Diablohead
Member
Uh...shouldn't this have been expected?
For a console? not really, would this be the first time a console has had an update to improve something like this?
Uh...shouldn't this have been expected?
Why do people bring misterxdingsbums into the discussion? Must it always be console wars bullshit that we have to dig through before I can read some legit and interesting posts from people like gofreak or Nirolak? Ugh....
Ah yes, "it's all in good fun".
First thing that always comes up, like a Swiss clockwork.
Never heard of a company putting out stuff that under performs compared to the competition and then having software that makes it performs better.How is that gross, that is just good housekeeping of their product line.AMD CPUs and Mantle? (ignoring that they cost less than intel)
Wait, you were actually serious with that first post of yours?
You find it difficult to distinguish joke posts about misterXmedia and "real" tech posts? Because I really think that's solely on you, not on the thread.
I heard some rumors that the Xbox One had problems with DirectX 11 and uses its own API.
Explain this to me like I'm five years old
I heard some rumors that the Xbox One had problems with DirectX 11 and uses its own API.
I'm sure that was exactly what he was talkibg about. 50% better hardware means nothing ib the face of directX!When Panelo was talking about MS not giving up 30% because they invented DX, he was probably referring to DX12. Watch he will have the last laugh after Xbone games start running on DX12.
How many will relapse and go back to denial stage after reading this news?
There is no doubt in my mind something they are planning required extremely low latency ram.
I am extremely skeptical that MS used ESRAM on a very expensive custom SoC as simply a bandaid for not wanting to buy faster ram.
Sony fooled a bunch of people at E3 with a slide that said DirectX 11.2 Feature Set. But really they only have access to PSL (their version of OpenGL), equivalence is a debatable topic.
I think you can bet your ass there will be Xbox One demos of DX12. They've been taking shit for resolutiongate and it seems like they are coming out swinging.
When the gaming community was wowed by Sony showing 8 GB of GDDR5 RAM we all assumed they were just upping the anty and bringing a more superior system to market. Now it's starting to look like compensation for what they knew MS was going to bring to the table. If this turns out to be bunk fine but you have to admit that something is definitely going on inside the X1. This may be the biggest 180 of them all.
Yes, possible performance increases aside... This PROVES that the X1 GPU is not the same 7000 series as the PS4. We knew AMD had a large custom deal with AMD and we know the PS4 is extremely similar to production parts (and advantage for them at launch for sure). But... The inclusion of DirectX 12 means that MS is still holding some cards close to their chest, that we don't know 100% of the story, and that while MS obviously launched early - there is a long term plan in place.
The DirectX team is brilliant. I wonder if we'll see tiled resources and further ESRAM utilization benefits?
I heard some rumors that the Xbox One had problems with DirectX 11 and uses its own API.
What are you talking about? Genuine question.So are they going to keep their underpowered console in the graphics race by manipulating the software side of things? Gross, if so.
People on reddit are already creaming themselves because of dat secret sauce. So many dreams will be shattered (again).
(posting this just for your entertainment guys, don't be mad at me!)
People on reddit are already creaming themselves because of dat secret sauce. So many dreams will be shattered (again).
(posting this just for your entertainment guys, don't be mad at me!)
When Microsoft comes out with their Cloud ray tracing technology that they're working on. Xbox One will have the most graphically impressive games by far.
I'm apparently sounding mentally unstable at this point, but what if there are exclusive features? Regardless, I don't think it'll catch on like they'd like simply due the widespread adoption of DX11.
For a console? not really, would this be the first time a console has had an update to improve something like this?
That's what i was saying...
Prepare for MS PR + fanboys = PS4 GPU obsolete.
People on reddit are already creaming themselves because of dat secret sauce. So many dreams will be shattered (again).
(posting this just for your entertainment guys, don't be mad at me!)
I would see it more as a "We have an easier time maintaining our framerate at the target resolution we were at anyway."
900p -> 1080p is 50% more pixels which means you would need 50% more hardware power for the per pixel calculations.
That resolution gap actually comes in large part due to this since if you look at the raw hardware, that's what you're seeing.
Imagine a smoother experience (less drops) at the same resolution than a different resolution in most use cases.
Mathematics isn't one of your strengths, isn't it?
if 1080p eq. 100% then 900p --> (1600x900)/(1920x1080)=0.69444... = 69.4% means thats only 30.6% less pixels/difference.
No need for exaggerations ...
Mathematics isn't one of your strengths, isn't it?
if 1080p eq. 100% then 900p --> (1600x900)/(1920x1080)=0.69444... = 69.4% thats only 30.6% difference.
No need for exaggerations ...
I was expecting MS to hold cards close to there chest like they did with the 360. Sony is hardware, and hardware is kind of static. MS is software, and software could be updated.
Mathematics isn't one of your strengths, isn't it?
if 1080p eq. 100% then 900p --> (1600x900)/(1920x1080)=0.69444... = 69.4% means thats only 30.6% less pixels/difference.
No need for exaggerations ...
Either DX12 is compatible with DX11.1 or DX11.2 hardware, or the Xbone's graphics hardware was designed with DX12 in mind.
The former seems more likely. DX12 will likely be an optimization of previously added features (perhaps accessible combinations of unexplored stuff in 11.2) as opposed to "NEW FEATURES OMG." Maybe Microsoft was feeling a lack of adoption for DX11.1 and DX11.2 so they're rebranding the whole package.
Another idea: DirectX is also more than just Direct3D, so there could be less of a 3D-features focus.
The way I think of it, is that Sony is brute force horsepower with the PS4, while Microsoft is brains over bronze. I firmly believe, graphics- wise, in the long run the X1 & PS4 will be at least equal, and X1 may even overtake PS4 in time. Microsoft is arguably a far better hardware, and definitely software developer than Sony.
Now, do the other way around XD
(Start with 900p being 100%)
So much talk of misterxmedia and reddit. What's the point? Isn't that why we post here?
What are you talking about? Genuine question.
lol... just LOL at this comment on Xbox Reddit
Could DX12 possibly run DX11 games better? Or would they have to be built from the ground up for DX12 be able to take advantage of any new optimizations?
So if DX12 adds similar tech like Mantle then we need to buy DX12 cards to get to use that right?
there are crazy people on both sides
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And reddit has the nerve to talk shit about gaf?
Dead.Microsoft is brains over bronze.
However, typically the latest generation of cards before the new generation of cards typically support a subset of DX12 features. However, I think it's not likely that current cards will be able to be supported by this new system DX setup to allow devs to code "closer to the metal". That sounds like there will be driver changes involved so cards can report more information about their hardware to the driver, DX12 and the game itself so it can take advantage of that.
Man, i haven't visit that site in a while (i feel guilty i gave him clicks before); what's new up there?![]()
Something about one layer of the soc having a dx11.2 gpu and x86 cpu, another layer with an arm cpu and dx12 gpu, third layer with a dgpu and the move engines and 128mb of esram.