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Next-Gen PS5 & XSX |OT| Console tEch threaD

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SlimySnake

Flashless at the Golden Globes
64CUs?! hell no! and why would MS go with 64CUs at 1.4-1.5Ghz to reach 12tflops when they can achieve that with smaller amount of CUs (Subsequently Die size) and higher clock easily?
Tdp goes up exponentially higher as you increase clocks past a certain point. If the devkit were at 1.47 ghz. That's your sweet spot. Any increase beyond that is going to cost you 2-3x the power usage.
 

vpance

Member
64CUs?! hell no! and why would MS go with 64CUs at 1.4-1.5Ghz to reach 12tflops when they can achieve that with smaller amount of CUs (Subsequently Die size) and higher clock easily?

64 is only for the dev kit. Retail will have higher clocks and disabled CUs, probably 4 to 6 of.
 
He said bingo for the total number of TF's, not the CU count. Other users talk about 52CU is just speculation, not any info at all.

We've heard 12TF over and over at this point, the last guy talking about it is Arthur Gies. In all probability XSex will be around 12TF RDNA

Regarding PS5 it could be anything from 11 to 13TF. But most people (Reiner, Moriarty, Klee, even Tommy Fisher, who you trust, even Tom Warren back in E3 and even that Benji dude) is/was saying 13TF.

I think what has been said and known for months now is the most probable:
Xbox ~ 12TF
PS5 ~ 13TF

~ could mean both end up being the same at 12.5TF for all we know.

Al rumors point to that direction, while all we have debunking that is mosty PC gamers saying is not possible because of thermals, etc.
I think it's just simpler than that. But we'll see soon enough.
They did not say PS5 is 13 TF. Stop spreading false info please.They said both would be in the 12TF neighborhood.
 
They did not say PS5 is 13 TF. Stop spreading false info please.They said both would be in the 12TF neighborhood.

Actually, Klee said that there is possibility of double digit difference. And after XSX reveal, he didn't change his mind. Especially when yesterday said he has spec sheet for both consoles. If XSX is 12 TF, then 7% difference is 12.9 TF. 10% would be 13.3
 
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Imagine Sony taking advantage of the open and royalty-free "memory-semantic" protocol called Gen Z.

The Core Specification released today primarily addresses connecting processors to memory, with the goal of allowing the memory controllers in processors to be media-agnostic: the details of whether the memory is some type of DRAM (eg. DDR4, GDDR6) or a persistent memory like 3D XPoint are handled by a media controller at the memory end of a Gen-Z link, while the processor itself issues simple and generic read and write commands over the link. In this use case, Gen-Z doesn't completely remove the need for traditional on-die memory controllers or the highest-performance solutions like HBM2, but Gen-Z can enable more scalability and flexibility by allowing new memory types to be supported without altering the processor, and by providing access to more banks of memory than can be directly attached to the processor's own memory controller.

If what PS5 have consists of HBM, DDR4, and an ultra-fast persistent memory, then I think Gen Z will be the key to the integration of all its components. This leads to much simpler software and hardware, and this simplicity drives performance and lower costs.

“The raw read speed is important,“ Cerny says, “but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them.

Sounds to me like a "custom SSD" that has direct lanes to the CPU, GPU, I/O, and main memory eliminating bandwidth restriction and latency. Now imagine that "custom SSD" is actually an Intel 3D XPoint with ultra-low latency. But I doubt Sony would use Intel's 3D XPoint because that's expensive.
 
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Kdad

Member
I submit, for your consideration, the FACT...yes FACT, that I ordered a dozen (thats 12 in laymans' terms) donuts this fine morning at my local purveyor of baked sweets.

Upon opening said box at the office just now, we did indeed, INDEED I SAY, have a total of 13 donuts.

It is upon this evidence that I humbly submit that 12 can easily, EASILY, be interpreted as 13. The evidence of this is all around us.
 
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Mass Shift

Member
This forum acts better than resetera. Klee would be banned here.

He's human you know. Lol He's probably begun to enjoy the worship. That's why he can't stop revisiting and posting.

