Psycho_Mantis
Banned
There's nothing factually wrong about the statement I made. Did you not see the pic?
![laughing-gifs-jonah-jameson.gif](http://cdn.smosh.com/sites/default/files/ftpuploads/bloguploads/laughing-gifs-jonah-jameson.gif)
Please. You desperately tried to use an outdated beta screenshot from GTS because you couldn't concede that Forza has the worst trees.
There's nothing factually wrong about the statement I made. Did you not see the pic?
somes interiors taken in forza vista mode + photomode
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Do any of you realize the purpose of these games is to drive and not park the car and stare at trees? What exactly is the point of comparing the fidelity of trees in these games? GIF comparisons of the lighting and weather, or how the cars look is more relevant to what these games actually are.
What exactly is the point of comparing the fidelity of trees in these games?
now that I take the time to look good.. the interior of the forza vista models seems not so bad at first glance, but we focus on the various elements of the mobiler and their joints, it will be said that all were assembled in Korea in the 90s. The parts are really adjusted to way coarse :/ but all is not so bad![]()
now that I take the time to look good.. the interior of the forza vista models seems not so bad at first glance, but we focus on the various elements of the mobiler and their joints, it will be said that all were assembled in Korea in the 90s. The parts are really adjusted to way coarse :/ but all is not so bad![]()
somes interiors taken in forza vista mode + photomode
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The purpose of these games is to give warriors ammunition to fight for their console of choice, apparantly. Whether that means "But the trees look better" or "60 fps. At all times" depends on which side you're on, I guess.
Both GTS and FM7 looks fantastic. Anyone claiming otherwise shouldn't post in this thread, to be honest.
I might ruffle a few jimmies but in comparing these 3 developers it essentially appears as though (graphically):
- PD have the designers to make the best looking racing game but are being held back by the hardware
- T10 are held back by the expertise and the hardware
- and SMS are simply held back by the expertise
Never really make GIFs and this was my first one which wasn't a complete failure, be easy on meGame runs at 480x270? Or am i missing something?
somes interiors taken in forza vista mode + photomode
Yeah, looking at those they still look like they're artist impressions/CG concept renders than actual cars. GT still has dem shaders/lighting won in that regard. Particularly with the interiors.Still don't seem to have a leather shader nailed
Very good, all considered. Shame materials and lighting don't appear to be as realistic ingame as they do in forzavista and tessellation would really help.
BTW does GTS use dynamic tessellation like GT6 did ?
Wow, what is happening here? Did i miss something? Forza 7 a last gen game now?
That's the best example I've seen. Thank you. The problem is the weather system seems to be triggered pre-race or when the lights go green and the time of day, or more precisely the movement of the sun, is not shown. Effectively, although you haven't moved, those systems were already actively processing a pre-defined sequence.Weather changes without player movement. That race must have been one of the first races where it can save rain to start after a certain time but I've sat during a race and seen it go from rain to sunshine without moving my car. Do you have the game?
Video of weather and lighting changing with player standing still
https://youtu.be/vdjLX1-CO9k
My posts have nothing to do with art direction and I've responded to that video above. It still doesn't answer anything.The artistic decisions on how the dynamic ToD is used has little to do with it being dynamic or not. It would be somewhat ambiguous if it were a situation like Need for Speed 2015, where the ToD reflects the player's location in the world, as then you could argue that there is actually only one ToD that exists for any given location on the track, and so the lighting could have been predefined for it as such. This isn't the case for FM7 where owing to its lap based nature the different time and weather conditions would be applied across the entire track.. it'd be pretty awkward having a 50 lap race otherwise.
The system isn't tied to player behaviour inherently, as shown by the video Space_nut posted, which honestly should be considered conclusive and end the conversation entirely. If it were, then it wouldn't be able able to function in a multiplayer environment, unless each player was seeing a different localised ToD, out of sync with everyone else. In terms of using the player location to influence the ToD, this isn't really anything out of the ordinary. I believe both the Forza Horizon games and Driveclub do this at times during predefined events. There are races where you'll start out at night, and then progress to heavy raining part way through, before transitioning to sunrise to coincide with the last lap or so of the race. This will happen even for players of wildly differing skill levels, putting up completely different lap times. Tying the time of day to player actions in this case makes sense as it allows for some artist direction that you can guarantee each player sees.
This shot, by far, is the most impressive. The atmospheric effects look the most natural here i.e. I feel the light from the advertising boards is being perfectly affected.
What do you mean? Do you have any screenshots to show what you mean?
this for instance has some visible faceting too (seam line around the central steering wheel section), but they just manage to hide it a lot better than those forza shots above. they seem to model in a very efficient way tbh.
Some cockpit shots from GTS
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The weather changes are possible triggered by race progress and not player movement... your video shows you standing on the same place but others players/AI already in the lap 2 and progressing the race.Weather changes without player movement. That race must have been one of the first races where it can save rain to start after a certain time but I've sat during a race and seen it go from rain to sunshine without moving my car. Do you have the game?
