ethomaz
Banned
Cerny said they could go higher but it was breaking the game logic.It seems that the 2230 MHz are chosen quite conservatively by Sony!
Cerny said they could go higher but it was breaking the game logic.It seems that the 2230 MHz are chosen quite conservatively by Sony!
That screwdriver is fucking massive.
Somebody explain the following to me:
We all assume that the PS5 will perform roughly the same as the Series X, but with reduced resolution and possibly a little less ray tracing.
For this, Sony has chosen a chip that is clocked higher, that needs better cooling, the liquid metal cooling of which took two years to develop, plus an I / O that can deliver incredible performance and all for a manufacturing price almost the same as the Series X.
Why all the effort when you could have it almost as strong or even stronger, for the same financial commitment (like Series X)?
But why can AMD then clock faster?Cerny said they could go higher but it was breaking the game logic.
I'm not sure which logic Cerny tried to run.... to be fair I said game logic but I believe he said logic only.But why can AMD then clock faster?
Isn’t the fire extinguisher part of the XsX bundle?
He's just posting his own tweets here.Yes you’re the 3rd guy to post this persons tweet.
Except PCIe Gen3x4 is just as fast as PCIe Gen4x2.Wrong PCIe spec. The budget PCIe4 devices aren't out yet, will be around 3500MB/s.
Well, I haven't seen anything, but in my opinion that is consensus here (regarding the resolution).What have you seen to suggest that ps5 will perform at reduced resolution ?
DF video of Sekiro had XSX at 1800p and around 50-55 FPS. Do you think ps5 will be less frame rate or a locked 60 ?
I know what I think ps5 will do.
How many watts does each console use ? Watts are listed on specs, we can deduce watts used as a % of power supply)
Electrical power is dissapated as heat
The temperature of the console / air coming out depends on volume of air flow and size of box, and heat transfer efficiency.
We dont know Ps5 specs yet, one or 2 fans, but it certainly is a bigger box wind tunnel so you cannot compare yet.
Dont know what frequency has to do with this, thats getting into process vs power curve and will also depend on depend on process steps chosen at TSMC fab for each device. AMD leaked PC parts going to 2.5 Ghz, and some at 1.9 Ghz is worth noting, we can speculate why but thats a different topic.
But why can AMD then clock faster?
Unlikely. Even though that chip is tiny and yields are very high on N7, it not worth wasting really very expensive 7nm wafers on a memory controller. They probably used an older/cheaper node. Might not even be fabbed at TSMC at all.(built on TSMC 7nm node like the SoC?)
Its all they needed with 52 CUs to hit 12 TF. That was their only goal.At this point the Series X feels weird with 1825Mhz.
Needs a new thread imo because mine was moved.
Yeap let’s delivery 12TFs when we could reach 13TFs or more.Its all they needed with 52 CUs to hit 12 TF. That was their only goal.
PC vs Console. Different architecture and logic. Maybe it has to do with PS4 back compat. Idk, but I doubt Cerny was wrong. RX 6000 GPUs are their own thing really.But why can AMD then clock faster?
I/o blocked looked roughly the same size as the apu dieWith such outstanding I/0 block, this is great size. Well done, Cerny
Well, I haven't seen anything, but in my opinion that is consensus here.
In this respect, please do not feel challenged personally, I just want to understand why Sony puts so much effort into achieving an almost similar result.
The I/O block is inside the APU.I/o blocked looked roughly the same size as the apu die
Probably speaking from my well-tone sphincter, but I'd hazard a guess that it plays silly buggers with the custom IO at higher levels.I'm not sure which logic Cerny tried to run.... to be fair I said game logic but I believe he said logic only.
It can be a specific issue with what custom Sony has inside the APU.
Ok, can you please provide some of those public information you are basing your assumptions on?you just have to take all the existing public information and analyze the ventilation flows
I think RDNA 2 has been in development for a while now, at the time of the PS5 development it was leaked that RDNA 2 was struggling to go over 2.23 Ghz because there was a breakdown in logic, the same reason Mark Cerny cited.But why can AMD then clock faster?
Maybe because it is just GPU and not cpu+gpu like in console APU?But why can AMD then clock faster?
Its all they needed with 52 CUs to hit 12 TF. That was their only goal.
Assume the referral was to the Flash Controller ...The I/O block is inside the APU.
The SSD controller is the chip you see... every SSD needs one.Assume the referral was to the Flash Controller ...
