Imtjnotu
Member
Dear God please let this be true.
Lol 2026. Shit I might be dead by then wtf
Dear God please let this be true.
Dear God please let this be true.
Demon's souls doesn't use checkerboarding resolutioncb 1440p in demon souls
Actually CBR is also a kind of upscaling method. Demon's Souls uses temporal reconstruction upscaling, if i remember correctly. Both are upscaling but different method.Demon Souls is not CBR. It's a totally different tech more similar to upscaling
Timestamped the relevant portion.
Must listen for those who parrot Series S won't impact next-gen development at all, or how you can scale down by just lowering resolutions and other effects.....
That's true, but it's not as if they had to start the whole development process over from scratch either.I was reading the thread on Era about this.... and I have a stroke, these people really think that release a game
in a very inferior hardware like XSS compare to XSX is just like when you go to Options menu in PC game and
change 2 settings.
I am in part agree yes for new games yes this will look incredible but doesn't solve the problem/situation completely.That's true, but it's not as if they had to start the whole development process over from scratch either.
Is there potentially extra work involved for the XSS version of games? Yes.
Is it an incredibly large amount of extra work, that results in worse games being made for the other 2 consoles? Nah.
There’s a basic universal truth that a $100 one size fits all Kmart suit vs a tailored and fitted $3000 suit just isn’t the same. Apples to all creation.I was reading the thread on Era about this.... and I have a stroke, these people really think that release a game
in a very inferior hardware like XSS compare to XSX is just like when you go to Options menu in PC game and
change 2 settings.
Please man, stop repeating something that is clearly wrong. There is no linear scaling between tf and number of pixels on screen when everything else is different. Maybe you would have such scaling if you had the 2 gpus farming ethereum or some other cryptocurrency, but that mean close to fuckall in games where the SoC is built completely different and the apis are also different from one machine to the other.Yeah but that 2 tflops gaf amounts to only 18% difference in power. Thats 18% more pixels. So if a PS5 game is 1440p or 3.6 million pixels, you are looking at 4.3 million pixels for the XSX version. thats well below the 5.6 million pixels you get from 1800p.
If the devs were to put the extra power towards framerates, 18% for a 30 fps game means 5 more fps. Who wants to play games at 35 fps. Best case scenario, they give you a locked 30 fps or maybe some higher quality graphics effects like higher quality shadows.
its not nothing, but its really not going to make much of a difference since the ps5 should be able to render certain effects better because of its higher clocks.
i think thats why the comparisons have been all over the place. The control dev's tools argument is plausible, but hes talking about rewriting code to take advantage of the new XSX features which is kinda weird since they arent using any RDNA 2.0 features except for Ray tracing. if anything, the guy says that tflops dont really matter.
How exactly does it scale then? I think this is a reasonable assumption being made here. I mean we have the example of the PS4 and Xbox One to go on, don't we? About 40% difference in the GPU power there and what was the average resolution difference? Usually 900p or thereabouts in comparison to 1080p. So you think an 18% difference in power on paper will be what...less? More?Please man, stop repeating something that is clearly wrong. There is no linear scaling between tf and number of pixels on screen when everything else is different. Maybe you would have such scaling if you had the 2 gpus farming ethereum or some other cryptocurrency, but that mean close to fuckall in games where the SoC is built completely different and the apis are also different from one machine to the other.
It would be very nice to remember that PS4 had 130% more RAM bandwidth and %90 higher pixel fill rate compared to Xbox One, on top of having 40% higher teraflops.How exactly does it scale then? I think this is a reasonable assumption being made here. I mean we have the example of the PS4 and Xbox One to go on, don't we? About 40% difference in the GPU power there and what was the average resolution difference? Usually 900p or thereabouts in comparison to 1080p. So you think an 18% difference in power on paper will be what...less? More?
More and more Xbox players are reporting that they can now use Dolby Vision Gaming on a few select games in the Alpha Ring.
Dear God please let this be true.
