GluedOnBeard
Member
Great news, good to know that the GPU will be able to get more out of it down the road and it won't be maxed out too soon. Be interesting to see just what the differences/performance gains are.
Well, yes, but it still wouldn't need some of the same optimizations as other platforms because for example Windows isn't doing crazy things with CPU threading like it does on PC, which is one of the major changes they teased.
Can't wait to see exclusive effects rendered @ 720p
When you install DX12 on the Xbone, it will automatical generate more hardware inside the box. You will have a GTX TITAN Quad SLI then!So will it be more powerful than PS4 with DX12?
Misterxmedia will have a field day with this
It depends what the changes are. I can't really assess it without that, but they did notably improve the driver layer.Interesting. I'm just wondering about all the people saying that there wouldn't be much of an improvement.
I think there could potentially be a lot of improvement if DX11 was indeed simply tacked on there to hold it back. Still not even with the PS4 in the least but a lot closer. Am I on track here?
I mean with the feature set. I guess its in your best interest when you have your own API to have an edge on the competition.
Interesting. I'm just wondering about all the people saying that there wouldn't be much of an improvement.
I think there could potentially be a lot of improvement if DX11 was indeed simply tacked on there to hold it back. Still not even with the PS4 in the least but a lot closer. Am I on track here?
Remote play feature a la nVidia's Shield would be glorious.
Gross?So are they going to keep their underpowered console in the graphics race by manipulating the software side of things? Gross, if so.
[]It's happening.Explain this to me like I'm five years old
The truth revealed, finally. Penello will have his vengeance.
The hardware is what it is. That's not improving.
If you want to consider MS and Sony competition on their APIs, and who can best expose their hardwares' capabilities, it'll ultimately be a wash, or should be. Sony seems to have done better out of the gate with theirs, surprisingly enough, but both will continue to evolve and optimise their drivers and libraries. A dx12 based driver would just be another notch on that path for MS.
It depends what the changes are. I can't really assess it without that, but they did notably improve the driver layer.
Overall we're still talking about what is likely single digit percentage increases in speed here, but it helps.
Edit: In case I was unclear, this is relative to how it's running now. Obviously the raw hardware gap can never change.
What I'm saying is, this is Microsoft we're talking about. The company that tried to take ownership of games away from consumers. The same company that tried to strong-arm GFWL and DX10 onto PC gamers with Halo 2. I don't trust them to use DX12 to move things forward but rather hold them back so the Xbox One doesn't keep having a competitive disadvantage. I apologize for my cybicism, but I think it's somewhat warranted.
Yes that's what I meant. If it was designed for DX12, then having DX11 would only take away potential power. DX12 would only get it closer to max efficiency. Thank you.
One other question, you said single digit percentages. Do you think this could possibly on some games be enough to bump them from 900p to 1080p (like in the instance where the game could possibly work at 1080p but wasn't very stable before)? Like "this game runs at a more consistent framerate at 900p than 1080p, but now we've got more room to work with so now we can hit that 1080p more safely." kind of thing?
Weird, I thought that was the entire point of DirectX/the Xbox brand, that they'd match up. I'm not surprised by this, but apparently it wasn't a guarantee?
What I'm saying is, this is Microsoft we're talking about. The company that tried to take ownership of games away from consumers. The same company that tried to strong-arm GFWL and DX10 onto PC gamers with Halo 2. I don't trust them to use DX12 to move things forward but rather hold them back so the Xbox One doesn't keep having a competitive disadvantage. I apologize for my cynicism, but I think it's somewhat warranted.
Weird, I thought that was the entire point of DirectX/the Xbox brand, that they'd match up. I'm not surprised by this, but apparently it wasn't a guarantee?
I would see it more as a "We have an easier time maintaining our framerate at the target resolution we were at anyway."
900p -> 1080p is 50% more pixels which means you would need 50% more hardware power for the per pixel calculations.
That resolution gap actually comes in large part due to this since if you look at the raw hardware, that's what you're seeing.
Imagine a smoother experience (less drops) at the same resolution than a different resolution in most use cases.
How can support DirectX 12 if the GPU has not DX12 features?
Probably get flamed for this, but as I understand it direct x is a tool set aimed to help developers?
Could direct x begin to include a tool set to help developers with cloud compute operations or is it strictly graphics based? I could see Microsoft start pushing for that since they have an invested interest with the Azure network.
How can support DirectX 12 if the GPU has not DX12 features?
Man, i haven't visit that site in a while (i feel guilty i gave him clicks before); what's new up there?![]()
How can support DirectX 12 if the GPU has not DX12 features?
DirectX is just their graphics API. Anything to do with cloud/Azure computing would be a different set of tools or APIs.
How can a DX10 (or DX9) card run a game built against DX11 libraries?
New features in new hardware can be exposed by new runtimes, but they don't just fall over on older hardware - unless you try to call those new features anyway. A XB1-ified version of DX12 wouldn't expose any hardware features its GPU does not support.
That's my point, how do you think MS will sell us DX12 on XBO?
Depends on the focus of DirectX 12, but I don't think gamers will be the one advertised to. Microsoft will be trying to catch attention of developers instead.
but still for some reason you'll need windows 9