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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Zathalus

Member
Sony did same with ps4 pro, and every ps4 game I played ran in boost mode anyway. They just covering their arses in a litigation world.

Also Sekiro was not confimed to be using checkerboard on pro, DF could not work it out.

Anyway, whatever caps are in last gen titles for both consoles, hopefully we get patches and updates for everyone if third party play nice.
PS4 Pro Boost mode is just running the GPU at 911Mhz instead of 800Mhz and does not enable the use of the full GPU. As for the PS5 BC, they even have a patent describing how it works:


That combined with the information from the Mark Cerny presentation makes it pretty clear how Sony is handling backwards compatibility.
 

Nowcry

Member
No, and it's even explicitly shown in the teardown video.

teardown video show Custom Flash Controller. Descompresor is in Main Custom Chip.

ps5-ssd-gdc-presentation.jpg
 
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reksveks

Member
To run 4 Xbox One games from 1 chip is different than to run 1 next gen Xbox game from 1 chip. I think they will use both for different uses. You're likely correct too. But the Series S chip can't run 4 One games at once, and Xcloud is mainly Xbox One games. And the stream will only need to be around 720p, so they can get the most bang for the server's buck with the X chip.
Yeah, series s isn't being used as remote xcloud server blades. I do wonder if series s plays into the whole distributed xcloud server play that Phil Spencer said in a e3 after hours event.
 

qiqiqiiq

Member
That cooling system looks pretty solid, and it was a nice touch to add a dust trap, my main worry is the fact that the main SSD is attached to the motherboard, if it stops working does that mean the PS5 is dead? or will a 3rd party one connected to the expansion bay be a replacement? I guess time will tell.

I hope the PS5 stays cool and quiet because the first PS4 PRO I owned sounded like it was crying for help when I played God of War, the last PRO I had was a 7215b model so it was really quiet in comparison, but I want my PS5 to be as quiet as possible when I eventually get one.

Also I read that this thread was going to be closed after the teardown, If that's the case then it was a fun ride (even thought I got to read very ridiculous claims from all 3 camps), I even got to be on a hype train so see you guys on the PS5 thread and some PC parts threads, doubt I will be in a lot of XBOX threads because I won't buy one unless I see a ridiculously good offer and have money to spare.
 

IntentionalPun

Ask me about my wife's perfect butthole
To run 4 Xbox One games from 1 chip is different than to run 1 next gen Xbox game from 1 chip. I think they will use both for different uses. You're likely correct too. But the Series S chip can't run 4 One games at once, and Xcloud is mainly Xbox One games. And the stream will only need to be around 720p, so they can get the most bang for the server's buck with the X chip.
I know how virtualization works.

They also can get bang for the bucks they already spent outfitting their data centers with Xbox One S blades. Just depends on what is more important to them; the space they need or the money they want to spend upgrading hardware. Throwing out old Xbox One S blades any time soon would be a huge waste considering xCloud is in it's infancy.

You might be right; maybe the next step is adding XSX for new blades and using them as 4 Xbox One's.. rather than expanding the XOS footprint.. I still think XSS partly exists for xCloud reasons.
 
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ethomaz

Banned
Okay, then it's my fault, because the I/O-Complex aka SSD-Controller is to see at 5:35 in the Teardown-Video.


I/O controller has nothing to do with SSD-Controller.
They are completely different units in PC.

I/O controller is not specific for SSD you know... it is for all type of I/O tasks including memory, USB, PS5 controller, etc.

SDD controller is specific to the SSD... all SSDs needs a SSD controller.... the SSD controller talks directly with the I/O controller because the SSD is a Input/Output device by itself.

I%2FO+System+I%2FO+programming+-+abstracted+by+OS+Device+driver.jpg
 
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kyliethicc

Member
That cooling system looks pretty solid, and it was a nice touch to add a dust trap, my main worry is the fact that the main SSD is attached to the motherboard, if it stops working does that mean the PS5 is dead?
Yup. Same as if the SoC or RAM dies. RIP. Or try to repair it yourself somehow.
 
I know how virtualization works.

They also can get bang for the bucks they already spent outfitting their data centers with Xbox One S blades. Just depends on what is more important to them; the space they need or the money they want to spend upgrading hardware. Throwing out old Xbox One S blades any time soon would be a huge waste considering xCloud is in it's infancy.

Reasonable to assume they didn't want to spend dollars putting more One S blades into service, the XSX blades will have a longer functional life while still probably cheaper than the One S blades.
 

LucidFlux

Member
Somebody explain the following to me:
We all assume that the PS5 will perform roughly the same as the Series X, but with reduced resolution and possibly a little less ray tracing.

For this, Sony has chosen a chip that is clocked higher, that needs better cooling, the liquid metal cooling of which took two years to develop, plus an I / O that can deliver incredible performance and all for a manufacturing price almost the same as the Series X.