If he actually has documents/diagrams/schematics it would be easy to validate. I would imagine that you just can't post those, so it would take some time to replicate them the way VG Leaks did for forum consumption.

if the documents can't be validated then there's obviously a problem with the source, information and/or timeframe associated with it.
 

pawel86ck

Banned
He said bingo for the total number of TF's, not the CU count. Other users talk about 52CU is just speculation, not any info at all.
That's what Klee started saying later on, but I dont accept excuses like that. If I would know for sure XSX GPU is not 64CU, then I would never quote everything (including misinformation) and say "bingo" to that. I would specifically say 12TF metric is correct, but not CU's.

I'm not saying Klee is fake insider, because who knows maybe he is not lying, but at this point I just cant trust him.
 
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ANIMAL1975

Member
Update:

@Tommy Fisher didn’t provide sufficient enough information. Now this does not mean he is discredited (so no pile ons), we just couldn’t come to acceptable terms for verification.

@CameFromNearFuture and @XcloudTimdog have yet to provide any information.
Where are those insiders? And what they told us ? Yea nothing...
Too many gullible kids on this thread. It's not even funny anymore.
Exacly, and banhammer all pseudo insiders.
Fixed that for you.
Everything in your "character" screams about trolling.

First hint is the name. People that want to play the role of trustworthy user use "real name" kind of names on these forums because it gives some hidden ideas to other users

Like "he is using real name, so nothing to hide/troll would use something like gangstaman69" subconsious reactions.

Rest is just that quite clear mind games of a tennis, where troll defends every claim with something that could be true, but is easy to say and hard to prove.

And there are always people that WANT to believe so they hang on every small bit of information that verify their feelings and needs and ignore the rest.

That is the trolls job, to be vague enough to give that feeling that maybe it is true, and use small pieces of information that is already out there and add some guesses in the soup.

And then say stuff like "just wait and see ;)"

Most real insiders dont have to play mind games and defend themselves.

Source: used to be master troll on other kind of subjects in my past life

Mod of War Mod of War words: "Tommy didn't provide sufficient enough evidence. But this does not mean that he is not credible... " he wasn't banned from the thread, he wasn't prohibited from continuing to share information!
Maybe he had the documents but wasn't allowed to reveal his source... maybe he made proof of his source, but he/she couldn't or didn't want to provide the documentation to prove what was shared with him... only the mods know what was it, what is factual is that he received the authorisation to continue share what he knows with us! So if you guys think that he is a troll, that he is only seeking for attention, and spreading bullshit, that he should be banned, then you should bring it to Mod of War Mod of War and the other mods, and call them out for whatever you think they did wrong.
 

xool

Member
It just doesn't seem elegant though. Also I read that it would mean different chips give different bandwidth = more work for devs?

[try again]

My understanding the split is at the least significant bits , rather than splitting at the 3GB/4GB/3GB mark .. in practice this balances out the inconsistency

I don't see this frequently discussed - example below

Their teaser showed mix of 2 GB and 1 GB chips. Very good evidence for 10 RAM chips in a 3-4-3 configuration.

Using this as the example : that's 3x2GB, 4x1GB, 3x2GB (=16GB)


GDDR6 "granularity" is 32 bytes (I think), so for the first lump of memory
  • 0-31 & 32-63 byte - chip 1
  • 64-95 & 96-127 btye - chip 2
  • 128-159 & 160-191 btye - chip 3
  • 192-223 byte - chip 4
  • 224-255 byte - chip 5
  • 256-287 byte - chip 6
  • 288-319 byte - chip 7
  • 320-351 & 352-383 byte - chip 8
  • 384-415 & 416-447 byte - chip 9
  • 448-479 & 480-511 byte - chip 10
  • 512 byte onwards, repeat the pattern
[hope that makes sense, I probably made a ton of errors]

This is handled at the memory controller level (hardware) - it's common practice because it balances out memory access and maximises use of all memory, even when there is a block of frequently used memory at a specific location (ie prevents bottlenecking on a specific ram chip containing important/frequent code/data) [.. it also works if you only use a small fraction of the memory, rather than focusing all the memory access on the first chip ..]


