1. Hammers are awesome, but it's my understanding that they lack the ability to remove tails and stuff. Do they get something to make up for the reduced drops?
2. Is the Lance's charged up-thrust(R+A) worth using?
3. Ranged weapon attributes seem a hell of a lot more complicated than melee ones. Are there any particular specs to look for?
4. Is there any incentive to make a new character? I kind of want to play around with the different Talisman sets, but it seems like there's no other way to mix things up.
5. How are quest rewards decided? Sometimes I get a full line of monster parts, and sometimes I only get like four.
1. There are certain parts that only break with impact damage as well, such as barroth's head. Either way missing one or two drops isn't a huge deal.
2. It is NOT worth using, despite the final stab finisher on it being the lance's single most powerful strike, the continuous hits during the charge are VERY weak and absolutely destroy your weapon's sharpness at a much higher rate than regular stabs. In multiplayer it also sends people flying so it has nearly no redeeming qualities. The two instances you would want to use it in are to get around quickly underwater with it, or to charge a fleeing monster maybe.
3. Not sure what you mean by specs but generally the only basic things you have to know about are the ammo types for bowguns or charge shot types for bows, lots of information on the net or you could ask specifics.
4. Only if you landed on a cursed charm table maybe. Most of the good charm tables are versatile enough that you won't need to worry about variety too much for normal play. And if you're going to spend a few hundred hours on the game, it's nice to build up one character.
5. Lucky cat, ultra lucky cat, whether you break monster parts, and capturing instead of killing all increase the number of quest rewards.