This is just your speculation. They can absolutely buy any publisher. For your information, at the end of each financial year, the amount of cash only increases. They already have 45. By the summer they will be 50 or more. Therefore, stop talking nonsense.Lol that’s not how this works. 7bn out of 45 is large portion of their cash. It’s not something they would easily agree to. Think before you talk!
It is extra work because if you plan on making the game made to look perfect and use ps5 and series x resources and also make it look good on series s for quality reasons it's hard work people don't get it. The ram is lower on series s there's just so much data you can fit, the bandwidth is lower the shaders are lower the clocks are lower, this isn't a walk in the park.That's true, but it's not as if they had to start the whole development process over from scratch either.
Is there potentially extra work involved for the XSS version of games? Yes.
Is it an incredibly large amount of extra work, that results in worse games being made for the other 2 consoles? Nah.
It's not the bandwidth that matters most and remember Xbox one had sram so it minimised the bandwidth problem and a faster cpu, the reason games looked similar on PS4 and xbone was because they both had 8gb ram, the reason PS3 an for x360 games looked similar was because they both had 512mb ram. Ram is always king in graphics it's everything you first have to fit whatever your rendering all your data sets in your memory budgets then everything else can be scalled down.It would be very nice to remember that PS4 had 130% more RAM bandwidth and %90 higher pixel fill rate compared to Xbox One, on top of having 40% higher teraflops.
I don't think CBR it's exactly upscaling. It takes the previous frame to rebuild the whole IQ. Demon Souls indeed uses a 4k framebuffer for 1440p res (the same method used by nsomniac) that's more similar to upscale.Actually CBR is also a kind of upscaling method. Demon's Souls uses temporal reconstruction upscaling, if i remember correctly. Both are upscaling but different method.
That's the difference in max theoretical floating point operations per second/compute not GPU power as a whole. And the real difference in compute should certainly be lower since PS5 is more efficient. Not to mention that PS5's GPU is ahead in quite a few other metrics.How exactly does it scale then? I think this is a reasonable assumption being made here. I mean we have the example of the PS4 and Xbox One to go on, don't we? About 40% difference in the GPU power there and what was the average resolution difference? Usually 900p or thereabouts in comparison to 1080p. So you think an 18% difference in power on paper will be what...less? More?
Yeah my mistake but using dynamic res would help in sharpenning image as game is almost flawless in terms of performanse so 1440p should be lower band of dynamic resDemon's souls doesn't use checkerboarding resolution
It seems that your mommy doesn't know that there are countless other aspects that decide how much of that can be used per frame. Those are just theoretical numbers, in the most ideal condition. How much close to that ideal condition the consoles are able to be? That is decided by many more aspects.12 is bigger than 10
5.5 is bigger than 2.4
2233 is bigger than 1825
My mommy told me.
Impossible to say, depends on the code that is running and the level of optimization. Depends on bottleneck each piece of hardware will experience.How exactly does it scale then? I think this is a reasonable assumption being made here. I mean we have the example of the PS4 and Xbox One to go on, don't we? About 40% difference in the GPU power there and what was the average resolution difference? Usually 900p or thereabouts in comparison to 1080p. So you think an 18% difference in power on paper will be what...less? More?
It seems that your mommy doesn't know that there are countless other aspects that decide how much of that can be used per frame. Those are just theoretical numbers, in the most ideal condition. How much close to that ideal condition the consoles are able to be? That is decided by many more aspects.
This is why the Pro vs One X, PS5 vs Series consoles spec debates are so funny.It would be very nice to remember that PS4 had 130% more RAM bandwidth and %90 higher pixel fill rate compared to Xbox One, on top of having 40% higher teraflops.