..this definately doesn't have to be an issue, even if it looks odd.
 
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A couple of people the other day on Twitter hinted at the Scarlett announcement at the game awards and to make sure to watch the first 30 minutes. A few minutes later that Klee person was doing the same thing, making it look like the info is coming from him.

You have to watch these sneaky attention grabbers, it's easy to fool the gullible!
 
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Thing with Klee on Era is that his info is very tame.
His most inflammatory statement is that PS5 is slightly ahead of SeX, something whose importance he repeatedly underplayed.

This sent some people into a frenzy (plenty of bans rn), because while they claim neutrality, they can't fathom their box being slightly behind on one specific metric.

Still, not half as bad as what Reiner got for sharing the same info.
That's what's confusing me with the people who overreacted. The difference in terraflops between SeX and PS5 is supposedly less than 10%. This is nothing compared to around the ~40% difference between the XB1 and PS4.
 
Imagine Sony taking advantage of the open and royalty-free "memory-semantic" protocol called Gen Z.



If what PS5 have consists of HBM, DDR4, and an ultra-fast persistent memory, then I think Gen Z will be the key to the integration of all its components. This leads to much simpler software and hardware, and this simplicity drives performance and lower costs.



Sounds to me like a "custom SSD" that has direct lanes to the CPU, GPU, I/O, and main memory eliminating bandwidth restriction and latency. Now imagine that "custom SSD" is actually an Intel 3D XPoint with ultra-low latency. But I doubt Sony would use Intel's 3D XPoint because that's expensive.

I've been talking about this for weeks now xD. But yes, it's possible they could use 3D Xpoint. However, they'd have to get it through Intel since Micron folded their production for it last year. Same with MS.

Worked out the potential pricing and I think with BOMs of between $500 and $600 they can safely procure between 64-128GB of PCM 3D Xpoint memory as a (preferably non-removable) cache in the next-gen systems interfaced through a DRAM memory controller. That would also help push it as a standard on the PC side down the line, particularly with integration on GPU cards.

It would be similar to AMD's SSG cards but better in that 3D Xpoint has all-around better performance than NAND and has the alterability of DRAM while providing true random access. I'll probably edit this post with the other post I made listing out the pricing breakidown (though I did the pricing with ReRAM in mind, but just shave off 5% of the pricing totals for 3D Xpoint and read it with Optane/3D Xpoint in mind instead of ReRAM).

Here's the post:

It's actually somewhat possible it can happen. I mentioned before but let's do it again: Intel sells DC Persistent Memory (DRAM-style implementation) Optane memory to server markets at 128GB for about $842 (low end) to $893 (high end). Per GB breaks down to $6.58 - $6.97. If we liken the pricing model to, say, modern GPUs, we can assume that Intel sells to server markets for 2.5x increase over the actual BOM. So the potential actual production costs per GB of DC PCM is more like $2.63 - $2.77.

However, since these are enterprise big data and server markets, they may actually pay a larger premium for the components, so let's reduce the per GB MSRP by 3x. That would potentially leave production costs per GB to $2.19 - $2.31. And let's assume ReRAM, being a comparable technology with somewhat better performance, has a max 5% additional cost to that. So that would leave per GB cost of ReRAM production for a company like Sony (who likely wouldn't need to license out an IP since IIRC they already make some ReRAM of their own) to around $2.29 - $2.42.

$2.29 to $2.42, for one GB of ReRAM. Now let's say Sony has a BOM per PS5 set to $600 (and they're planning to sell at $499). 64GB of ReRAM would only cost them about $146.56 - $154.88 to implement. Comparatively that's not TOO much more than they're looking to pay for, say, 24GB of GDDR6, and would still leave them with between $445.12 and $453.44 to cover the rest of the system components and production costs. That's likely more than plenty.

