All of that sounds like a threat, lmao. Well, I hope you're right. Wouldn't mind to see some gameplay invations from Sony!Aren't most great games "deliberately engineered" to take advantage of hardware? Plus is this generation over yet? You realize that this gen will go until 2028 right?
I don't know what you game on but you better believe Sony's 1st party will utilize the SSD and the custom I/O alot more going forward. In ways that will change game design.
What exactly do you think cartridges used? Voodoo magic?By essentially treating it like it's the invention of the century and gaming will never be the same. Reality is that except for some deliberately engineered titles like Ratchet & Clank (even that is arguable if you look at the PC version), it didn't make that much difference because game devs utilized and utilize RAM much more than offloading stuff onto an SSD. And w.r.t to loading times, it also didn't spark an evolution. In fact, old-ass cartridge-based console have significantly less or even no loading time.
It's fine if you put an SSD in you console, it's about time, too (should've been in PS4 already, imho). But don't go around in your marketing claiming like it's some miracle game changer. It isn't.
Now give me sony exec reaction to the series s.
I don't recall any hyperbolic stuff like that. I remember the saying it would make loading infinitely faster than what we saw on PS4 and allow them to make things happen on the fly and that's what 1st Party games have shown.By essentially treating it like it's the invention of the century and gaming will never be the same. Reality is that except for some deliberately engineered titles like Ratchet & Clank (even that is arguable if you look at the PC version), it didn't make that much difference because game devs utilized and utilize RAM much more than offloading stuff onto an SSD. And w.r.t to loading times, it also didn't spark an evolution. In fact, old-ass cartridge-based console have significantly less or even no loading time.
It's fine if you put an SSD in you console, it's about time, too (should've been in PS4 already, imho). But don't go around in your marketing claiming like it's some miracle game changer. It isn't.
If they really did interally equate 10 v 12 TFLOPs = "clear performance advantage" then I'm actually not that surprised the difference between the two consoles doesn't show up to more than a negligble extent
Edit: By this I don't mean the compute is neglible, but equating TFLOPs to performance is kind of wierd when there are other factors involved such as API/tools(lol)/hardware customizations/etc
Yes and obviously human sacrifices.What exactly do you think cartridges used? Voodoo magic?
Most of Sony's marketing on the technical side was talking about how amazing the SSD is (and the audio, which, to be fair, is pretty good).I don't recall any hyperbolic stuff like that. I remember the saying it would make loading infinitely faster than what we saw on PS4 and allow them to make things happen on the fly and that's what 1st Party games have shown.
If that's wrong, please show the receipts where these supposed astronomical claims were made by anyone in Sony's camp.
The SSD was and is amazing compared to the gen prior. I don't get the hang-up. They want people to know the advantages of upgrading their last gen tech. Having a dedicated decompression block is great to save CPU cycles as well. What's the issue?Yes and obviously human sacrifices.
Most of Sony's marketing on the technical side was talking about how amazing the SSD is (and the audio, which, to be fair, is pretty good).
Now give me sony exec reaction to the series s.
And, they were right. It was amazing for its time. They said it would...Yes and obviously human sacrifices.
Most of Sony's marketing on the technical side was talking about how amazing the SSD is (and the audio, which, to be fair, is pretty good).
No issues it's just not worth the hype Cerny et al. were trying to create. That's all. PS5 (and XSX) are solid, converative evolutions of their predecessor with overly exuberant marketing. That was and is my point. They are not technical marvels. And never were intended to be.The SSD was and is amazing compared to the gen prior. I don't get the hang-up. They want people to know the advantages of upgrading their last gen tech. Having a dedicated decompression block is great to save CPU cycles as well. What's the issue?
Isn't the whole point of the PS5 SSD - I/O architecture to load everything in real-time, reducing the need for RAM?Reality is that except for some deliberately engineered titles like Ratchet & Clank (even that is arguable if you look at the PC version), it didn't make that much difference because game devs utilized and utilize RAM much more than offloading stuff onto an SSD. And w.r.t to loading times, it also didn't spark an evolution. In fact, old-ass cartridge-based console have significantly less or even no loading time.
Was worth it to meNo issues it's just not worth the hype Cerny et al. were trying to create. That's all. PS5 (and XSX) are solid, converative evolutions of their predecessor with overly exuberant marketing. That was and is my point. They are not technical marvels. And never were intended to be.
Specially considering than even years later Direct Storage is still not widely implemented on PC, despite the flexibility the platform offers.Was worth it to me
The dedicated decompression block is a technical marvel, since nobody else was doing that prior. Especially at the price of the box for brand new tech.
