HoofHearted
Member
Yep.. was in that queue.. still no dice... and I was there right when it opened up...
I wonder if XsX could add some boost/variable clock profiles, in the future for devs to choose. Been enjoying the memes and fanboy rage.
I have both consoles so I’d hope the XsX can some day GET ITS BALLS BACK.
![]()
This post aged well...We'll see, also with the RDNA2 features I would think within 12 months Series S could be pushing PS5 pretty hard, I wouldn't worry about Series X If I were you it'll be out of sight by then.
Interesting counterpoint I will need to check again some numbers to see if that always add up.nah, comparing turing vs rdna 1.0 tflops, they were pretty much on par.
the reason for the disparity was that nvidia used to undereport their clocks. that made the gap in performance much much worse. for example, for the rtx 2080, they said their base clock was 1515 mhz and boost was 1710+. they gave their tflop figure based on the 1550-1710 mhz clock. So 8.9-10 tflops. but in game it sits between 1.95-2.0 ghz without any kind of overclocking. at those clocks, they are actually 11.4 tflops on average.
Benchmarks for the 5700xt prove that on game clocks, the 5700xt is actually 9.3 tflops and the 2070 was 9.1 tflops and they were pretty much on par.
what? of course it is. look at the tflops difference between the ps4 and xbox one? i remember getting into a lot of fights at the start of this gen because people refused to believe the 40% tflops difference would amount to a 900p vs 1080p gap. ps4 pro and x1x also had a similar 40% difference which resulted in 40% more pixels. there were always rare scenarios like cod ghosts and rdr2 but overall the difference in tflops has always resulted in average performance boosts for the same generation and architecture of cards.
He still has over 11 months.This post aged well...
He still has over 11 months.
It almost instantly gives you a wait time of more than an hour, and yet each and every time the console goes out of stock just 10 to 15 minutes later.Yep.. was in that queue.. still no dice... and I was there right when it opened up...
This was going to be the stupidest tweet I've ever read, but then I read Chris Granell's reply. Do people not realize that RDNA2 doesn't just add features, but also adds perf/watt improvements that let it run faster on the same code vs RDNA1? Why the fuck would RDNA2 exist if it required devs to code specifically for it in order to show improved performance. Xbox Twitter gets dumber by the day
I can't remember a Nintendo system I've owned that didn't have a game drought at some pointMan this was a very sad year for Nintendo in that aspect, in sales is other story, I mean Xbox is used to have
bad/meh years in reviews but not Nintendo![]()
Holding out for a GOTY patch personallyHas anyone played Last Of Us 2 on PS5 yet?
Been too busy having fun playing games to bother visiting many forums.
Like I said elsewhere, they're about as cracked as cocaine rocks.This was going to be the stupidest tweet I've ever read, but then I read Chris Granell's reply. Do people not realize that RDNA2 doesn't just add features, but also adds perf/watt improvements that let it run faster on the same code vs RDNA1? Why the fuck would RDNA2 exist if it required devs to code specifically for it in order to show improved performance. Xbox Twitter gets dumber by the day
OOF!!Regarding all the talk about Xbox dev tools maturity, Fafalada (game dev and long-time member here and other boards) said on Ree that GDK/gamecore is more mature than all previous Xbox generations SDKs at launch. And also better than what other consoles had at launch in the past. Basically another source corroborating what the Dirt 5 developer has said about Xbox dev tools.
![]()
link
![]()
link
I had read quite a few disparate conclusions about this game, so I have been a lot more thorough than usual when it comes to making sure of the data. After several hours, I can conclude that both versions run at a dynamic resolution between 1440p and 2160p. The accused tearing and fps problems of Xbox Series X becomes non-existent by setting the video output to 60hz. The problem seems to come if it is set to 120hz (although the game only supports 60hz). As for framerate, both consoles quite solid with some very specific drop on Xbox, invaluable. Loading times are better on PS5 (by tenths of a second). I have detected that in some areas, the drawing distance in modeling is slightly higher on PS5 and, on the other hand, there are some more shadows in the distance on Xbox. This comparison is possibly one of the most tied that I have made, so do not have any fear in choosing one or the other. Both are good work!