And I'm simply being conservative with the cost per GB to manufacture; at the quantities Sony would produce ReRAM for, and the fact they could likely handle most of the production themselves and won't need to license out an IP, they could probably see closer to a reduction on MSRP by 3.5x in terms of actual per GB production costs. That would see actual per GB production costs down to $1.97 - $2.08. (factoring in a 5% additional cost vs. Intel's tech). So in such a case, 64GB of ReRAM would cost them about $126.08 to $133.12 which in turn would leave them with even more of the BOM for other components, maybe even a bit more ReRAM if they felt like it.

Anyone still saying ReRAM for PS5 is virtually impossible (or even something analogous to it for XSEX; MS still hasn't revealed all the specs yet) isn't seeing the forest from the trees. It's a real possibility, and would offer a hefty bump in overall system performance while also offering something that is not present on the PC side at this moment and likely won't be until after these systems launch. For reference, the only similar offering in the consumer PC space is Intel's slower storage-style Optane memory that's closer to NAND than DRAM in terms of performance, but still notably faster than NAND. It's offered in 32GB and 64GB capacities but has only seen "very soft" uptake from PC consumers, mainly because of the fact there aren't any games or multimedia software designed with its use in mind, leaving it appealing mainly only for content creators.

Don't be surprised if you see a ReRAM implementation in PS5 around reveal time and/or MS mentions something like it present in the XSEX (possibly in partnership with Intel). I think the problem some are having in comprehending this being a possibility is that they're thinking of ReRAM like another take on conventional RAM. No, that's not quite what ReRAM is. It doesn't compare whatsoever with HBM, GDDR6 or even upcoming DDR5 in terms of speed and latency, which is why it's viewed more as "hovering" closer to a cold storage solution but still "hot" enough in performance to line up with older volatile memories like DDR4. Of course, it has the permanent storage capabilities of a SSD or HDD, just with much better endurance levels, read, and write capabilies than the NAND in general SSDs.

If you don't view it as an "L5" cache similar to what GDDR6 will be in the upcoming systems (I'm assuming they'll have some off-chip L4 cache in MBs; if not then the GDDR6/DDR4 etc. you can just say are the L4 cache), but as an "L6 cache" sitting between the GDDR6 and NAND-based SSD (which would be the "L7" or cold-storage cache level), then that helps a lot in seeing its role in the system architecture. And again, we're just talking non-embedded ReRAM in this (embedded ReRAM is something of a different topic).

It's possible that Sony and MS could get the price per GB within the $1.50-$2.00 range, even, which would make capacities larger than 64GB much more likely.

My PS5 memory system prediction:

16GB HBM2E
128GB ultra-fast SSD soldered on the board
1TB Sata 4.0 QLC SSD

You can scratch this off the list tho; they're not going with HBM2E. There really isn't much of a point when weighing price to performance compared to GDDR6. Maybe for PS6 though.
 
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I have my inside contact below! :messenger_grinning_squinting:


Magic-8-Ball-101.jpg
 

DeepEnigma

Gold Member
This forum acts better than resetera. Klee would be banned here.

You have a point. No matter what everyone's platform preference is, the beauty about this forum is that we would all come together to point at laugh at the others that act a fool.

The moderation team does a good job not to go all in on banning first. They drop a note, thread removals at first, we all calm down, shake hands and go on. You have to do some very annoying or cunty things to get gone.
 
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You have a point. No matter what everyone's platform preference is, the beauty about this forum is that we would all come together to point at laugh at the others that act a fool.

The moderation team does a good job not to go all in on banning first. They drop a note, thread removals at first, we all calm down, shake hands and go on. You have to do some very annoying or cunty things to get gone.

This is one of the reasons I avoided the old NeoGAF in the past, I figured I would end up pissing someone off and getting immediately banned. The forum is a lot more calm and reasonable now which is nice to see!
 

Gamernyc78

Banned
You have a point. No matter what everyone's platform preference is, the beauty about this forum is that we would all come together to point at laugh at the others that act a fool.

The moderation team does a good job not to go all in on banning first. They drop a note, thread removals at first, we all calm down, shake hands and go on. You have to do some very annoying or cunty things to get gone.

