LucidFlux
Member
This is only true when the two are limited by the same budget and dev time constraints. Given how the gaming business generally works, Open World games are seen as bigger projects with greater appeal and thus end up being some of the most expensive games out there. So my point rests mostly on this, that open world games naturally having larger budgets are able to pack in a similar amount of detail as more focused linear titles.
Games like RDR2 I think demonstrate this aptly. The game is one of the best looking games this past gen, has incredible attention to detail, rivalling even ND's latest labour of love, and yet it probably cost Rockstar 2-3 times more to make as a consequence (but also probably went on to sell 2-2.5x the number of copies thus justifying the publisher investment).
Agreed, that's why I said "While an open world game with the same theoretical budget and manpower". It was a theoretical comparison to explain why as a whole linear games tend to be more packed with detail. There are absolutely outliers as you mentioned such as RDR2 that are in a league of their own, but scale that down to smaller budget games and I think my comparison holds true.