Microsoft implies DirectX 12 functionality will work on Xbox One

That's my point, how do you think MS will sell us DX12 on XBO?

I don't see what there is to sell as such.

The thread title might be misleading people a bit. I don't think MS is implying that any (new) DX12 functionality will work on XB1 as much as they're implying that there'll be a version of DX12 for XB1 development.

New versions of the DX runtime are usable on older hardware even if that hardware is not fully compliant with the whole set of features exposed by the new version. This would be no different here. Obviously MS would like to keep their XB1 API in sync with the PC versions of DX as far as possible to ease cross platform development. It's not about selling the idea that XB1 is 'DX12 compliant', any more than my old nVidia is DX11 compliant just because I updated to the DX11 runtime.
 
Usually a console doesn't advance an entire API generation. If it did, the Xbox 360 would have DX11 now. As it stands it's go something that resembles DX9.

My theory though is that it was always designed for DX12, but that DX12 just wasn't quite ready (remember, sources say that MS was expecting to release this year and not last). So they just stuck DX11 in there for now all the time preparing to move to this.



That makes sense. Thanks a lot!

Going by previous generations the Xboxes get a tailored version of DX that provides less driver overhead and exposes more hardware features directly in the API, but it's never a 1:1 match between the console API and the PC equivalent.

If I'm allowed to extrapolate from that, I would think this time is no different. The Xbox One graphics API is based on DX11, has some additional low level hardware access, and it seems that Microsoft wants to bring back that low level access from the console space to the PC space by figuring out a sustainable way to do so over a larger range of hardware, relabeling it DX12 in the process.

The benefits of going this way is that you get a 1:1 match between the console version of DX12 and the PC version of DX12. This could potentially make porting games between the platforms easier, but I doubt there will be much in the way of performance improvement on the Xbox One since the driver overhead is already low,
 
So does this mean that we won't need to buy a new card for DX12?

Based on past DirectX releases, the latest generation of cards will support a subset of features (anything that can be done at the driver level essentially), while the next generation of cards will be the first ones to fully support it.
 
Microsoft can't make things worse with a new version of DirectX. What the hell are you babbling about?

Microsoft's DirectX team very likely has nothing to do with the team that made the first-draft Xbone decisions. If DX12 sucks, nobody will develop for it.

I know, DX11's probably the new DX9, but it just seems to me like a good opportunity for MS to use their API as leverage in some way.
 
I don't see what there is to sell as such.

The thread title might be misleading people a bit. I don't think MS is implying that any (new) DX12 functionality will work on XB1 as much as they're implying that there'll be a version of DX12 for XB1 development.

New versions of the DX runtime are usable on older hardware even if that hardware is not fully compliant with the whole set of features exposed by the new version. This would be no different here. Obviously MS would like to keep their XB1 API in sync with the PC versions of DX as far as possible to ease cross platform development. It's not about selling the idea that XB1 is 'DX12 compliant', any more than my old nVidia is DX11 compliant just because I updated to the DX11 runtime.

I was thinking more along the lines of some additional API software functionality instead of full API hardware compliance.
 
Do you really think we won't see user saying that PS4 doesn't support DX12, XBO is now easy to develop, etc...?

Not really, no. Those are delusional fanboy talking points, not modern advertising.

I know, DX11's probably the new DX9, but it just seems to me like a good opportunity for MS to use their API as leverage in some way.

They can't really use DX as leverage because developers can easily choose not to use it. We're already seeing OpenGL dominate on PC (OSX and Linux ports rising), and even recent modern PC games don't always use the most modern version of DirectX. Tying it to Windows 8.1 is another nail in the coffin.

Unless Microsoft really files out of the gate with a DX release that is a vast upgrade in every way, developers can just as well ignore it if your conspiracy turns out to be correct. The only thing that might come of this is Microsoft updating their developer tools for the Xbone, but what a shock, that happens often across a hardware lifecycle anyway. There's literally no leverage here.
 
I know, DX11's probably the new DX9, but it just seems to me like a good opportunity for MS to use their API as leverage in some way.

There's cynical, and then there's paranoid. I'm afraid you are starting to drift farther and farther down the path of the latter.
 
this name should be banned from GAF.

No I read him every day....it gets funnier and funnier as each deadline passes and he makes a new one up to go even bigger.

Oh man, we had dark silicon, stereo drivers, hidden dGPU, GPU in power brick, hidden 7970 GPU, 128 MB ESRAM, he really deserves his own GAF thread to honour the insanity.

tehe
 
No I read him every day....it gets funnier and funnier as each deadline passes and he makes a new one up to go even bigger.

Oh man, we had dark silicon, stereo drivers, hidden dGPU, GPU in power brick, hidden 7970 GPU, 128 MB ESRAM, he really deserves his own GAF thread to honour the insanity.

tehe

I thought the power brick stuff was a parody. I must have missed that era.
 
