TrackZ
Member
I do!Does anyone really want to play Mario or Zelda on the PC though?
People like consoles and especially handhelds for a reason...
I do!Does anyone really want to play Mario or Zelda on the PC though?
People like consoles and especially handhelds for a reason...
That space suit guy next to the logo is Kojima's logo guy.Here we go again people... What can we see that's hidden in plain sight again this time.
Days Gone is literally for free with PS Plus Collection forever, not sure why people are mad that PC beggars will get some PS4 leftovers.
I think they will make every dev develop on both PC and PS5 to ensure they dont have to waste money porting it later.I kinda wonder the same. PC is literally getting these games a few years after release, if at all.
Phil bought Ubisoft, Nintendo and Koji Pro, just to flex on Jim Ryan.That space suit guy next to the logo is Kojima's logo guy.
They don't port in-house.I think they will make every dev develop on both PC and PS5 to ensure they dont have to waste money porting it later.
Like DeepEnigma said they developed only PS first... after they contract a 3rd company to port to PC.I think they will make every dev develop on both PC and PS5 to ensure they dont have to waste money porting it later.
They dont now. Because those games were built as PS4 exclusives under a different leadership.They don't port in-house.
Like DeepEnigma said they developed only PS first... after they contract a 3rd company to port to PC.
I believe that is done that way because you ensure your dev team is focused in PS graphic API and code.
So Sony will start mass hiring with PC develipers? I don't think so.See above. I dont think they give a shit about this anymore. Especially after the Horizon fiasco that resulted in GG themselves having to come in to fix bugs to make the game somewhat stable.
Again, if the idea is to get these games on PC in the future, its far cheaper to develop them simultaneously to reduce costs associated to a port.
You know the more you feed beggars, the more they will keep begging for more, that's a classic.Days Gone is literally for free with PS Plus Collection forever, not sure why people are mad that PC beggars will get some PS4 leftovers.
we shall see. I said this last year when i was mocked, and i will say it again, this is the end game. They want to increase their revenue streams and if hiring more PC devs is whats needed then thats what they will do.So Sony will start mass hiring with PC develipers? I don't think so.
All Sony teams are focused in the own PS APIs and code that are very different from PC DX/Vulkan.
Now you are entering the concern / FUD territory. Come on man.And I wouldnt be too confident in Sony devs coding to the metal now that they know these games will need to come out on PC as well. Dont expect anyone to fully utilize fancy i/o features in the PS5 beyond what PCs would allow. They will basically put in the same effort third party devs do.
we shall see. I said this last year when i was mocked, and i will say it again, this is the end game. They want to increase their revenue streams and if hiring more PC devs is whats needed then thats what they will do.
And I wouldnt be too confident in Sony devs coding to the metal now that they know these games will need to come out on PC as well. Dont expect anyone to fully utilize fancy i/o features in the PS5 beyond what PCs would allow. They will basically put in the same effort third party devs do.
It's not so much the budget that is the issue. It's supply. Series X and PS5 are not available in my region and i'm not paying over $1000 for one either.I would say XSX and PS5 DE if you are on a “budget” and do not care too too much about UHD Blu-Ray playback.
Even for 1080p TV’s you get higher quality picture (super sampled from 4K for games that support it), better textures, and better effects in games. Also you get the Xbox One X enhanced version of Xbox One titles.
I was accused of concern trolling last year when I pointed out that Horizon was only the start. I would think that I have gained some cred now that I was proven right.Now you are entering the concern / FUD territory. Come on man.
This is the only way to get the maximum out of the console, so they will. Exchange quality for quantity, just for porting on PC? Then we would see the PS5 hardware as an analog of the XsX or PC. But they even abandoned mesh shading in favor of primitive shading and write their own software for ray tracing and built their own I/o system. I'm afraid that these are your personal fears, which I would share only with regard to the PS4, the cycle of which is complete, but not the PS5.And I wouldnt be too confident in Sony devs coding to the metal now that they know these games will need to come out on PC as well.
That's one sale..I do!
What cred? You talking like an insider now?I was accused of concern trolling last year when I pointed out that Horizon was only the start. I would think that I have gained some cred now that I was proven right.
I think its the logical conclusion. We see this in Xbox exclusives already. Ori is a great example of a game that shipped pretty broken on base consoles because they were too busy with PC ports which ran mostly fine. We have already seen GG get directly involved with the bug fixes for Horizon for literally months taking away resources from the main team that is supposed to be finishing up Horizon 2 before the end of the year for three different consoles.
