dimaveshkin
Member
Is there any solution for the coil whine for PS5? Mine is getting too obnoxious in the silent scenes.
No doubt, crazy thing is, we can expect all these Bethesda games to be better on PS5 too unless they gimp the PS5 versions.....I can definitely see Doom Eternal running at 120Hz locked on PS5 vs dips on Series X and I can see the 60fps mode having better effects and better texture quality, even the RT could be better too. So it's going to be crazy......If AC is any indication, Skyrim should love PlayStation 5, so should Fallout as long as they upgrade that engine...but if they are going for parite and gimpite on the PS5, then we won't see the true potential in these games...yep, i am not really interested in multiplats at all, they are just the standard cannon folder rubbish that gets chucked about. I am looking at those defining sony exclusives, thats what the majority of people really buy the machine for, those God of wars, those uncharted, those horizons, those games are going to blow everything else away.
Microsoft just can not compete, their whole ethos is wrong. and not that the multi-plat barrier has crumbled what is left. The studios they bought. I expect the fast majority of them to end up on ps5. Imagine the install base is 7 years time 200 million vs 50 million if they are lucky. that's just to much money and too many sales not to cash in to.
What a nice £1000+ choice man. Doesn't change the fact that majority of people do not have the it. 59.9 FPS at 1080p or 59.6 FPS at 1440p I'm sure we both know what we'd prefer but I guess brand loyalty won't let u admit it
I can take care of that for you. No charge. Just sent you my address. You pop in that in express mail to me and I'll have it sorted in no time.Is there any solution for the coil whine for PS5? Mine is getting too obnoxious in the silent scenes.
That's funny for sure, still doesn't fix my issue tho.I can take care of that for you. No charge. Just sent you my address. You pop in that in express mail to me and I'll have it sorted in no time.
You don't have to worry about a thing.
When can we expect the tools to be ready......I mean MS has the best tools and API in the industry, should be bonkers when it roosts.....Which it is, this isn't about being beaten by PlayStation its about 3rd party games vastly under performing to the hardware potential. It's a tools thing, once it's ironed out it'll all become apparent![]()
If it's that's simple why PS3 BC is not a thing on PS5? And you haven't answered to my true question. If a platform can handle easily BC for a very different hardware why should vastly outperform in multiplat crossgen development? Surely it can improve but don't believe to the narrative of "miracles working in progress" for the future.You play those using retroarch, wally chops
Which it is, this isn't about being beaten by PlayStation its about 3rd party games vastly under performing to the hardware potential. It's a tools thing, once it's ironed out it'll all become apparent![]()
Nice screen shot but at the end of the day is it or is it not still 59.9 FPS at 1080p on the Series X and 59.6 FPS at a higher resolution?
no fix really. You need to return and exchangeThat's funny for sure, still doesn't fix my issue tho.
people will do anything to get ps5
I'm not sure if there's a huge delta between the two systems. If there was then it would be already apparent even with issues with the tools. I honestly don't see tools activating a 50% delta at this point.
When can we expect the tools to be ready......I mean MS has the best tools and API in the industry, should be bonkers when it roosts.....
2 flop plus higher memory bandwidth, there's deffo something wrong
Split ram and 52 starving CUs, that’s what’s wrong.2 flop plus higher memory bandwidth, there's deffo something wrong
I don't think that's the case but PS5's CPU certainly seems to be pushing more than XSX's CPU. Maybe the unified cache rumor is real.Split ram and 52 starving CUs, that’s what’s wrong
I don't think that's the case but PS5's CPU certainly seems to be pushing more than XSX's CPU. Maybe the unified cache rumor is real.
Nice screen shot but at the end of the day is it or is it not still 59.9 FPS at 1080p on the Series X and 59.6 FPS at a higher resolution?
Come on Riky he's talking about the average. you know thatIt's 55fps says so right there.
2 flop plus higher memory bandwidth, there's deffo something wrong
Come on Riky he's talking about the average. you know that![]()
Oh. Didn't even notice him talking about the resolutionThe average resolution is 1080p on Xbox?
You can't have it both ways, saying the Xbox version is 1080p when it's only for a few seconds is the same as saying the PS5 version runs at 51fps when it only happens for a few seconds.
To think MS were at the top of the gaming market on the pre-Kinect Xbox 360 era...I think it's fair to say Sony has over-delivered at the start of this generation
Microsoft are still in the race i guess but "they are far at the back of the pack to use a racehorse comparison."