No I read him every day....it gets funnier and funnier as each deadline passes and he makes a new one up to go even bigger.

Oh man, we had dark silicon, stereo drivers, hidden dGPU, GPU in power brick, hidden 7970 GPU, 128 MB ESRAM, he really deserves his own GAF thread to honour the insanity.

tehe

Lol...some people, man. Geez...they can't possibly believe cold, hard facts. The fact of the matter is, I know my Xbox One is underpowered compared to the PS4(which I will probably pick up later in 2014 or 2015), but that doesn't still mean that there aren't great games coming out for it! I don't know why this guy can't just accept that the PS4 is a more powerful machine! Lol
 
Please explain what you just suggested.

We know DirectX12 is coming to Windows Phone, Xbox One, and Windows 8.1. Maybe Windows RT as well. I'd imagine you could one day have the ability to change the display from your TV or Monitor to any other DX12 enabled device. Microsoft is one of the few ardent supporters of Miracast and other wifi-display technologies.

Great minds think alike :)
 
As long as ICE Team are about I have no concerns as to the quality that can be derived from the PS4 at a later date.

DX12 is of no concern to PS4 in terms of it "missing" out due to it only being on MS platforms or whatever conjecture some might discern from this news.


If it helps X1 perform better and reach its potential then that is great news, but in no event is this a benefit for one at the expense of another.
 
MisterXmedia is a parody site, people. Dude has been straight trolling since day one and he still has all you guys buying it.
 
Not really, no. Those are delusional fanboy talking points, not modern advertising.



They can't really use DX as leverage because developers can easily choose not to use it. We're already seeing OpenGL dominate on PC (OSX and Linux ports rising), and even recent modern PC games don't always use the most modern version of DirectX. Tying it to Windows 8.1 is another nail in the coffin.

Unless Microsoft really files out of the gate with a DX release that is a vast upgrade in every way, developers can just as well ignore it if your conspiracy turns out to be correct.

Or unless MS pays them. I don't think that'll happen, though.

There's cynical, and then there's paranoid. I'm afraid you are starting to drift farther and farther down the path of the latter.

I realize that. I just don't like the idea of MS being threatened from all sides like they are currently by Sony and Valve. Them being backed into a corner scares me because I don't think they'll fight fairly.
 
Was there some reason to expect it wouldn't? It is the X box... as in direct X. I don't know why this is interesting or news worthy. Can someone enlighten me?
 
My guess is that DX12 will have less overhead than DX11, and will thus help the CPU a bit. I don't think it will speed up what the GPU is doing. Shaders are shaders, no matter if you're running Open GL, DX11 or DX12. It might add some new fancy effects that you will see in 1-2 games per year though.
 
Or unless MS pays them. I don't think that'll happen, though.

Considering DirectX is exclusive to Microsoft platforms, that would be...Microsoft paying for exclusive games. And what benefit would Microsoft get from paying developers to use a gimped API limited to Microsoft platforms anyway? Your conspiracy continues to make less and less sense.

I realize that. I just don't like the idea of MS being threatened from all sides like they are currently by Sony and Valve. Them being backed into a corner scares me because I don't think they'll fight fairly.

I think you're painting the situation with a more dramatic flair than is necessary.
 
I realize that. I just don't like the idea of MS being threatened from all sides like they are currently by Sony and Valve. Them being backed into a corner scares me because I don't think they'll fight fairly.

Ok, put down the tinfoil hat. Microsoft is hardly backed into a corner at the moment. They are the biggest software company in the world. 98% of computer owners use their operating systems.

As far as the console market goes, we are 3 months into a new generation. Things are hardly as open and shut as many here on the Internet would lead us to believe. I will reiterate what I said before: Microsoft isn't backed into a corner.

Shoot, if anyone were in a corner right now, it's Nintendo. And cornered Nintendo is usually the best, most entertaining Nintendo you'll ever see. Desperate Nintendo puts on a show like no other, and usually delivers crazy awesome things.

Either way, calm down, take some deep breaths, and take some anxiety pills, because the way you are expressing yourself right now makes me believe that you think of MS as the devil, and really, they're just a company like any other.
 
Not really, no. Those are delusional fanboy talking points, not modern advertising.



They can't really use DX as leverage because developers can easily choose not to use it. We're already seeing OpenGL dominate on PC (OSX and Linux ports rising), and even recent modern PC games don't always use the most modern version of DirectX. Tying it to Windows 8.1 is another nail in the coffin.

Open GL dominating not quite. It is very popular yet so is Direct X with Direct3D. This will still be important to a lot of devs out there and I am interested to see what's new.
 
Open GL dominating not quite. It is very popular yet so is Direct X with Direct3D. This will still be important to a lot of devs out there and I am interested to see what's new.

Maybe "dominating" was too strong of a verb, but OpenGL is doing far better than it was at the beginning of the last generation. I could see the Steambox pushing it further.