I remember being told that the Horizon PC port will not affect Horizon Forbidden West in anyway. Well, GG has spent the last few months releasing patches for PC while ignoring the PS5 userbase who have been clamoring for a 60 fps patch. We are already being fucked. We just dont know it yet.
Yep.This is the only way to get the maximum out of the console, so they will. Exchange quality for quantity, just for porting on PC? Then we would see the PS5 hardware as an analog of the XsX or PC. But they even abandoned mesh shading in favor of primitive shading and write their own software for ray tracing and built their own I/o system. I'm afraid that these are your personal fears, which I would share only with regard to the PS4, the cycle of which is complete, but not the PS5.
No wonder you were mockedwe shall see. I said this last year when i was mocked, and i will say it again, this is the end game. They want to increase their revenue streams and if hiring more PC devs is whats needed then thats what they will do.
And I wouldnt be too confident in Sony devs coding to the metal now that they know these games will need to come out on PC as well. Dont expect anyone to fully utilize fancy i/o features in the PS5 beyond what PCs would allow. They will basically put in the same effort third party devs do.
I am glad you still dont have a PS5.No wonder you were mocked
Time proved me right. You dont have to be an insider to see the writing on the wall. You guys have too much faith in suits over at Sony.What cred? You talking like an insider now?
They will still code to the metal, this will have nothing to do with how they develop for, or designed the PS5. Bet.
Yep.
1970s banned Cadburys advert?
Don't worry I'm glad tooI am glad you still dont have a PS5.
Time proved me right. You dont have to be an insider to see the writing on the wall. You guys have too much faith in suits over at Sony.
Yes, lets bet. We will come back to this in a year or two.
He said other things, too. He talks too much in general.
I repeat once again that I don't care about the actual release of games on PC. But this will certainly affect the fact that games will be taken into account in the development as "it should work on the PC as well" and will definitely slow down the PS5's ability of streaming data in games - its main advantage over all platforms. This is where shit begin. Many interesting ways, quite specific, can simply stop using in playstation "exclusives", and this is a burden on developers in general. And, instead of polishing or developing their next games, they will be drawn into the age-old PC problems of "game not working or slowing down or crashing". This is my opinion and I don't like what Sony is doing now. You can disagree with me, but I do not want to argue.
They will still code to the metal, this will have nothing to do with how they develop for, or designed the PS5. Bet.
in my defense, I raised the same concerns when Phil started taking xbox to PC and let's just say their mediocre to straight up awful output since then has proven me right. It was Xbox fans mocking me back then while Sony fans agreed with me that exclusives are important because of a focus on a single SKU, coding to the metal, etc. My stance has remained the same. At worst, I am consistent.
This can't come soon enough!But once PC's reach PCIe 5.0, data streaming will be massively higher than what PS5 is doing with 32GB/s raw instead of 17-22GB/s after decompressing.
Yes, and for this you will need to make dam fast SSDs with dam fast flash controllers and even faster video cards/processors to decompress assets, and then wait for it to reach not only enthusiasts, but also the middle segment of PC market. Yes, just a little bit, just a little bit wait.But once PC's reach PCIe 5.0, data streaming will be massively higher than what PS5 is doing with 32GB/s raw instead of 17-22GB/s after decompressing.
Yes, and for this you will need to make dam fast SSDs with dam fast flash controllers and even faster video cards/processors to decompress assets, and then wait for it to reach not only enthusiasts, but also the middle segment of PC market. Yes, just a little bit, just a little bit wait.
Then why was it necessary to create a console like PS5 with its memory subsystem, spending hundreds of millions, so that later not to make games for it? Why and why? Because it is necessary to release it on a PC as well? I think that there is already a very thin line between personal fears and objective reality. I am also generally perplexed about this, but I do not think that they will do such stupid things to the detriment of their only system. Sony is not Microsoft.No one is going to lose out on $50-100 million in guaranteed revenue because some dev wanted to use the PS5 i/o.
Looks at all the fan war threads arguing over the minutia of specs half don't even understand on here...Consoles games to me seem to be the more focused on games players because they use fixed specs that they forget after their purchase.