This deal is getting better all the time.Xbox Series X : Dolby Vision Gaming unlocked for Insiders
Dolby Vision Gaming
- Up to 40x brighter lights
- 10x deeper blacks
- Deep, richer 12-bit colors
- More contrast and color show more detail and texture
- Dolby Vision games are automatically shown on your Dolby Vision display during the game, so you always have the best picture
Xbox Series X: Dolby Vision Gaming fĂĽr Insider freigeschaltet
Xbox Series X: Dolby Vision Gaming fĂĽr Insider freigeschaltet - XboxDynasty.dewww.xboxdynasty.de
I'm sorry, from my understanding of upscaling is that, it improves resolution from lower native resolution to higher resolution, for example, if your tv is 4k but your video content is native 1080 then the tv itself will use own processor to upscale to fit into 4k pixels. CBR is essentially doing the same thing, the gpu renders 2 different checkerboarded frames, both at half of the horizontal 4k resolution then combine to generates 4k frame buffer. It is much more complex than traditional method but it is still a kind of upscaling.I don't think CBR it's exactly upscaling. It takes the previous frame to rebuild the whole IQ. Demon Souls indeed uses a 4k framebuffer for 1440p res (the same method used by nsomniac) that's more similar to upscale.
I always considered upscaling as just a resize, no smarts.I'm sorry, from my understanding of upscaling is that, it improves resolution from lower native resolution to higher resolution, for example, if your tv is 4k but your video content is native 1080 then the tv itself will use own processor to upscale to fit into 4k pixels. CBR is essentially doing the same thing, the gpu renders 2 different checkerboarded frames, both at half of the horizontal 4k resolution then combine to generates 4k frame buffer. It is much more complex than traditional method but it is still a kind of upscaling.
Technical glitch encountered in PS5 version. Please advise on how to fix this part. I have tried deleting the game twice and rebuild databases but neither fixed the problem.
Technical glitch encountered in PS5 version. Please advise on how to fix this part. I have tried deleting the game twice and rebuild databases but neither fixed the problem.
Yes, they all have the same goal which is upscaling lower resolution contents to higher resolution.I always considered upscaling as just a resize, no smarts.
Reconstruction however, is cbr, temporal, dlss, etc. all use actual complex code analysing vector direction, and using colour data from prior frames to intelligently fill in the missing pixels hence giving a highly convincing faximily of a native resolution.
old news... 15 March...[MEDIA = twitter] 1373235370972831749 [/ MEDIA]
Es una maldita vergĂĽenza.
At first I thought "Anotherone.gif" but... Yeah it's old news.old news... 15 March...
It's a damn shame.
It's a damn shame.
Don't forget Keanu Reeves from 47 Ronin...Rise of the samurai against the tyranny of Jim Ryan, Tom Cruise will join them later.
oh look, marketing bullshit terms.Xbox Series X : Dolby Vision Gaming unlocked for Insiders
Dolby Vision Gaming
- Up to 40x brighter lights
- 10x deeper blacks
- Deep, richer 12-bit colors
- More contrast and color show more detail and texture
- Dolby Vision games are automatically shown on your Dolby Vision display during the game, so you always have the best picture
Xbox Series X: Dolby Vision Gaming fĂĽr Insider freigeschaltet
Xbox Series X: Dolby Vision Gaming fĂĽr Insider freigeschaltet - XboxDynasty.dewww.xboxdynasty.de
Fun question, what happens to BC if these consoles decide to switch to ARM in the future?
ARM seems to be evolving at a much quicker pace than x86, and it’s cheaper.
Please man, stop repeating something that is clearly wrong. There is no linear scaling between tf and number of pixels on screen when everything else is different. Maybe you would have such scaling if you had the 2 gpus farming ethereum or some other cryptocurrency, but that mean close to fuckall in games where the SoC is built completely different and the apis are also different from one machine to the other.
I mean, those are just specs.oh look, marketing bullshit terms.
We forget that elements of the ray tracing pipeline also scale well with high clocks such as ray bounces.SX has at least 18% more compute or RTX performance over PS5.I do not think there can be any doubt in this. Having said that PS5 might have less bottleneck and better API that is why there is no serious advantage of one over the other.
SX has at least 18% more compute or RTX performance over PS5.