I was just trying to illustrate that Microsoft doesn't have the leverage they once did.
 
I would certainly hope it would

This was my thought. I see some suggesting that this isn't a given, but it seems rather senseless to not allow for upgrading. I know it's been said that MS's departments don't communicate well and there's a lot of infighting, but I would hope the DX team would be working on some level with the Xbox team given that this is the third console.

So are they going to keep their underpowered console in the graphics race by manipulating the software side of things? Gross, if so.

What exactly would you have them do? From the sounds of things, the software had a long way to go on the developer side from day one, so not doing anything with software would be a really bad idea. It's not as though they're going to toss the Xbox One out the window after such a small amount of time and release better hardware. They're stuck with what they've got and software optimization is their only hope for marginally improving performance for what is an underpowered system.
 
What I'm saying is, this is Microsoft we're talking about. The company that tried to take ownership of games away from consumers. The same company that tried to strong-arm GFWL and DX10 onto PC gamers with Halo 2. I don't trust them to use DX12 to move things forward but rather hold them back so the Xbox One doesn't keep having a competitive disadvantage. I apologize for my cynicism, but I think it's somewhat warranted.


I read your post and knew what you meant. Not sure if that is/n't possible though.
 
That's what Type R stickers are for ;)

It will be interesting to see if DX12 brings the Bone anywhere near PS4. Competition can't hurt.

Unless DX12 comes with a new graphics card and better ram solution, I don't think software optimization is going to close that gap.
 
In other words, DX12 won't be a huge jump or anything to write home about for PC gamers if they plan to take advantage of it on XB1. Got it...should just call it 11.3
 
Unless DX12 comes with a new graphics card and better ram solution, I don't think software optimization is going to close that gap.

But, what if it connects the move engines to the 2nd layer? Stereo 3D dark silicon, but stacked HSA Hanna? You're only looking at the surface. Keep digging.
 
What I'm saying is, this is Microsoft we're talking about. The company that tried to take ownership of games away from consumers. The same company that tried to strong-arm GFWL and DX10 onto PC gamers with Halo 2. I don't trust them to use DX12 to move things forward but rather hold them back so the Xbox One doesn't keep having a competitive disadvantage. I apologize for my cynicism, but I think it's somewhat warranted.

It is far worse than that, Halo 2 did not even use DX10!
They just made use of a unimportant Vista feature (I think in the installer) to stop the game from working on XP!
 
But, what if it connects the move engines to the 2nd layer? Stereo 3D dark silicon, but stacked HSA Hanna? You're only looking at the surface. Keep digging.
Did he ever mention the Dark Silicon? The one they developed together with Samsung, LG and Nvidia? Seriously, link please :D
 
So are they going to keep their underpowered console in the graphics race by manipulating the software side of things? Gross, if so.

Never heard of a company putting out stuff that under performs compared to the competition and then having software that makes it performs better.
AMD CPUs and Mantle? (ignoring that they cost less than intel)
How is that gross, that is just good housekeeping of their product line.
 
But, what if it connects the move engines to the 2nd layer? Stereo 3D dark silicon, but stacked HSA Hanna? You're only looking at the surface. Keep digging.

You managed to use all of the misterx bullshit terms in a single coherent sentence. Bravo! Misterx and his crew cant even do that.
 
Did he ever mention the Dark Silicon? The one they developed together with Samsung, LG and Nvidia? Seriously, link please :D

He has organized the front page to include a tidy summary of his lunacy, with links. The whole damn thing is fascinating.
 
Why do people bring misterxdingsbums into the discussion? Must it always be console wars bullshit that we have to dig through before I can read some legit and interesting posts from people like gofreak or Nirolak? Ugh....
 
Why do people bring misterxdingsbums into the discussion? Must it always be console wars bullshit that we have to dig through before I can read some legit and interesting posts from people like gofreak or Nirolak? Ugh....

Because fun is still allowed in these parts, sonny.
 
But, what if it connects the move engines to the 2nd layer? Stereo 3D dark silicon, but stacked HSA Hanna? You're only looking at the surface. Keep digging.

tumblr_mxcny8o70v1qb65wgo1_r1_500.gif


My god... It's full of stars.
 
In other words, DX12 won't be a huge jump or anything to write home about for PC gamers if they plan to take advantage of it on XB1. Got it...should just call it 11.3

I don't agree with that conclusion. If anything, I think the PC is the platform where a shift to DX12 will be the most noticeable.
 
I was thinking more along the lines of some additional API software functionality instead of full API hardware compliance.

This is where I was going...

No I read him every day....it gets funnier and funnier as each deadline passes and he makes a new one up to go even bigger.

Oh man, we had dark silicon, stereo drivers, hidden dGPU, GPU in power brick, hidden 7970 GPU, 128 MB ESRAM, he really deserves his own GAF thread to honour the insanity.

tehe

yes please
 
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