Video of weather and lighting changing with player standing still
https://youtu.be/vdjLX1-CO9k
That looks really, really impressive.
This shot, by far, is the most impressive. The atmospheric effects look the most natural here i.e. I feel the light from the advertising boards is being perfectly affected.
Wow, that really is very good.
Its not bad, until you look at this.
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Apples and oranges, completely different conditions.Its not bad, until you look at this.
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The problem is that the healthy debate is long gone, derailed by shitty cherry-picking, angry warriors and people who think they know it all. That said, there are also good posters. I'd like to give a shout-out to 'dumb', who despite his name, makes some great posts and screenshots.
I'm amazed this thread even is allowed to exist. There's no valid discussion here, it's just shitting on games that aren't on the plastic box you don't own.
If somebody made a "next gen console face-off thread" it would be shut down faster than lightning. This thread is just that, it's biased console brand hate.
It's why games like Project Cars and NFS aren't getting pulled up much, they just don't warrant the time for console warriors, they want them exclusives to hyperbole or shit on.
I just don't know what people are seeing when they try telling me that F7 looks better than GT:S having played the BETA on PS4 Pro and the F7 demo on a PC there is stark difference in the lighting and realism between the two.
Each to their own, but really anyone from the outside can tell which is the better of the two. Have to say those PC2 shots look great and as mentioned some even passable as real life photos.
It's still up in the air whether GT Sport will even have conditions like the FM7 pic.Apples and oranges, completely different conditions.
Yeah his screenshots have been great. Outside of the trolling, there have been plenty of great screens in this thread.
Pretty sure one of the reasons this thread exists is so the trolls and warriors can pointlessly bicker in this thread instead of shitting up every other racing game thread. Of course that's not entirely working based on the other Forza 7 vs GTS thread, but at least the OT threads benefit some.
Maybe I'm weird but these two games are a good example of why I have trouble labeling any game as overall better. I agree that GTS has better lighting and shaders overall but the LOD draw in and shadows are distracting at times. Maybe they've improved in the final game but they bring the overall presentation down a notch for me.
We have two games with different priorities and features. They are bound to excel in different areas. Whichever someone thinks looks better is a matter of preference for some and console fanboy pride for others. I honestly can't say which I think looks better overall, especially without playing both final games for myself, but I can definitely appreciate where these games get it right.
Is there a video that shows real-time changes to the time of day without weather?
The weather changes are possible triggered by race progress and not player movement... your video shows you standing on the same place but others players/AI already in the lap 2 and progressing the race.
There is no ToD changes too... and weather changes looks to be predefined.
Can you make more tests?
Start a race where you are alone and stay there for 10 minutes to see if weather changes are triggered... after that race to end to see when the weather is triggered.
From what I'm reading from others tests the trigger (when the weather changes) is random but predefined when the race starts without real time simulation.
Like I said it was not what I expected after they announced it... I expected fully dynamic weather and ToD like others games but it ended a better way to baked weather conditions.I don't understand what technical difference you thing this implies? Do you think something ceases to be dynamic because it's triggered differently?
In either situation the time of day will simply be determined by a value, This value could be mapped so that noon is at 50% race completion, of that noon is at 2mins of game clock... it's a non-factor.
This is the worst and best thread at the same time. I find it hilarious, and don't ever wish to see it locked.I'm amazed this thread even is allowed to exist. There's no valid discussion here, it's just shitting on games that aren't on the plastic box you don't own.
If somebody made a "next gen console face-off thread" it would be shut down faster than lightning. This thread is just that, it's biased console brand hate.
It's why games like Project Cars and NFS aren't getting pulled up much, they just don't warrant the time for console warriors, they want them exclusives to hyperbole or shit on.
Like I said it was not what I expected after they announced it... I expected fully dynamic weather and ToD like others games but it ended a better way to baked weather conditions.
When me and others talk about dynamic weather and ToD we are talking about real time simulation to choose these variations during the race making every race unique and allowing a simulated experience of something called endurance races.
I do believe even today GT5 was the most complete racing game ever created
The leather on the Forza shot looks like was in the sun too long![]()
Do any of you realize the purpose of these games is to drive and not park the car and stare at trees? What exactly is the point of comparing the fidelity of trees in these games? GIF comparisons of the lighting and weather, or how the cars look is more relevant to what these games actually are.
You buy a racing game to race?
That's your mistake mate, I treat my racers as car park simulators, why join the rush of the pack and follow everyone else round the track when I can stare at 2D trees for hours?
One extreme to another. GTS looks like a cockpit of plastic and FM7 looks like an elderly's skin.
Need similar conditions there for a better comparison, no natural light coming in the FM7 shot.
One extreme to another. GTS looks like a cockpit of plastic and FM7 looks like an elderly's skin.
Need similar conditions there for a better comparison, no natural light coming in the FM7 shot.
.webm's or bust.