If anything it shows that Sony has so little fear of MS that they are willing to let go of one of their biggest differentiators because they know the PS5 is going to sell regardless.It means Sony has deviated from their PS4 playbook. You no longer need Sony hardware to play Sony software. That was one of the first big steps Microsoft had to take with their first-party games before GamePass could take off the way that it has.
So if something as simple as a game’s story can have such detrimental consequences for a franchise (not a new revelation at all) then maybe it’s in their best interest to not rely so heavily on first party.Naughty Dog is to blame for that, surely they knew that the choices they've made will heavily polarize the audience and turn away some customers. I'm not saying they should be playing very safe with the sequels but it's still a product for the mass audience and making it too controversial is a recipe for disaster.
Microsoft also says in those documents MS couldn't sell games like Sony and Nintendo and that's the ONLY reason why gamepass even exists. They should just be quiet Lmao
The cheek of Microsoft. Until you realise that the PS subscribers are already heavily subsidising the development of Sonys first party games with their monthly sub.lol @ MS advising Sony to dump their expensive AAA games out into feeding trough services.
Yea go dump Kobe beef out onto the masses at a buffet
The cheek of Microsoft. Until you realise that the PS subscribers are already heavily subsidising the development of Sonys first party games with their monthly sub.
Most likely that any lost day one revenue from subscribers downloading the games would have already been offset by the fact that they have covered the development costs or a massive percentage.
The games are still for sale thoughDon’t forget the sales. That helps as well.
The games are still for sale though
The revenue doesn’t change that much though if subscribers have already paid for the development.Yeah I know you can buy them on PlayStation. Just saying that losing none of those sales to a subscription helps with revenue to an extent.
The revenue doesn’t change that much though if subscribers have already paid for the development.
Because somebody said I've barely seen any marketing for Halo when I said it had huge marketing and I was showing the extent of the Halo marketing. I made that clear already.
Costs of development isn’t factored in revenue.
R = P x Q
Profit = ( P x Q) - (FC - VC)
Revenue is just talking about price multiplied by units sold. Pretty sure Sony creates a budget based off what they think the revenue will be. But I do agree that subscriptions can help subsidize a part of that but it’s also important to have day one sales at MSRP.
All AAA games have huge marketing deals. That’s the way it goes. The point is Microsoft are still putting big money into AAA games
With games hitting day one sub services they still make money, they all have various editions with the standard being on the sub service. The games are still available to buy day one as some people don’t want to have a sub service. All bases are covers, then there’s DLC which also factors in and they are never free on the sub service
which people
Said wouldn’t happen because of being free with gamepass day 1
Obviously, but sony can't sustain that model like MS can.
But they don’t make the same amount of revenue. Which is where Sony may struggle to put games on PS+ day one.
Depends on how much they promote the sun service, having 30-40 million subscribers a month versus 2 AAA games being on the sun service and selling as well.
And that is using the cheat that XBOX uses of combing both X/S sales (lol).
Not all those subs go to one game though. It’s distributed amongst developers that are on gamepass and Microsoft’s 1st party studios. Doesn’t mean that model would work for Sony.
Yes that’s why games are still sold, it’s estimated that with the sub service Microsoft will bring in about 4 billion a year at present. That goes up the more subs are added
It means Sony has deviated from their PS4 playbook. You no longer need Sony hardware to play Sony software. That was one of the first big steps Microsoft had to take with their first-party games before GamePass could take off the way that it has.
The budget is not dictated by how much they forecast, the budget is dictated by the size of the studio (amount of employees) and the time they need to create the game.Costs of development isn’t factored in revenue.
R = P x Q
Profit = ( P x Q) - (FC - VC)
Revenue is just talking about price multiplied by units sold. Pretty sure Sony creates a budget based off what they think the revenue will be. But I do agree that subscriptions can help subsidize a part of that but it’s also important to have day one sales at MSRP.
Of course they don’t go to one game. But say naughty dog needs 5 yrs to create a game, and the studio costs 20 million a year to run. Then that game costs around 100m to make without the marketing and actors salaries. So, as you can see, they are only taking a FRACTION of the subs revenue which Sony makes per year.Not all those subs go to one game though. It’s distributed amongst developers that are on gamepass and Microsoft’s 1st party studios. Doesn’t mean that model would work for Sony.