And still have to wait for consoles to release games at their timetable. There’s negatives to both.From my observation, PC gamers don't play new games, they play strange cursor games and play 1990-2000 games at 1080@100-400fps in ultra low settings. And the master race ones they spend way more money on upgrades way too little on games. Consoles games to me seem to be the more focused on games players because they use fixed specs that they forget after their purchase.
If the games are ported one or 2 years later there’s a chance more pc gamers will have SSDs fast enough. Couldn’t they just optimize it for PS5 and those PC players and have a lower setting option with regards to I/O that compensates?Then why was it necessary to create a console like PS5 with its memory subsystem, spending hundreds of millions, so that later not to make games for it? Why and why? Because it is necessary to release it on a PC as well? I think that there is already a very thin line between personal fears and objective reality. I am also generally perplexed about this, but I do not think that they will do such stupid things to the detriment of their only system. Sony is not Microsoft.
They'll just start eating their own GNMX dog food.All Sony teams are focused in the own PS APIs and code that are very different from PC DX/Vulkan
I totally agree that AAA gaming is not very suitable for the PC market, because it does not bring the money comparable to consoles. You can and should get your own piece of profit from it, but for the platformholder it is important to promote your system first of all, and not target a bunch of people who do not like playing on consoles for any reason. Don't like our system? Well, okay, then wait 2-3 years to date launch on your favorite PC if it's worth for you.From my observation, PC gamers don't play new games, they play strange cursor games and play 1990-2000 games at 1080@100-400fps in ultra low settings. And the master race ones they spend way more money on upgrades way too little on games. Consoles games to me seem to be the more focused on games players because they use fixed specs that they forget after their purchase.
Maybe, we don't know for sure. But we know, we know for sure that there are just a lot of bottlenecks on the PC, both software and hardware, not counting the zoo of configurations.If the games are ported one or 2 years later there’s a chance more pc gamers will have SSDs fast enough. Couldn’t they just optimize it for PS5 and those PC players and have a lower setting option with regards to I/O that compensates?
Bookmarking this.I am glad you still dont have a PS5.
Time proved me right. You dont have to be an insider to see the writing on the wall. You guys have too much faith in suits over at Sony.
Yes, lets bet. We will come back to this in a year or two.
So clearly PS5 has that USB-C port (@10 Gb/s) on the front for the next PSVR. It'll use a USB-C to USB-C cable for everything. And this is why the PS5 PSU is 350 W. It needed some extra watts to power this headset.
Time proved me right.
I have no idea how it works, but clearly a single USB-C port can deliver a legit high res VR experience.Isn't that fairly limiting? That's not enough for 2 8bit 1440p60 signals is it?
I guess they are gonna shoot for 1080p/60 probably either way.
in my defense, I raised the same concerns when Phil started taking xbox to PC and let's just say their mediocre to straight up awful output since then has proven me right. It was Xbox fans mocking me back then while Sony fans agreed with me that exclusives are important because of a focus on a single SKU, coding to the metal, etc. My stance has remained the same. At worst, I am consistent.
Sony studios are more talented, but they cant say no when Jim comes to them asking them to port shit to PC or fix bugs after an outside studios fucks up the ports. The moment they tell Jim that Ratchet cant be ported to PC because the level warping can only be done on PS5 hardware, he will tell them to stop developing games that cant be ported. No one is going to lose out on $50-100 million in guaranteed revenue because some dev wanted to use the PS5 i/o.
VirtualLink was going to be 32GB/second for video though. And it doesn't really exist anymore.I have no idea how it works, but clearly a single USB-C port can deliver a legit high res VR experience.
Unfortunately Valve dropped support for VirtualLink because PC hardware didn't support it enough. Nvidia dropped it too. But AMD's new 6000 GPUs do support it.
The VirtualLink Single-cable VR Headset Connection Standard Has Been Abandoned
VirtualLink was an open standard that defined a USB-C based connection protocol that was “developed to meet the connectivity requirements of current and next-generation VR headsets,” and backed by major VR industry players. The goal was to make a single, thin cable the norm for connecting VR...www.roadtovr.com
The latest news says Days Gone is the first of many. Several other ports are on the way.By that logic, U4, TLOUII, Dreams, Spiderman, Until Dawn etc etc should have all gone to PC too... they didn't.
32 GB or Gb per second? And yeah I know its kinda dead, but AMD new GPUs support it.VirtualLink was going to be 32GB/second for video though. And it doesn't really exist anymore.
USB-C is just the connector format; the port would have had to be far more bandwidth than USB 3.1.