get hectic.