The SSD was absolutely worth the hype in the console sphere. The changes to load times has been the biggest consumer benefit to a new generation of consoles since they became online in earnest.No issues it's just not worth the hype Cerny et al. were trying to create. That's all. PS5 (and XSX) are solid, converative evolutions of their predecessor with overly exuberant marketing. That was and is my point. They are not technical marvels. And never were intended to be.
Mostly because for the majority of games, it's simply not needed. If you compare PS5 vs PC games how many have a large difference in loading times?Specially considering than even years later Direct Storage is still not widely implemented on PC, despite the flexibility the platform offers.
I would love for motherboard makers to adopt a decompression block in their IO. But then again, they would price gouge like a mofo.Specially considering than even years later Direct Storage is still not widely implemented on PC, despite the flexibility the platform offers.
Isn't the whole point of the PS5 SSD - I/O architecture to load everything in real-time, reducing the need for RAM?
Was worth it to me
The dedicated decompression block is a technical marvel, since nobody else was doing that prior. Especially at the price of the box for brand new tech.
Well, then fair enough. For me it wasn't anything special. The higher throughput between the APU and the SSD to the unified memory is nice, tho. But XSX has a similar mechanism. But again, the idea to have essentially DMA-like access from the GPU or CPU to some NVMe is not new technology. And the impression I got from marketing was that they were trying to sell this as some cutting edge shit. Which I found disingenuous. That's all.The SSD was absolutely worth the hype in the console sphere. The changes to load times has been the biggest consumer benefit to a new generation of consoles since they became online in earnest.
I still have yet to see any examples to your claims. No, a Cerny presentation doesn't work either. He sold what the SSD does, nothing more. Where did Sony promise more than we got... ?Well, then fair enough. For me it wasn't anything special. The higher throughput between the APU and the SSD to the unified memory is nice, tho. But XSX has a similar mechanism. But again, the idea to have essentially DMA-like access from the GPU or CPU to some NVMe is not new technology. And the impression I got from marketing was that they were trying to sell this as some cutting edge shit. Which I found disingenuous. That's all.
I can only tell you from I my impression was that I got from the marketing and Cerny's technical talks. If you think that is me being disingenuous, that's alright.I still have yet to see any examples to your claims. No, a Cerny presentation doesn't work either. He sold what the SSD does, nothing more. Where did Sony promise more than we got... ?
Cool. So, you misinterpreted what they said, but they didn't overpromise anything. I can live with that.I can only tell you from I my impression was that I got from the marketing and Cerny's technical talks. If you think that is me being disingenuous, that's alright.
I still think they promised more than what we got. I have yet to see games that present gameplay that make use of the "ultra fast SSD". Even Ratchet & Clank wasn't that impressive, you could do that also with some clever compression, caching and RAM utilization imho. But it most likely made the implementation a whole lot easier, which I am all for.
'Richard' made that (quite surprising coming from him in fact) comment much to Alex' chagrin, not 'DF'. John only kind of agreed. Tom only knows about teraflops and cataracts, and Oliver seems to be somewhat similar.I think DF for all their faults made an excellent point about the PS5's SSD. Mark Cerny is not a hype or marketing man, he's an engineer, his job is to design a system based on developer needs and feedback. The biggest request from most developers was an SSD, so that's what he went for.
Now Sony chose to market it in their own way, but it's important to make it clear that the SSD and it's performance was a clear design and engineering choice, not a marketing one.
Yes, that's true but still, doesn't take away the fact that the PS5 has had it for a few years now. They are ahead of the curve in that aspect (even if it's out of need)Mostly because for the majority of games, it's simply not needed. If you compare PS5 vs PC games how many have a large difference in loading times?
I think you're reading into a poorly worded sentence wrong. It makes more sense that he says they made a point with DF that Teraflops do matter. I remember a video DF did that did compare "wide and slow" (SX) versus "narrow and fast" (PS5) with the former games having clear performance advantage. IMO I would give that sentence benefit of the doubt since there is a difference between 12TF and 9TF when comparing the same exact GPU.Weirdly reads like someone blowing smoke. I don't know how you say that you were telling DF the teraflops were misleading, then go on right to say you have a clear advantage and all to someone internal. That second part should be the part you turn around and lie to the public with.
Microsoft themselves say they made that same argument to Digital Foundry. But they still emphasize that they have a clear performance advantage 12 v 10 in terms of teraflops against PS5. Which they do. 12 vs 10 is a clear advantage and they would be stupid not to advertise that.
10.28I think you're reading into a poorly worded sentence wrong. It makes more sense that he says they made a point with DF that Teraflops do matter. I remember a video DF did that did compare "wide and slow" (SX) versus "narrow and fast" (PS5) with the former games having clear performance advantage. IMO I would give that sentence benefit of the doubt since there is a difference between 12TF and 9TF when comparing the same exact GPU.