Nope. 142.72 Gpix/s fillrate and 8.92 Gtri/s triangle output (rasterization) vs 116 Gpix/s and 7.3 Gtri/s on XSX.2 flop plus higher memory bandwidth, there's deffo something wrong
PS5 is pushing higher res.Valhalla now runs better on Xbox
I think the PS5 CPU has similar Caching to that of Zen 3I don't think that's the case but PS5's CPU certainly seems to be pushing more than XSX's CPU. Maybe the unified cache rumor is real.
why is this thread open? What is there more to speculate?
edit: Oh I know. We can speculate when I will be able to buy ps5
nah. I don't see it. Maybe slim with more ssd space. But Pro is unlikely. CPU is top of the line. Not much of an upgrade can be done there... maybe some gpuPS5 Pro.![]()
PS5 is pushing higher res.
In truth, this gen may be one of the closest with both consoles being capable, but I believe the PS5 is still more capable due to it's more customized architecture, parts of it which are not even being wholly utilized yet.....So I can see the PS5 leading the pack for the entire generation with better effects and performance....
Just yesterday I was thinking, sure, many multiplats are leading the charge on PS5, but these are mostly crossgen titles, realistically the PS5 strengths can be pushed more with a more advanced engine and game built ground up, and yes I'm still talking multiplats....So I've been thinking, DICE, did everybody forget about DICE? I think these guys will push PS5 like no other in the multiplat scene, their engine technology their games will be built with a next gen focus......so that is one of the reveals to really look out for....
2 flop plus higher memory bandwidth, there's deffo something wrong
This! The Frosbite engine is incredible and DICE have helped pioneer graphics technologies the same way EPIC and Unreal Engine has. They also pushed heavily the use of compute shaders and more compute based graphics workloads, it's one of the reasons why Battlefield 3 which was a visually stunning game at it's time ran incredibly well on the PS3 Cell Processor. DICE also influenced AMD's GCN architecture however Nvida lacked the same attention to this functionality which lead to a lot of GCN's potential being underused. LeviathanGamer has done a great thread on this and more in-depth which I shared already.
![]()
"You should assume the power of those consoles is much more than existing consoles. We can do a lot more. You will start to see things over the next couple of years that will blow people's minds," EA CFO Blake Jorgensen said in the earnings call.
This was from their tech demo which they released a while back, they also showed some destruction and smoke simulations which looked insane! They already announced that Battlefield 6 will be exclusives PC, PS5 and Series X which is great news and gives me confidence they'll deliver a visually stunning game and designed around the SSD's.
You need check if it is actually really coil-whine or just a sticker rubbing against the fanIs there any solution for the coil whine for PS5? Mine is getting too obnoxious in the silent scenes.
I suppose you are talking about "big" multiplats. There are a lot of small\medium\indies multiplats that vary from good to masterpiece.yep, i am not really interested in multiplats at all, they are just the standard cannon folder rubbish that gets chucked about. I am looking at those defining sony exclusives, thats what the majority of people really buy the machine for, those God of wars, those uncharted, those horizons, those games are going to blow everything else away.
And they say Xbox doesn't have any exclusives! In your face!Finally, a worthy game to be played on Xbox.
Split ram and 52 starving CUs, that’s what’s wrong.
Xboners live under the illusion that every piece of tech perform at their thoretical specs, maybe you should google what theoretical means first.
The moments ps5 drops more than xsx are the moments when ps5 is pushing 1440p and the xbox is just doing 1080p, the update made the dynamic resolution more agressive in the xsx, thats why its performing somewhat on par with the ps5. Ps5 version didnt get an update, they just leave it like it was already and just added the 30fps mode. I believe ps5 could go down to 1100~1200p and solve the drops, but seems like ubisoft its happy with how things are now.The average resolution is 1080p on Xbox?
You can't have it both ways, saying the Xbox version is 1080p when it's only for a few seconds is the same as saying the PS5 version runs at 51fps when it only happens for a few seconds.
I suppose you are talking about "big" multiplats. There are a lot of small\medium\indies multiplats that vary from good to masterpiece.
The solution is: sell that baby to me!Is there any solution for the coil whine for PS5? Mine is getting too obnoxious in the silent scenes.
I know there will be situations where the XSXs compute advantage will give it the better version of a game. However it seems like it's going to take developers some time to extract all that power from those CUs. With the PS5 it's an easy task to achieve from the start while it's more difficult on the XSX.
I've seen some predict that developers will give us results soon but I have my doubts shout that. It could take years for developers to learn how to feed those additional CUs. Much like it took some developers a long time to get used to the PS3s hardware.
It's true that Microsoft isn't lying. However they said the XSX is the most powerful system so people expect the best version of multiplats on it from launch. Plus some people's expectations were set really high due to all those youtubers (example Dealer) not analyzing the system beyond it's TF count.
With framerate drops and tearing, they need to drop the Res to reach Xbox performance.
Efficiency also comes into play. The XSX will likely never hit it’s theoretical max. Looks like the system may have a few bottlenecks.