I actually like the little banter back and forth but don't mind when a mod pops up and tells me or one of us to calm the fuck down lol. In the end I want both systems to be beasts and everyone to enjoy next year's holidays playing the games thy love.

I hate when shit gets political though or overly sensitive about shit but this is the generation we live in and you find tht everywhere.
 

xool

Member
I've been talking about this for weeks now xD. But yes, it's possible they could use 3D Xpoint. However, they'd have to get it through Intel since Micron folded their production for it last year. Same with MS.

Worked out the potential pricing and I think with BOMs of between $500 and $600 they can safely procure between 64-128GB of PCM 3D Xpoint memory as a (preferably non-removable) cache in the next-gen systems interfaced through a DRAM memory controller. That would also help push it as a standard on the PC side down the line, particularly with integration on GPU cards.

(I think it's the other way - Micron acquired Intel's share of the fab that makes the Xpoint chips .. I dunno if Intel now produces at a separate site, or buys in [edit - moving production to china sometime] .. though it sounds like they have overcapacity problems .. which could mean better prices ..)

[but 3dxpoint as RAM is currently only supported by Intel chips .. problems]

I don't think we'll see persistent RAM in base next gen consoles .. (though I think you're on point about massive mark-ups on the product - they do have huge capex to pay off though initially ..) but I think MS might offer an elite series with some in .. that would make a lot of sense, especially if the rumors that Sony's base SSD tech is 2x faster ..
 
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ZywyPL

Banned
I submit, for you consideration, the FACT...yes FACT, that I ordered a dozen (thats 12 in laymans' terms) donuts this fine morning at my local purveyor of baked sweets.

Upon opening said box at the office just now, we did indeed, INDEED I SAY, have a total of 13 donuts.

It is upon this evidence that I humbly submit that 12 can easily, EASILY, be interpreted as 13. The evidence of this is all around us.

But were they GCN or RDNA donuts tho?
 
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Old Empire.

Member
It is conceivable the devs have a Sony dev kit that 13tf or greater that doesn't mean the retail version will be at that. People always forget the price they advertise the consoles at. It improbable it will be 13tf at retail.
Sony selling the PS5 at 500 dollars, it will be comparable to Xbox one/ series. Both consoles will be 10.5 to 11.5 TF my best judgment. They likely decide to obtain further performance boosts with the CPU.

AMD likely has the targets for both companies and if I saw leaks from them, it would be realistic info. Manufacture would have to be starting soon to have the new consoles ready for Christmas time.
 
This forum acts better than resetera. Klee would be banned here.

So, try there and share them your "sources" if you think that you have more knowledge.

It still bugs me how Phil Spencer can support people like you and sending them invites for E3 or for any show. Like he did for IIRC Mrx. or some oh his puppets
 
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(I think it's the other way - Micron acquired Intel's share of the fab that makes the Xpoint chips .. I dunno if Intel now produces at a separate site, or buys in [edit - moving production to china sometime] .. though it sounds like they have overcapacity problems .. which could mean better prices ..)

[but 3dxpoint as RAM is currently only supported by Intel chips .. problems]

I don't think we'll see persistent RAM in base next gen consoles .. (though I think you're on point about massive mark-ups on the product - they do have huge capex to pay off though initially ..) but I think MS might offer an elite series with some in .. that would make a lot of sense, especially if the rumors that Sony's base SSD tech is 2x faster ..

Ah, thanks for that! So that would mean Micron is still manufacturing it, that's good news. Intel is making their own GPUs now so I don't think it's infeasible they could be manufacturing Optane themselves.

Actually rumor of PS5's SSD being over 2x faster is what's kind of leaning me to think XSEX might be utilizing some persistent RAM after all; like Sony they haven't made any mentions of RAM yet. It's still somewhat possible both Sony and MS are using it, with MS going a larger capacity amount but sacrificing speed on the replaceable SSD solution as compromise.