II think people who hate playstation or xbox tend to be one console people anyhow. As a PC gamer, xbox owner and playstation owner, i just state facts as i see it.
This threads will get old fast and truth will come out soon enough. PS5 having it glory moment, but will not last. Weaker hardware never outperformed on pc or any console generation ever.
Series would have to broken for the PS5 to be beating it.
Match doesn’t works.Dirt 5 PS5 Haptics Will Be Redone; Dev Says Series X I/O Can Push Over 5GB/s Uncompressed
The developer revealed that the racing game recently released by Codemasters will get an overhaul of the PS5 haptics.
The conversation then veered off towards Xbox Series X and whether Dirt 5 could receive further improvements.
When asked why Microsoft would advertise the lower 2.4GB/s figure for raw I/O throughput, he explained that's without optimizing for fast storage.
![]()
Dirt 5 PS5 Haptics Will Be Redone; Dev Says Series X I/O Can Push Over 5GB/s Uncompressed
Dirt 5 Technical Director David Springate talked about his experience with Xbox Series X fast storage and said PS5 haptics will be redone.wccftech.com
That PS5 custom SSD is a monster. Out loading the comp and still has juice to help out the rest of the system. Multitasking monster!
Yep... I learned at least time to monitor the API so that once it goes out of stock I won’t waste time in the queue.It almost instantly gives you a wait time of more than an hour, and yet each and every time the console goes out of stock just 10 to 15 minutes later.
It is being impossible to subscribe in their site.PS5 launch event is Live on PS Brazil. They're having a drawing for 6 PS5's. I just tried for the first one. Cheer for me GAF![]()
PS5 SSD in action
Its kinda strange people only talke only about the teraflop difference .. which is by itself is significant '' i still belevie the PS5 is a 9 TF mechine''
while ignoring other XSX hardware advantages like :
- 112GB/s higher mem bandwidth
- 3.1GPixels higher fillrate
- 58GTexels higher texture rate
Mark my words .. the XBX will be > 40 % faster
imma rebump this post lolIts kinda strange people only talke only about the teraflop difference .. which is by itself is significant '' i still belevie the PS5 is a 9 TF mechine''
while ignoring other XSX hardware advantages like :
- 112GB/s higher mem bandwidth
- 3.1GPixels higher fillrate
- 58GTexels higher texture rate
Mark my words .. the XBX will be > 40 % faster
OOF!!
The hits. They keep on comin'
![]()
oh ya. you heard this from devs...GDK wasn’t late. Issues and bugs with features and getting them up and running was the issue. Velocity Architecture wasn’t fully available to devs to middle of August. The CPU patch to the api that activated SmT for CPU was mid September. Dev’s didn’t have as many debug consoles as they wanted. Because of Covid Microsoft set up remote cpu to access debug console for devs and that didn’t run well. Some PC’s with GDK Api didn’t emulate Xbox series X features well. It was a bunch of issues.
From what I heard from DEV’s Xbox Series X is running at Launch around 70% optimized. While PS5 is running around 90% optimized. And before fanboys and console warriors start beating their chests. Even IF Xbox Series X was Optimized another 20% doesn’t mean that scales to 20% better.
PS5 launch event is Live on PS Brazil. They're having a drawing for 6 PS5's. I just tried for the first one. Cheer for me GAF![]()
Seem's plausible but good lord are there a LOT of excuses and all coming from reliable sources which is even more interesting, not to mention a lot of them are conflicting as well. like GDK's getting sent out late but then people saying they're not getting sent out late, early and inefficient API's and lack of toolsets but then developers saying API's are completely fine.GDK wasn’t late. Issues and bugs with features and getting them up and running was the issue. Velocity Architecture wasn’t fully available to devs to middle of August. The CPU patch to the api that activated SmT for CPU was mid September. Dev’s didn’t have as many debug consoles as they wanted. Because of Covid Microsoft set up remote cpu to access debug console for devs and that didn’t run well. Some PC’s with GDK Api didn’t emulate Xbox series X features well. It was a bunch of issues.
