Riky
$MSFT
Another win for series x.
Am I doing it right riky? Lol
Not quite, you didn't mention VRR
But they did in this video........
Another win for series x.
Am I doing it right riky? Lol
The final output was a clean, up-sampled 4K frame through temporal reconstruction which was indistinguishable from native 4K where DF couldn't even tell the difference, you wouldn't have even known it was internally running at 1440p if Epic didn't tell you it was. People make it sound like a bad thing but the fact that the console manages to internally render the demo at 1440p even with all that going on, is mighty impressive.
We don't need to wait for a PS6 to see a dynamic OW game with UE5 visuals, you'll see it this gen on PS5, just watch what their first-party studios are gonna come up with.
I don't think PS5 version doesn't supports VR.I suspect VR support may have something to do with that. I'm personally getting it on PS5 when it gets a bit cheaper so I can try it in VR.
They all about thewalkingphoto sims now.
PS fanboys have movie games, Xbox fanboys are all about the picture games.
Take that, ponies!
Naughty Dog, Sucker Punch and Sony Bend? Not to mention 3rd party exclusives from developers like Polyphonic Digital.
Just saying you might be underestimating Sony due to Microsofts acquisitions.
Great to see past and present Sony executives throwing shade at Google, microsoft, and amazon who think throwing money at things will automatically create greatness.
The legendary 343 (the creators of Craiglo) and the devs who make the bad gears of war games. So 2 very mediocre studios there.How many new studios has MS even created?
They've mostly bought studios and kept them generally in tact culture wise.
(although some of them are kinda... mediocre TBH)
There's a little error. My mistake. The loading from SSD is 8 seconds. This 18 seconds loading is from USB external drive using PS5.Loading HD PS4 Pro: 21 seconds
Loading SSD PS5 BC mode: 18 seconds
Loading SSD PS5 Remastered: 1 second.
Same PS5 SSD - 18 seconds to 1 second.
It explains what many noobs can't understand. It's about Software. The source code strategy to load assets from 100~150MB/s storage will never be the same as a 5.5GB/s storage (9GB/s or more with decompression).
You get both versions. To play in VR you must run the PS4 version through backwards compatibility. It's the Pro version and looks nice and sharp in VR.I don't think PS5 version doesn't supports VR.
Do you get both versions (PS4/5) if you get the PS5 version?
Oh yeah i remember some people stating that Dream Cast was more powerful than PS2, of course there are areas where dreamcast was better, but there were also areas were ps2 was better (for some reasons folks decided to ignore latest), and in the overall PS2 was much better hardware. There are aspects that i think even GC and Xbox would be beaten by PS2, i actually always belived that games like Shadow of the colossus and God Of War 1 and especially 2 couldn't run properly in Xbox and GC if ported (of course not happened cause Sony games), heck even MGS2 on Xbox has slowdowns in Xbox (Tanker mostly) that of course didn't exist on PS2.You are wasting your time... Even the dreamcast was more powerful... Oh boy, the magic of powervr tile based deferred rendering... LoL J/K
I believe you do, otherwise that would be walling out PS5 owners who own a PSVR.I don't think PS5 version doesn't supports VR.
Do you get both versions (PS4/5) if you get the PS5 version?
You have access to both version on PS5 so when you want to play in VR you need to launch the PS4 version.I don't think PS5 version doesn't supports VR.
Do you get both versions (PS4/5) if you get the PS5 version?
Dreamcast had better textures thanks to hardware textures compression and 8MB of vram. I think that's about it.Oh yeah i remember some people stating that Dream Cast was more powerful than PS2, of course there are areas where dreamcast was better, but there were also areas were ps2 was better (for some reasons folks decided to ignore latest), and in the overall PS2 was much better hardware. There are aspects that i think even GC and Xbox would be beaten by PS2, i actually always belived that games like Shadow of the colossus and God Of War 1 and especially 2 couldn't run properly in Xbox and GC if ported (of course not happened cause Sony games), heck even MGS2 on Xbox has slowdowns in Xbox (Tanker mostly) that of course didn't exist on PS2.
Yes for a late 1998 (!) machine Dreamcast was indeed very impressive and well balanced. It had advantages over PS2 like texture clarity and overall image quality. But for actual processing power and raw throughput it was naturally well behind PS2.Oh yeah i remember some people stating that Dream Cast was more powerful than PS2, of course there are areas where dreamcast was better, but there were also areas were ps2 was better (for some reasons folks decided to ignore latest), and in the overall PS2 was much better hardware. There are aspects that i think even GC and Xbox would be beaten by PS2, i actually always belived that games like Shadow of the colossus and God Of War 1 and especially 2 couldn't run properly in Xbox and GC if ported (of course not happened cause Sony games), heck even MGS2 on Xbox has slowdowns in Xbox (Tanker mostly) that of course didn't exist on PS2.
Yes for a late 1998 (!) machine Dreamcast was indeed very impressive and well balanced. It had advantages over PS2 like texture clarity and overall image quality. But for actual processing power and raw throughput it was naturally well behind PS2.