A lot of people thought PS4 couldn't get more than 4GB GDDR5 at one point too, so if that's shown anything, it's that these companies can surprise with things like memory...within reason. I think persistent RAM is more within reason than, say, HBM, and would have the added benefit of capacitance. I'm still gonna hold out hope it's present in both systems from the start as that would mean a ton for developers going into next-gen.
 
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onQ123

Member
I submit, for you consideration, the FACT...yes FACT, that I ordered a dozen (thats 12 in laymans' terms) donuts this fine morning at my local purveyor of baked sweets.

Upon opening said box at the office just now, we did indeed, INDEED I SAY, have a total of 13 donuts.

It is upon this evidence that I humbly submit that 12 can easily, EASILY, be interpreted as 13. The evidence of this is all around us.

12.9TF confirmed!
 

DeepEnigma

Gold Member
I submit, for you consideration, the FACT...yes FACT, that I ordered a dozen (thats 12 in laymans' terms) donuts this fine morning at my local purveyor of baked sweets.

Upon opening said box at the office just now, we did indeed, INDEED I SAY, have a total of 13 donuts.

It is upon this evidence that I humbly submit that 12 can easily, EASILY, be interpreted as 13. The evidence of this is all around us.

Baker's dozen you say?

raw
 
I'm still holding out hope that ReRAM would be cheap enough to feature in a next-gen console.

Amigo Tsushui said the density they will commercialize in 2020 as an alternative to Intel Optane is 64gb and 128gb. Sony aims to release ReRAM to be a "second source" (Amigo's words) to Intel Optane in the persistent memory market.

Now if the Intel Optane is selling at $1.2/gb then we can safely assume that Sony's ReRAM should be about the same in price. Otherwise who will buy their product when an existing product (that is roughly at the same performance) is already existing in the same market. Think about that for a moment.

Then we have "claim" by Sony that their ReRAM is easier to densify than Intel Optane. The cost to manufacture could probably be even cheaper than Optane.

Is the idea that ReRAM may actually be cheaper than Optane absurb and a wishful thinking?
10cz5f9xpt141.png



We cannot discount the fact that this professional analysis on its price may actually be true.
 
Your calculation of the Intel Optane price is based on the enterprise DIMMs though. Intel has SSD variant that is much much cheaper about $1.2/gb. And that is with retail mark-up and Intel profit.

I know of the SSD variant ones, but tbh those ones don't provide near the level of performance as the persistent RAM variants for enterprise markets. Very good NAND memory controllers for the next-gen systems (which is looking to be the case) coupled with gradual increase in baseline performance for NVMe-compatible SSDs would probably make going with the SSD Optane variant a bit redundant.

The persistent memory variant is closer to DDR4 DRAM in terms of flexibility and use-case than the consumer SSD variant, but that's also part of the reason it's more expensive. Yeah, that does mean much less of it in the next-gen systems but personally, I think the performance gains from 64GB of persistent memory would outweigh that gained from 256GB (as an example) of the SSD variant, with BOMs for both relatively the same.

So, that's what I'm hoping both MS and Sony are implementing with their next-gen systems at the baseline. We'll see soon enough what the two have cooking up in this regard.

I'm still holding out hope that ReRAM would be cheap enough to feature in a next-gen console.

Amigo Tsushui said the density they will commercialize in 2020 as an alternative to Intel Optane is 64gb and 128gb. Sony aims to release ReRAM to be a "second source" (Amigo's words) to Intel Optane in the persistent memory market.

Now if the Intel Optane is selling at $1.2/gb then we can safely assume that Sony's ReRAM should be about the same in price. Otherwise who will buy their product when an existing product (that is roughly at the same performance) is already existing in the same market. Think about that for a moment.

Then we have "claim" by Sony that their ReRAM is easier to densify than Intel Optane. The cost to manufacture could probably be even cheaper than Optane.

Is the idea that ReRAM may actually be cheaper than Optane absurb and a wishful thinking?
10cz5f9xpt141.png



We cannot discount the fact that this professional analysis on its price may actually be true.