From what I heard from DEV’s Xbox Series X is running at Launch around 70% optimized. While PS5 is running around 90% optimized. And before fanboys and console warriors start beating their chests. Even IF Xbox Series X was Optimized another 20% doesn’t mean that scales to 20% better.
Well, at least Sony delivered with MM.
With Halo, there was Craig...
Smartshift requires special silicone that Xbox series s doesn't have.
I always value Matt's input but he isn't infaillible. Until quite recently he was saying things like "PS5 will run games at 15%, 20%, 25% lower resolutions [...]" or "PS5 clock frequency advantage will not bridge the gap with the compute difference, not even close [...]" etc. Now he says that Cerny wasn't lying after all and there can be 'some' benefits.. He still leans heavily on the API arguement apparently, let's see what the future brings...Despite Series X & PS5 being so close architecturally, the comparison is not exactly 1:1. Example, Series X has a higher Tflop count but also has a slower GPU clock wise. It's fast and narrow vs slow and wide.
A verified dev explains more (PS5 having a few hardware advantage despite being less powerful overall):
![]()
![]()
![]()
PS5 dev tools are more mature at the moment and the Series X should win most of the face offs in the future, but the differences will be negligible and the PS5 has it's own hardware advantages as well which will show up throughout this gen.
Early GDK API software wasn’t late, just buggy and unfinished. Debug consoles where late getting out.Seem's plausible but good lord are there a LOT of excuses and all coming from reliable sources which is even more interesting, not to mention a lot of them are conflicting as well. like GDK's getting sent out late but then people saying they're not getting sent out late, early and inefficient API's and lack of toolsets but then developers saying API's are completely fine.
I have a feeling all of them have some truth in them but at the same time can't help but think it must be a real shit show at Microsoft/Xbox department. who knows.
It's pretty crazy when you put it like that. What's shocking to me is that they were the first ones to announce next gen consoles way back in 2018. thats 2.5 years ago. So what I dont understand is why they are the ones so far behind. 2.5 years is plenty of time to get some launch games ready. if not launch games, at least games in the first year. they themselves now say they are at least 2-3 years away. why is forza in early pre-production. isnt that an oxymoron? pre-production by definition is early production, so they are early in their early production? when is that game even releasing?Can we talk about missed oportunities?
As both consoles are completely sold out, the PS5 will apparently jump ahead simple because Sony put out more units.
So for MS we have:
- Missed opportunity of an early lead;
- Missed opportunity of having better tools (if you believe in this, of course);
- Missed opportunity of having some exclusive launch games;
None of those affect the final product, but they really need to step up their game. Because stuff like that will make they loose momentum for no reason.
Variable/boost clocks should be baked in Zen 2 though right?
Agreed, he's contradicted himself a few times now and keeps saying different stuff.I always value Matt's input but he isn't infaillible. Until quite recently he was saying things like "PS5 will run games at 15%, 20%, 25% lower resolutions [...]" or "PS5 clock frequency advantage will not bridge the gap with the compute difference, not even close [...]" etc. Now he says that Cerny wasn't lying after all and there can be 'some' benefits.. He still leans heavily on the API arguement apparently, let's see what the future brings...
Edit: One can check quotes in question from his post history at Resetera.
from what I understand, smart shift as well as variable frequency including high clocks have to be baked into the silicon at a very early stage and is not a matter of just flicking the switch.Variable/boost clocks should be baked in Zen 2 though right?
So finally today we can close this thread and simply enjoy games?![]()