Considering we know that the PS5 SOC is Oberon and that had 3 clock states with 2 matching the PS4 and PS4 Pro clock speeds, that would imply the BC on the PS5 has 3 modes that it toggles between when playing previous generation games. That information lines up with the Mark Cerny presentation as well:What have you seen to suggest that ps5 will perform at reduced resolution ?
DF video of Sekiro had XSX at 1800p and around 50-55 FPS. Do you think ps5 will be less frame rate or a locked 60 ?
I know what I think ps5 will do. Wait until you see results before assuming.....
Even if AMD solved that issue, it'd be too late for Sony. The dies were already fabbed, systems built, games being made, etc.I think RDNA 2 has been in development for a while now, at the time of the PS5 development it was leaked that RDNA 2 was struggling to go over 2.23 Ghz because there was a breakdown in logic, the same reason Mark Cerny cited.
However (allegedly) in recent months the issue was resolved and now the RDNA 2 cards can clock over 2.23 Ghz, that being said I'm guessing Cerny and his team were still satisfied and happy with the 2.23 Ghz target they achieved.
PC GPUs often have the power consumption of an entire console.But why can AMD then clock faster?
No just use your mouth like a real fan. I can't wait to taste the PS5's 10.3 TFLOP 4K ray traced* dust.Can I get a PS5 + vacuum cleaner bundle pls
Yes exactly! I should have added that into the end tbhEven if AMD solved that issue, it'd be too late for Sony. The dies were already fabbed, systems built, games being made, etc.
AMD for their GPUs don't have the same issue, different product and timeline.
IMO this is the entire reason XSS exists.Its also more complicated by the XSX being dial purpose, (server) so MS had to design with both applications in mind.
"On-chip logic"...Cerny said they could go higher but it was breaking the game logic.
Maybe because it is just GPU and not cpu+gpu like in console APU?
Like if there is some interference or APU have some limitations that pure gpu chips dont have. And cooling could be another thing, and power consumption/routing
Considering we know that the PS5 SOC is Oberon and that had 3 clock states with 2 matching the PS4 and PS4 Pro clock speeds, that would imply the BC on the PS5 has 3 modes that it toggles between when playing previous generation games. That information lines up with the Mark Cerny presentation as well:
Some PS4 and PS4 Pro games might be patched to run in 'Native' mode but at this point nobody knows what games they will be (other then those already announced to get next-gen specific patches). PS4 legacy and Pro legacy modes exist for a reason. I wouldn't make assumptions about PS5 BC performance until the games can be directly compared.
That sounds plausible on the first look^^Maybe because it is just GPU and not cpu+gpu like in console APU?
Like if there is some interference or APU have some limitations that pure gpu chips dont have. And cooling could be another thing, and power consumption/routing
APU vs discrete GPU maybe?..But why can AMD then clock faster?
Well I've thought recently that the reason Xbox went with a 320 bit bus was dual purpose.I assume the PC RDNA2 parts at 1.9 Ghz and 2.5 Ghz are the same reasoning ?
I dont think so, there will be small tweaks to process and assembly between the 2 RDNA2 PC parts, even if they are all RDNA2 and 7nm.
Or maybe AMD just chose to clock some lower for the lols . Nope.
Lets find out at RDNA2 AMD showing.
Its also more complicated by the XSX being dial purpose, (server) so MS had to design with both applications in mind.
[...]Its also more complicated by the XSX being dial purpose, (server) so MS had to design with both applications in mind.
IMO this is the entire reason XSS exists.
MS wants a cost effective way to stream next-gen games to phones that don't need the power of the XSX and so the servers will be far cheaper/easier to power/cool/etc.
I imagine if/when they outfit xCloud with XSX level hardware that will only be used for 4k streaming, and might cost user's more.
But why can AMD then clock faster?
This is how you be a Samurai, respect your clan, give the teardown honor to a true engineer, and not anyone, Yasuhiro Ootori, VP, Mechanical Design Department, Hardware Design Division at Sony Interactive Entertainment. Not some amateur youtuber expert-wannabe.
And really appreciate that it was represented in Japanese, makes it even more epic!
Sure, if the PS5 runs it at 2.23 Ghz then it can likely reach 60FPS native, not because the GPU is more powerful then the XSX, but because it is not running native 1800p on the PS4 Pro, as it is using image reconstruction.I am not making any assumptions, just quietly confident.
We dont know which games will use ps4 pro mode and boost to 2.23 Ghz, but as i have a pro most ps4 games seem to run in boost mode no problem on pro at least.
Sekiro did run fairly well for lst gen consoles well on ps4 pro 30-45 FPS at 1800p with its GPU at 911 MHz, IF ps5 if it can run it at 2.23 Ghz then I am expecting good things.....