The problem here is that you assume that Sony should do this. It really depends on if they can afford it. Maybe the traditional model is the best option for them.
lol. This shit again. I am assuming that you comment Sony exclusive game sales in the same way, you know the bundle cheat
They counted together because they have the EXACT SAME LIBRARY. Just like X1 and X1X and PS4 and PS4 Pro. It makes no sense whatsoever to count them separately.You assume wrong.
I am also, again, pretty critical of Sony these days.
I think “pro” consoles should be under different selling. UNLESS multiple console manufacturers come out with a mid Gen console in the same 6 month window.
Fair enough?
X/S is weird AF. The S has 4 teraflops, the X has 12.
Even techradar says this:
The Xbox Series S is a great option if you want to avoid the sizable financial outlay required to own a full-blown next-gen console, but it has significantly less storage, prioritizes 1440p resolution for gaming, and does without the 4K HD Blu-Ray drive of the Xbox Series X.
When people make the argument that they “play the same games”, so does 99% of PS4 pro to PS5. Doesn’t make them the same thing.
The X is a way more powerful console, the S is like a mid-Gen refresh.
I don’t understand the weird latch people have to that as Microsoft fans. It’s weird. It’s 2 consoles compared to 1 for everyone else (Sony, Nintendo).
Again - I am fine with not counting bundled games as well. You think I am a blind PlayStation fan, but that isn’t true at all.
Just because Grounded hits Game Pass day one doesn’t make it a better game than DeS.Of course it exists. Both services are providing catalogue of games for fixed price per month. Fact that Sony is not willing to put first-party games there day-one and therefore their service is more shit is Sony's problem but it does not mean, that services can't be compared.
Xbox scheme is not profitable. Sony can't afford this model unless they lower the quality of their games.
Gamespass only has a 1 month option or a 3-month option.I mean, nothing has changed so far, all they did was rearrange PSNow and PS+ into a single service with multiple tiers. They still have shown no intention of adding their games day one on the service.
What has changed from the PS4 strategy?
Do people pay full price for Gamepass now? Why? So many tricks and promos going on all the time with it. I never paid more than $1 a month and had it for years.
If it starts to affect their bottom line then yes I expect Sony will respond and consider it. Same with Nintendo.If Microsoft manage to hit that critical mass point, do you think it would entice Sony to change its ways?
Do you have the figures to say it isn’t profitable?
If MS can solve their issues with studio management and fully leverage all the talent and studios they have acquired, then Gamepass will be an all time gaming win.This is why Game Pass itself feels like a Hail Mary. Especially when Xbox itself said in the Epic Vs Aple court that Xbox has never being profitable.
Just create another account, after some time they'll offer you the trial again, so once you have a few of them you don't even need to create them anymore. The only thing you need to change is the email.Gamespass only has a 1 month option or a 3-month option.
Xbox Live always had a discounted 1 year cost.
Nice try.
I think the bigger context here is the inevitable emergence of subscription models and streaming.I just want to point out that Sonys business model is discussed more by the competing fan base then their own.
All I've been hearing since 2018 is Sony better copy gamepass or they are doomed.
I like PSPLUS premium though and how they upgraded it. I'm playing DS now and Returnal after. Those were games I was interested in but not enough to throw down $70. Now I get to play them. If I like Returnal enough I'll buy it.
I also like to own the core games that defined the generation for me. I have a nice collection of PS2, 3, 4, and 5 games so far.
The only thing holding Sony back from the generation they envision is supply constraints and covid like it has the rest of the world.
MS went to a different model because the other wasn't working.
I think the bigger context here is the inevitable emergence of subscription models and streaming.
Looking at the entertainment industry as a whole - music, TV, movies etc. If it wasn't Microsoft, it does seem a foregone conclusion that someone, eventually going to emerge with this business model.
Due to the value proposition, there was immense positive word of mouth and publicity for this offering (why wouldn't there be). Sony could continue to keep the good old days, but the markets commentary is getting louder and louder.
Sony wants to enforce the claim that they can't support this business model to protect their own massive profits. There's somewhat a bit of a role-reversal here between the two giants. Sony filters gaming profits as the lucrative section of their company to other parts of the business, whereas MS does the opposite.
