A few more questions about SSD since I am a noob.
Here is what I understand about both PS5 and XsX SSD's:
-Reduces loading times to something seconds to nothing range.
-Pick up where you left off BETWEEN multiple different games
-Virtual RAM for streaming game assets
-Allow larger open world games, allows developers to create level designs without any constraints.
Here is where I get confused:
-How does the SSD contribute to the *PROCESSING AND PERFORMANCE* of High Fidelity Graphics. In other words does the SSD help with:
Realism in texture detail, fluidity of animations. Examples such as realistic hair, animal fur plus the movement of hair and animal fur. Realistic water texture and the fluid movement of water.
I guess you could say that the SSD widens the pipes and increases the amount of fuel going in to the engine, so the engine can really show what it can do versus before the pipes were narrow and not much fuel going in?
Well a Cerny taked more than 20 minutes to explain but whatever In my opinion before someone try to kill me:
1)Doesn't help to processing in a literal way
2)The studios of almost any game you can named try to optimize any thing they do in order to be able to have a equilibrium between
the data necessary for the next 30 seconds and the detail they want to have in its game.
3)So many to the things you see like a normal in a game is because the slow HDDs are used like narrow hallways many cutscenes also
many decision in the design of the games are for this limits.
4)A big part of the memory in game in just waiting to be use for many time for put a number 5 seconds is a life of waiting for an asset.
5) So if even you have a good quantity of memory like the 5GB for the base console your artist need to create his assets even below that number
because only a fraction of that memory can be use and this ends with all team tired to try improve in any way that issue which cost money and time.
6)If you can load the asset for only a fraction of the next frames compare than before then for example your textures or model now can be much better.
7)Both console have SSD fastest enough as use a some extension of memory so maybe they even can run some code directly from SSD (the last time this happens
in a console was in N64).
4)With SSD they dev doesn't need to duplicate files so this means more memory for assets (plus the improved compression of both consoles).
5)All this changes could mean less time where your CPU and GPU are idle.
If I put an analogy to this to for example to my mom I will say the GPU/CPU are like Chef, the memory the ingredients available inside the kitchen and SSD is the truck with
the ingredients that is parked outside (instead the old bicycle which was the HDD) and quantity of clients of the restaurant which eat determined time are the frame of a game.
So yeah your chef was very good but before doesn't has all the ingredients which he wants so some of dishes were just part of his potential and he even was able to take free time
if the owner doesn't request in the correct order and time all the ingredients necessary for the next 30s (yes your chef is fast) but now your chef will have always the specific ingredient he need for that
specific minute and also each ingredient is unique for each dishe and with better quality and now the owner can focus in another things.
So this means the SSD doesn't make your chef better but if is used as in theory can be use then the chef seems to be better than he would be with the old ingredient delivery system but
most important you free the other employees of the hell of before.