Why all the effort when you could have it almost as strong or even stronger, for the same financial commitment (like Series X)?

You said it yourself, it was for an I/O that can deliver incredible performance.

Sony (Cerny) took a much more forward thinking approach with the design of the PS5.

Sure they could have went more standard with the SSD and stuck with the standard I/O which would have given them budget and room on the APU to just fit more CUs in the console. But here's the thing. GPUs are going to keep getting more powerful every year, and every generation.

By placing emphasis on a new I/O design paradigm, this becomes the baseline in every Playstation moving forward.

So by making the decisions they did, they ended up with a machine that should perform roughly the same with regards to rasterization but allowed them to make an insane leap with regards to I/O.
 

jimbojim

Banned
So, some people( guess which ones ) still have big problems :

9TF flop number is in the official spec given by Cerny...


 

kyliethicc

Member
And now you're going to tell me that the flash memory controller is almost as big as the PS5 APU? Look at the Teardown, this is not a simple hard drive controller ...

To compare, this is the flash controller for the Samsung 980 Pro M2 SSD. It is its own custom design. Sony's PS5 flash controller seems to be smaller, but sitting on a larger square of circuitry or something. Maybe thats for heat. Both controllers look to have DRAM cache chips next to them, along with the 3D TLC NAND flash dies.

mGKij8D.jpg


lFQeEIZ.jpg
 

kyliethicc

Member
I know how virtualization works.

They also can get bang for the bucks they already spent outfitting their data centers with Xbox One S blades. Just depends on what is more important to them; the space they need or the money they want to spend upgrading hardware. Throwing out old Xbox One S blades any time soon would be a huge waste considering xCloud is in it's infancy.

You might be right; maybe the next step is adding XSX for new blades and using them as 4 Xbox One's.. rather than expanding the XOS footprint.. I still think XSS partly exists for xCloud reasons.
We might never know really. You could be right, I'm sure they could use the S chip somehow too.
 

SlimySnake

Flashless at the Golden Globes
lol I love how awkward it got in that Digital Foundry stream when John said he heard great things about the PS5 from developers. No comment from Alex, Richard, Tom and the other guy. None whatsoever. Not even a "Interesting!", "surprising"... they didnt even bother to try and get more good info from John.

Surely if you are doing a subscriber special, you would want to get some more NDA info for your subscribers. It almost looks like they are not happy that the devs are happy with the PS5. So awkward.
 
So, some people( guess which ones ) still have big problems :




Why do you look for things to be upset about?

It's some random nerd on an awful forum.
 
To compare, this is the flash controller for the Samsung 980 Pro M2 SSD. It is its own custom design. Sony's PS5 flash controller seems to be smaller, but sitting on a larger square of circuitry or something. Maybe thats for heat. Both controllers look to have DRAM cache chips next to them, along with the 3D TLC NAND flash dies.

mGKij8D.jpg

The Samsung has a lid, so we don't know how big it is under there. I assume it's small, might not be the latest and greatest node size either.
 

nosseman

Member
Silly?

Cerny said that himself.

"The benefits of this strategy are quite large.

Running a GPU at 2 GHz was looking like an unreachable target with the old fixed frequency strategy.

With this new paradigm we're able to run way over that in fact we have to cap the GPU frequency at 2.23 GHz so that we can guarantee that the on chip logic operates properly."


You know - just because Cerny said it doesn't mean its true - or its a half true/lie - perhaps they ran in to combability issues with BC games.

In a couple of weeks we will probably see 2,5Ghz 80 CUs RDNA2 gpus working fine.
 

Nowcry

Member
To compare, this is the flash controller for the Samsung 980 Pro M2 SSD. It is its own custom design. Sony's PS5 flash controller seems to be smaller, but sitting on a larger square of circuitry or something. Maybe thats for heat. Both controllers look to have DRAM cache chips next to them, along with the 3D TLC NAND flash dies.

mGKij8D.jpg


lFQeEIZ.jpg
On many occasions the Controller is not made in 7nm from TSMC to save costs. I think I remember they do it in 14nm or even 24nm.

The size does not mean anything unless you know that the screen printing is the same.

Possibly it is developed in 7nm to avoid excessive heating due to the intense use that will be given when UE5 is on the market.
 
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CrysisFreak

Banned
So, some people( guess which ones ) still have big problems :




Yeah I saw that thread already. Mentally ill.
Funny how the reecucks don't have the balls to tell him to stfu with his lies.
just lol.
 

THE:MILKMAN

Member
The I/O controller?

I/O complex. Which we know includes the Kraken decompression, Coherency engines, SRAM, 2 coprocessors and DMA. I think this lot will use more mm^2 than what the XSX APU does but possibly not as much as 22mm^2 more. So what else could be using the space? We know there is a rumour of infinity cache that would use a chunk of mm^2.

Or maybe the calculation of 286mm^2 is off and the die is somewhat bigger? Say 310-320mm^2?
 
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