The best part about this thread are the fanboys on damage control who didn't take a minute to read the OP.
Microsoft is saying this in their response to Sony telling Brazilian authorities that, basically, they cannot compete with Game Pass and Game Pass has like 70% of the marketshare. How it would take so many years and money to come close to rivaling Game Pass, etc., despite themselves calling PS+ a rival.
This is all the from the same documents that have already posted where Microsoft lawyers are spit-roasting Sony's arguments; there's nothing new here except a media outlet pointing out this specific section.
Basically, Microsoft is saying that Sony can make PS+ more attractive by adding day one titles, and it could rival Game Pass more if done so. Pretty much calling Sony's bluff by saying they rely on "buy-to-play" as their strategy while Microsoft is adopting another successful method, and Sony is just upset that they're marketshare is being threatened and they have to compete. Microsoft literally uses the words "afraid" and "incoherant" plus many more hilarious words in these documents to call out Sony, lmao.
But queue the Sony Defense Force to blindly jump in. It must suck to always be backfired upon.
I've never paid for a Sony game yet. £59.99 max.£70 Sony release price day one, Nintendo day one release price is between £35-£40 in the UK.
So where did the $78 billion come from to pay for the acquisitions?Microsoft have lots of money but I doubt that other segments of the company are paying for the Xbox division, I don’t think for a second that Gamepass is burning money tbh. And Starfield likely have an insane budget.
Sony as a company also have several legs to stand on and they’re making tons of money. And the cheap tricks for PS+ Premium aren’t working anymore to my knowledge so 20+ million Premium subscribers would literally bring in hundreds of million dollars every month. And with Sony 1st party AAA games there day 1 20+ million is just the beginning.
This is quite hyperbolic. There are specific studios that have had issues. 343i being chief among them. Rare, Obsidian, Coalition, Mojang, and Playground have all delivered multiple titles on time and with good scores. Even 343i's last title that while delayed and still currently unfinished has over an 85 Metacritic score.If MS can solve their issues with studio management and fully leverage all the talent and studios they have acquired, then Gamepass will be an all time gaming win.
However, MS has not shown me in any way that they can competently manage first party development. Every game gets delayed 50+ times. Issues about studio management etc. THe way MS has handled the Halo franchise tells you everything you need to know about how their management works.
Things you rarely hear about from Sony.
Yeah, there is no way gamepass is profitable as of now. It's funded and sustained by taking money from other actual profitable divisions.Of course, they could settle the argument once and for all if they actually showed some data.So where did the $78 billion come from to pay for the acquisitions?
So gamepass cost MS nothing to start and to sustain? Don't forget thr RROD probably ate most of if not all of MS profits in 360 gen.
Come on now.
MS Will tell us when It is.
You are making a mistake of focusing on differences. Xss and XSX got same gen cpu, gpu, memory, SSd etc. the whole architecture is same and current gen. And btw ps5 digital is also missing Blu-ray player (you chose to list this as a difference between consoles). Beyond power of gpu these consoles are almost the same.You assume wrong.
I am also, again, pretty critical of Sony these days.
I think “pro” consoles should be under different selling. UNLESS multiple console manufacturers come out with a mid Gen console in the same 6 month window.
Fair enough?
X/S is weird AF. The S has 4 teraflops, the X has 12.
Even techradar says this:
The Xbox Series S is a great option if you want to avoid the sizable financial outlay required to own a full-blown next-gen console, but it has significantly less storage, prioritizes 1440p resolution for gaming, and does without the 4K HD Blu-Ray drive of the Xbox Series X.
When people make the argument that they “play the same games”, so does 99% of PS4 pro to PS5. Doesn’t make them the same thing.
The X is a way more powerful console, the S is like a mid-Gen refresh.
I don’t understand the weird latch people have to that as Microsoft fans. It’s weird. It’s 2 consoles compared to 1 for everyone else (Sony, Nintendo).
Again - I am fine with not counting bundled games as well. You think I am a blind PlayStation fan, but that isn’t true at all.
That’s just stupid, as ps4 and ps5 got different gen cpu, gpu, memory, storage the whole architecture is different.When people make the argument that they “play the same games”, so does 99% of PS4 pro to PS5. Doesn’t make them the same thing.