The only thing that matters were the games, but the thing is the only game that mattered on Dreamcast was the game Seamen:
Everything after after that doesn’t matter anymore, that’s why the Dreamcast ended and Sega got out of the hardware market ...the goal was reached.
I just watched that segment. They said 3-4GB per second, and not only that, they are streaming in data much more frequently because of the fast ssd. They mentioned how typically they would load data right as turn around a corner instead of what they would do on the ps4 when they would start to load in data half way down the hallway before you get to the corner. that allows them to push more detail and up the textures in every scene.Demon's Souls loads up to 3 gigs in a second during gameplay (or something like that, mentioned by the developers to Digital Foundry). PS4 can at most load 50 megabytes from that old hard drive. No way it could run this without significant reworking.
I just watched that segment. They said 3-4GB per second, and not only that, they are streaming in data much more frequently because of the fast ssd. They mentioned how typically they would load data right as turn around a corner instead of what they would do on the ps4 when they would start to load in data half way down the hallway before you get to the corner. that allows them to push more detail and up the textures in every scene.
So this is one way where the ssd speeds actually do make graphics better.
Timestamped:
I just watched that segment. They said 3-4GB per second, and not only that, they are streaming in data much more frequently because of the fast ssd. They mentioned how typically they would load data right as turn around a corner instead of what they would do on the ps4 when they would start to load in data half way down the hallway before you get to the corner. that allows them to push more detail and up the textures in every scene.
So this is one way where the ssd speeds actually do make graphics better.
Timestamped:
"So when I talked about the dream of an SSD, part of the reason for that 5 gigabytes a second target was to eliminate loads, but also part of the reason for that target was streaming as in what if the SSD is so fast that as the player is turning around. It's possible to load textures for everything behind the player in that split second. If you figure that it takes half a second to turn that's 4GB of compressed data you can load that sounds about right for next gen." - Father of Knack in The Road to PS5 talk
Mark Cerny rn:
Basically why I think Epic chose the PS5 to show Unreal Engine 5 instead of the XSX. We all know the GPU is stronger in the XSX but what Epic wanted to show was the streaming in of extremely high quality assets. This is something the PS5 does best according to the paper specifications.
I know some people claim that Sony bribed Epic for the demo but I don't think that's true. Nor did Epic do this because Tim doesn't like Microsoft.
I was literally typing up a response to this same effect, you took the words out of my mouth!I never really brought into the rumours that Sony somehow bribed Epic. Tim Sweeney was very clear about why they partnered with Sony for the Unreal Engine 5 demo and it was largely because they wanted to revolutionise storage architecture. In fact it was implied multiple times that PS5 as well as UE5 influenced one another's development and design. Also the Series X being slightly ahead of the PS5 in raw compute performance doesn't really mean much, especially when we consider the innovations and advancements next-gen is bringing.
Both Microsoft and Sony chose to go very different routes with the design choices of their consoles, Microsoft played it safe which is why Series X/S closely resemble the current desktop implementation of RDNA 2. Sony decided to go in a different route and prioritise the SSD storage architecture (following feedback from developers including Epic), which was risky, was it the right choice? we'll see towards the end of this generation but people seem to forget that the gaming hardware industry requires risk taking by it's very nature, it's why AMD have been successful in recent years especially with GCN and RDNA and likewise Nvidia when introducing real time ray-tracing into their GPU's.
We've already had several examples. The biggest one being AC Valhalla. Which is an interesting case, because not only is it an AMD sponsored game that scales really well with RDNA2 but it's also generally a rather heavy engine. And for whatever reason it likes PS5 more than XSX, to the effect of around 30% or more.So he's definitely saying the PS5 outperform some XSX games in the future.
I'm wondering what kind of games those will be like?
That's interesting. I was wondering what Matt thought of this. I definitely agree with him on the comment about unoptimised engines. Remedy's next game will look much better and probably still perform similar to Control on these consoles, because they will rework their engine to better scale with the new hardware. These next-gen ports we getting are quick and dirty jobs from small teams, especially when it's multiplatform like this game, they have no time to optimise the tech properly.
I like how he refers to PS5's architecture as 'deep'.
It wasn’t even rumor, just made up fanatic shit.I never really brought into the rumours that Sony somehow bribed Epic. Tim Sweeney was very clear about why they partnered with Sony for the Unreal Engine 5 demo and it was largely because they wanted to revolutionise storage architecture. In fact it was implied multiple times that PS5 as well as UE5 influenced one another's development and design. Also the Series X being slightly ahead of the PS5 in raw compute performance doesn't really mean much, especially when we consider the innovations and advancements next-gen is bringing.
Both Microsoft and Sony chose to go very different routes with the design choices of their consoles, Microsoft played it safe which is why Series X/S closely resemble the current desktop implementation of RDNA 2. Sony decided to go in a different route and prioritise the SSD storage architecture (following feedback from developers including Epic), which was risky, was it the right choice? we'll see towards the end of this generation but people seem to forget that the gaming hardware industry requires risk taking by it's very nature, it's why AMD have been successful in recent years especially with GCN and RDNA and likewise Nvidia when introducing real time ray-tracing into their GPU's.
