LectureMaster
Gold Member
From a Chinese creator who had hands on on the PS5 demo at the show.
The first item translation: "PS5 is running at 30 FPS, the demo doesn't have performance mode. The game stutters during intensive FX scenes, the texture quality is underwhelming, some rocks completely miss textures. Frame rate is rather low during combat."
The rest are impressions for the game itself.
As I have brought up several times, I would like to see a deep dive into the RE Engine's struggling with open world design. I loved this engine as it was hailed as king of optimization for all Capcom's linear games (RE remake, DMC, etc.)
The first item translation: "PS5 is running at 30 FPS, the demo doesn't have performance mode. The game stutters during intensive FX scenes, the texture quality is underwhelming, some rocks completely miss textures. Frame rate is rather low during combat."
The rest are impressions for the game itself.
As I have brought up several times, I would like to see a deep dive into the RE Engine's struggling with open world design. I loved this engine as it was hailed as king of optimization for all Capcom's linear games (RE remake, DMC, etc.)
喂狗组-楼座个人动态-喂狗组-楼座动态记录-哔哩哔哩视频
哔哩哔哩喂狗组-楼座的个人动态,在这里可以看到喂狗组-楼座动态分享、视频投稿的完整记录,了解喂狗组-楼座的活动轨迹。space.bilibili.com