Kind of rekindles a bit of faith in ReRAM, but still feels like a pipe dream. There currently are no ReRAM ICs on the market at anywhere near those sizes; the largest seemingly available are between the KBs and small MB ranges, and aimed at embedded application processors.

There's also the feature that ReRAM, like 3D Xpoint, can act closer to either SSD or DRAM performance so if they were to go and aim for the 3D Xpoint pricing around $1.2/GB as your example, it would be ReRAM implemented in a SSD configuration to compete with Intel's variant. Which again, maybe would see some performance gains over NAND, but it wouldn't be as much as a persistent memory solution.

Really the biggest reason I doubt ReRAM will be a thing on the market by the time PS5 releases (or even be featured in PS5) is because all these companies are only announcing manufacturing targets; they still don't have any tangible products to display results, that work in real-world applications. 3D Xpoint does, and has for over two years, going on three.

xool xool thankfully corrected me on the whole Micron/Intel thing and apparently Micron is still in the 3D Xpoint manufacturing business; maybe they are using results from that to spin off into ReRAM development? There's actually a lot of similarity between the two, but 3D Xpoint uses different storage physics, as a notable differentiating factor. Aside from that though it could be technically possible to spin their 3D Xpoint development into ReRAM development, and they could be doing that right now.
 
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64 is only for the dev kit. Retail will have higher clocks and disabled CUs, probably 4 to 6 of.
Then all Klee has is info on dev kits and a single devs opinion
Actually, Klee said that there is possibility of double digit difference. And after XSX reveal, he didn't change his mind. Especially when yesterday said he has spec sheet for both consoles. If XSX is 12 TF, then 7% difference is 12.9 TF. 10% would be 13.3
You can take everything Klee says a gospel all you want. You implied all the others confirmed PS5 is 13 TF. Even the kotaku guy (who is far more reliable) says he never said PS5 is more powerful.Then theres the known chinese insider supporting XSX is more powerful. Hell,even Phil is going on record with confidence saying he believes XSX will be the most powerful next gen console. If that weren't enough,DF seems to think XSX will be more powerful.

Why did the dev working of the PS5 exclusive list "most powerful" instead of the SsSD and better controller as the reasons?
In the end,it doesn't matter what anyone says until both specs are confirmed.
 
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Then all Klee has is info on dev kits and a single devs opinion

You can take everything Klee says a gospel all you want. You implied all the others confirmed PS5 is 13 TF. Even the kotaku guy (who is far more reliable) says he never said PS5 is more powerful.Then theres the known chinese insider supporting XSX is more powerful. Hell,even Phil is going on record with confidence saying he believes XSX will be the most powerful next gen console. If that weren't enough,DF seems to think XSX will be more powerful.

Btw. Klee isn't the only one who said that. That Kotaku guy also never said that XSX is more powerful than PS5. Well, we have TimDog here. You can believe him.


Why did the dev working of the PS5 exclusive list "most powerful" instead of the SsSD and better controller as the reasons?
In the end,it doesn't matter what anyone says until both specs are confirmed.

It was a job description on Linkedin IIRC. That phrase was removed few months ago
 
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demigod

Member
Then all Klee has is info on dev kits and a single devs opinion

You can take everything Klee says a gospel all you want. You implied all the others confirmed PS5 is 13 TF. Even the kotaku guy (who is far more reliable) says he never said PS5 is more powerful.Then theres the known chinese insider supporting XSX is more powerful. Hell,even Phil is going on record with confidence saying he believes XSX will be the most powerful next gen console. If that weren't enough,DF seems to think XSX will be more powerful.

Why did the dev working of the PS5 exclusive list "most powerful" instead of the SsSD and better controller as the reasons?
In the end,it doesn't matter what anyone says until both specs are confirmed.

TARGET SPECS, jesus christ are you related to colt eastwood? Unless he said it somewhere else besides TGA, Phil never said most powerful console next gen. He said it's the most powerful xbox they've created.
 