Agreed, I gave it too much credence just by calling it a rumour.It wasn’t even rumor, just made up fanatic shit.
I got the impression he is essentially saying that this "benchmark" is meaningless, not very indicative of future reality in a soft manner.
Waiting for his answer
Can be near any type of game just like today. But large open world games with higher density geometry and textures should benefit the most from PS5 architecture "in theory".So he's definitely saying the PS5 outperform some XSX games in the future.
I'm wondering what kind of games those will be like?
Can be near any type of game just like today. But large open world games with higher density geometry and textures should benefit the most from PS5 architecture "in theory".
Tests controller latency/input lag. Very interesting, and not shocking that PR and real results are... check for yourself
It's logical. The XSX will simply not run games with the same fidelity of graphics than the PS5. I'm not saying it won't run gorgeous game cuz it will, but the PS5 will stand out more and more as the years go by.So he's definitely saying the PS5 outperform some XSX games in the future.
I'm wondering what kind of games those will be like?
So he's definitely saying the PS5 outperform some XSX games in the future.
I'm wondering what kind of games those will be like?
Great to see past and present Sony executives throwing shade at Google, microsoft, and amazon who think throwing money at things will automatically create greatness.
So he's definitely saying the PS5 outperform some XSX games in the future.
I'm wondering what kind of games those will be like?
Tests controller latency/input lag. Very interesting, and not shocking that PR and real results are... check for yourself
Interesting, this is from a pc perspective. Seems like polling updates are higher on Dual Sense.
Even in Hitman 3 it's a tie with XSX pushing 44% resolution and PS5 having 46.4% FPS advantage.
Ok. I’ve made my mind up. You ARE a joke account/purely on the wind up.
One thing that having an off-the-shelf RDNA2 GPU enables is making multiplataform ports easier. I'm sure that was largely MS rationale between that. They seem to focus on wanting to remove differences between Xbox and PC development. Their dream seems to be able to program your game once and then run it in PC and Xbox without any optimization whatsoever.I never really brought into the rumours that Sony somehow bribed Epic. Tim Sweeney was very clear about why they partnered with Sony for the Unreal Engine 5 demo and it was largely because they wanted to revolutionise storage architecture. In fact it was implied multiple times that PS5 as well as UE5 influenced one another's development and design. Also the Series X being slightly ahead of the PS5 in raw compute performance doesn't really mean much, especially when we consider the innovations and advancements next-gen is bringing.
Both Microsoft and Sony chose to go very different routes with the design choices of their consoles, Microsoft played it safe which is why Series X/S closely resemble the current desktop implementation of RDNA 2. Sony decided to go in a different route and prioritise the SSD storage architecture (following feedback from developers including Epic), which was risky, was it the right choice? we'll see towards the end of this generation but people seem to forget that the gaming hardware industry requires risk taking by it's very nature, it's why AMD have been successful in recent years especially with GCN and RDNA and likewise Nvidia when introducing real time ray-tracing into their GPU's.
The thing is that UE5 primary focus is on PC and I don't think that will change in the near future. That means that all the big developments they do on the engine will need to work on PC. This will make Sony studios engines shine brighter.I was literally typing up a response to this same effect, you took the words out of my mouth!
I agree wholeheartedly. Unreal Engine has produced some of the most cutting edge visuals but its achilles' heel has always been asset streaming. This was particularly bad during the UE3 era with games like Gears of War and Mass Effect famously having a lot of pop-in. Even now this is a problem. I played a little bit of Gears 5 on PC and multiple times I walked into a scene where half the characters' models didn't load properly and they looked like PS1 models for an entire conversation. Another example is FF7 Remake with it's terribly low res textures in the town areas.
I'm willing to bet that Sony and Epic worked closely, not just on that demo, but on the architecture of PS5 from the beginning. I think Sony specifically designed the system to be better suited to solve this streaming challenge and get the most out of UE5, which is most likely going to become the predominant engine of this generation and probably herald the first wave of truly 'next-gen' games in about 3-4 years time. If everything Epic said about Nanite and Lumen turns out to be as good as it looked in that demo, then few other engines will be able to rival UE5 for that next-gen quality.
He is talking about last-gen engines.So he's definitely saying the PS5 outperform some XSX games in the future.
I'm wondering what kind of games those will be like?
Yeah, let's wrap his words because they doesn't fit your narrative. Classic. He is saying what he is saying: the DF comparison is a good benchmark of how both GPUs perform on that engine. Does that mean that will translate to game performance? No. Does that mean one GPU is better than the other? No. Does that mean that one console hardware is better than the other? Not at all.I got the impression he is essentially saying that this "benchmark" is meaningless, not very indicative of future reality in a soft manner.
You are benchmarking how that engine performs on the GPU only.Kinda yeah. The way I see it. is that he's turning what DF said upside down. He's saying you are not benchmarking the hardware , you are benchmarking the engine.
So Control engine favours parallelism (more CU's) .