That's mostly true for PC components,the biggest advantage the Series X has over the PS5 is memory bandwidth at 10GBs and texture filtrate/ray tracing with the latter being theoretical given the hardware specs.I think you're reading into a poorly worded sentence wrong. It makes more sense that he says they made a point with DF that Teraflops do matter. I remember a video DF did that did compare "wide and slow" (SX) versus "narrow and fast" (PS5) with the former games having clear performance advantage. IMO I would give that sentence benefit of the doubt since there is a difference between 12TF and 9TF when comparing the same exact GPU.
I guess that the rumours about the Series S were the reason for introducing the Digital Edition.Now give me sony exec reaction to the series s.
I think you're reading into a poorly worded sentence wrong. It makes more sense that he says they made a point with DF that Teraflops do matter. I remember a video DF did that did compare "wide and slow" (SX) versus "narrow and fast" (PS5) with the former games having clear performance advantage. IMO I would give that sentence benefit of the doubt since there is a difference between 12TF and 9TF when comparing the same exact GPU.
The digital edition was more than likely in the cards from the very beginning based on the symmetry of the design alone.I guess that the rumours about the Series S were the reason for introducing the Digital Edition.
Of course the DE was unable to beat the Series S in price, but the price difference was now "small enough" that it didn't matter enough to lure people to the Series S
I can't stop thinking about that decompression block all the time when I game on PS5.The dedicated decompression block is a technical marvel
I can't stop thinking about that decompression block all the time when I game on PS5.
Then just so you know, I agree with Hudo about this discussion. I find these SSD discussions totally overblown, but I guess that's only normal for someone developing games and streaming content directly from the ROM on 35 years old hardware. What a revolution SSDs are !
Conversations do have context, if you actually follow them.
Then just so you know, I agree with Hudo about this discussion. I find these SSD discussions totally overblown, but I guess that's only normal for someone developing games and streaming content directly from the ROM on 35 years old hardware. What a revolution SSDs are !
Oh fuck, I had actually read the discussion and have an opinion about it. So now it is "Who gives a shit" territory then ? Never change.
Nobody gives a shit about this part,Oh fuck, I had actually read the discussion and have an opinion about it. So now it is "Who gives a shit" territory then ? Never change.
but I guess that's only normal for someone developing games and streaming content directly from the ROM on 35 years old hardware.
Developers were streaming content from ROM and decompressing on the fly decades ago. Be impressed by the exact same feature in 2023 if you want, I find this funny at best. Technology has been moving forward by regressing in many aspects and it has now become a fight to recover what has been lost. Be ignorant of it if you want.Nobody gives a shit about this part,
We know how ROMs work. This is still impressive for not having to have oversized and overprized ROMs. Pushing much larger assets 100 fold in the same or in some cases, even faster than ROMs of the past.Developers were streaming content from ROM and decompressing on the fly decades ago. Be impressed by the exact same feature in 2023 if you want, I find this funny at best. Technology has been moving forward by regressing in many aspects and it has now become a fight to recover what has been lost. Be ignorant of it if you want.
majority of the games runs better on PS5 nowadays, Microsoft must feel very dumb now.
The most important thing to not ever forget in this context is that PS5 GPU has as many advantages over the XSX one in other metrics/facets even including the whole V/RAM pool. Essential parity in performance was foreseeable from the beginning. The argument for declaring XSX as the 'more powerful' console was always as strong as the one stating that PS5 is the more powerful system.That's mostly true for PC components,the biggest advantage the Series X has over the PS5 is memory bandwidth at 10GBs and texture filtrate/ray tracing with the latter being theoretical given the hardware specs.
It's funny how some of these statements are identical to how Internet warriors used them. I'm curious to know which of the two groups came with it first.
"Variable clocks vs. sustained rates."
"3D audio is similar"
"SSD expandable storage is similar"
"12 vs. 10 advantage"
Yes they talked about it when the PS4 had the TF advantage over Xbox OneSo, even MS themselves talked about Tflops not being a good metric (with DF as well), despite xbox fanboys using it as the end-all argument at the time.
Funny that.
That was a completely different situation though and nothing they said back then applies now. Don't forget that Xbox One has the power of the cloud to make up for the missing flops. PS5 does not have a single cloud to help it bridge the gap. If the console doesn't have any clouds at all, then of course flops matter.Yes they talked about it when the PS4 had the TF advantage over Xbox One
That was a completely different situation though and nothing they said back then applies now. Don't forget that Xbox One has the power of the cloud to make up for the missing flops. PS5 does not have a single cloud to help it bridge the gap. If the console doesn't have any clouds at all, then of course flops matter.