44alltheway

Member
Then all Klee has is info on dev kits and a single devs opinion

You can take everything Klee says a gospel all you want. You implied all the others confirmed PS5 is 13 TF. Even the kotaku guy (who is far more reliable) says he never said PS5 is more powerful.Then theres the known chinese insider supporting XSX is more powerful. Hell,even Phil is going on record with confidence saying he believes XSX will be the most powerful next gen console. If that weren't enough,DF seems to think XSX will be more powerful.

Why did the dev working of the PS5 exclusive list "most powerful" instead of the SsSD and better controller as the reasons?
In the end,it doesn't matter what anyone says until both specs are confirmed.
Are you that youtuber
 
Phil in a gamespot interview 1 week ago said " Our goal has always been to build the most powerful console we can,and i think we're there. We like leading in power and performance and i feel like we're going to be there again"

DF also states Phil is claiming XSX will be the most powerful.
No,i'm not the colteastwood guy.
 
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There's also the feature that ReRAM, like 3D Xpoint, can act closer to either SSD or DRAM performance so if they were to go and aim for the 3D Xpoint pricing around $1.2/GB as your example, it would be ReRAM implemented in a SSD configuration to compete with Intel's variant. Which again, maybe would see some performance gains over NAND, but it wouldn't be as much as a persistent memory solution.

If you look at the Sony presentation though, that 25.6gb/s ReRAM they presented is an SSD using NVME.

Aside from that though it could be technically possible to spin their 3D Xpoint development into ReRAM development, and they could be doing that right now.

That's good to hear. The ReRAM dream lives another day.
 
Sony be stacking DRAM on their image sensors maybe they figured out a way to stack 1 or 2 GB's on the GPU .


16GB of GDDR6 + whatever they can stack on the processor.

Sure 1-2GB is a lot bigger than Xbone's 32mb esram, but is that enough of capacity to actually not become a bottleneck?
 
Read the gamespot interview with Phil. DF also states Phil is claiming XSX to be the most powerful next gen console.

Read the Gamespot interview again :

Our goal has always been to build the most powerful console we can, and I think we're there. We like leading in power and performance and I feel like we're going to be there again."

Yeah, he has a feeling. I have a feeling too it won't be. So, back to square 1. Phil didn't said "it will be". He can feel whatever he wants to feel.
 
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demigod

Member
Phil in a gamespot interview 1 week ago said " Our goal has always been to build the most powerful console we can,and i think we're there. We like leading in power and performance and i feel like we're going to be there again"

DF also states Phil is claiming XSX will be the most powerful.
No,i'm not the colteastwood guy.
He did in a gamespot interview.

No he did not. "Think" does not mean it "will be".

Can you give me a timestamp on the DF?
 
You actually make a lot of sense. We cannot take Klee's words as gospel. Whichever console is the more powerful is still up in the air.

Though, I, as a member of team blue, believe that we will win the power crown because in Cerny we trust. :messenger_grinning_smiling:
Thats cool. In team Pano i believe, PS4 suceeded by Mattricks genius of putting kinect,tv, etc over power and forcing kinect wwith every XB1,driving the price 100 dollars more than PS4. Its a new ball game this time around and based on XB1X and MS pushing power again..will be interesting
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Then all Klee has is info on dev kits and a single devs opinion

You can take everything Klee says a gospel all you want. You implied all the others confirmed PS5 is 13 TF. Even the kotaku guy (who is far more reliable) says he never said PS5 is more powerful.Then theres the known chinese insider supporting XSX is more powerful. Hell,even Phil is going on record with confidence saying he believes XSX will be the most powerful next gen console. If that weren't enough,DF seems to think XSX will be more powerful.

Why did the dev working of the PS5 exclusive list "most powerful" instead of the SsSD and better controller as the reasons?
In the end,it doesn't matter what anyone says until both specs are confirmed.
We should make a list of people (no pastebins) that have said they heard either console is more powerful :)

For PS5
KleeGameFan
Colin Moriarty
Andrew Reiner
Benji sales (heard PS5 dev kit was 13 Tflops)

For Series X I need a list of people who have heard it is more powerful
 
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